mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-16 07:30:27 +01:00
98fb313eb1
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. * update mapgen_helper * import ClockGen's giant mushroom schematics, make them and giant ferns growable * add giant jungle mushroom, rough out actual cavern layer code framework * fungal ceiling decorations * decorate fungal floor a bit * update mapgen_helper * update primordial mushroom schematic placement to ensure it fits * add giant mycelium fungoidal structure * add giant mycelium to mapgen * fix settings for giant mycelium * make mycelium grow when players aren't present * allow mycelium growth to pause when it hits unloaded areas * add a use for giant mycelium * make giant mushrooms edible, make jungle trees growable * rough out the jungle biome * Make a spectrum of jungle growth * optimize pngs, add is_ground_content to everything * use custom is_ground_content method * fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area * more fixes for overgen support * remove unintentional airspace from underside of slade * fix for overgen crash in level 2 * primordial column material, add sealed shafts to underworld * add seal block * Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger. * puzzle seals now fully functional. Need to add clues for decoding the keys next. * add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation * add flowers to the underworld warrior bones * switch to a different key bell * fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages * add a clue to the seal formspec * tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1 * switch to compositing to save a few bytes * fancy up the seal's upper surface with inscriptions to make the formspec feel consistent * puzzle particle, bones were only spawning on top of structures * fix ice/oil on level 3, tweak some loot probabilities * add trail mod support * remove deprecated files * boost default plant growth delay, add growing selection boxes * update map colours * add named waypoints to the underworld * try a more efficient way of changing the interiors of columns * polishing up the Primordial layer * update guide with some Primordial teasers * updated magma sea screenshot * update mapgen_helper and subterrane * reduce density of megaflora a bit - was too hard to walk through * spreading_dirt_type depends on light, create my own ABM instead * add names to the glowing pits and some of the ruins * separate setting for ruin markers * record identity of slade-breachers * make mycelia climbable * update subterrane * change surface tunnel detection to allow above-ground stalactites and stalagmites * add rare thicker Goblin Caps, suitable for use as huts. * better goblin cap schematics * update colours * make it slightly harder to dig down through amethyst sheathing of pits * fixing up fungus light sensitivity, tree growth code * fix a few minor bugs * update deprecated functions * add various eating sounds * make mapping kit requirement more flexible * update spindlestem growth code, remove deprecated functions * fix leftover undefined variable * add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more. * fix bones formspec * add lbm to upgrade old bones * fix slade undiggability * make torchspines smokey and manually lightable * fix drop definitions * generate dry stalactites in near-surface caverns. * caverns become far too smokey, alas * add pitter patter of spore tree spores, alternate paper recipe * new mapgen_helper metrics * add smokey back to torchspine now that it can be dialed down a bit * replace glowstone texture with a new animated one * switch from ABM to node timer for mapgen mycelium growth * make mapgen mycelium timer delay configurable * improve the efficiency of giant mycelium growth using flat node array, fewer dereferences * remove the smoke from torchspines again - it doesn't dissipate that deep underground * give slade a more muted, gloomy hue to differentiate it from nether stone * update screenshots with new slade colors * update mapgen_helper
55 lines
2.4 KiB
Lua
55 lines
2.4 KiB
Lua
local CONFIG_FILE_PREFIX = "dfcaverns_"
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df_caverns.config = {}
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local print_settingtypes = false
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local function setting(stype, name, default, description)
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local value
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if stype == "bool" then
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value = minetest.settings:get_bool(CONFIG_FILE_PREFIX..name, default)
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elseif stype == "string" then
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value = minetest.settings:get(CONFIG_FILE_PREFIX..name)
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elseif stype == "int" or stype == "float" then
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value = tonumber(minetest.settings:get(CONFIG_FILE_PREFIX..name))
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end
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if value == nil then
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value = default
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end
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df_caverns.config[name] = value
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if print_settingtypes then
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minetest.debug(CONFIG_FILE_PREFIX..name.." ("..description..") "..stype.." "..tostring(default))
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end
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end
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--Caverns
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setting("float", "vertical_cavern_scale", 256, "Vertical cavern dimension scale")
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setting("float", "horizontal_cavern_scale", 256, "Horizontal cavern dimension scale")
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setting("float", "cavern_threshold", 0.5, "Cavern threshold")
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setting("float", "sunless_sea_threshold", 0.4, "Cavern threshold for sunless seas (higher number means sparser caverns)")
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setting("float", "tunnel_flooding_threshold", 0.25, "Threshold for flooding tunnels around flooded caverns")
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setting("int", "ymax", -193, "Upper limit of level 1")
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setting("int", "level1_min", -832, "Upper limit of level 2")
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setting("int", "level2_min", -1472, "Upper limit of level 3")
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setting("int", "level3_min", -2112, "Upper limit of the sunless seas")
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setting("int", "sunless_sea_min", -2512, "Lower limit of the sunless seas")
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setting("bool", "enable_oil_sea", true, "Enable oil sea")
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df_caverns.config.enable_oil_sea = df_caverns.config.enable_oil_sea and minetest.get_modpath("oil") ~= nil
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setting("int", "oil_sea_level", -2700, "Oil sea level")
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setting("bool", "enable_lava_sea", true, "Enable magma sea")
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setting("int", "lava_sea_level", -2900, "Lava sea level")
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setting("bool", "enable_underworld", true, "Enable underworld")
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df_caverns.config.enable_underworld = df_caverns.config.enable_underworld and minetest.get_modpath("df_underworld_items") ~= nil
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setting("int", "underworld_level", -3200, "Underworld level")
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setting("int", "underworld_glowing_pit_mapblocks", 8, "Average pit spacing measured in mapblocks")
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setting("bool", "enable_primordial", true, "Enable primordial cavern")
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setting("int", "primordial_max", -3393, "Upper limit to primordial caverns")
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setting("int", "primordial_min", -4032, "Lower limit to primordial caverns")
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