mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-14 06:30:27 +01:00
610 lines
24 KiB
Lua
610 lines
24 KiB
Lua
if not df_caverns.config.enable_underworld or not minetest.get_modpath("df_underworld_items") then
|
|
return
|
|
end
|
|
local modname = minetest.get_current_modname()
|
|
local modpath = minetest.get_modpath(modname)
|
|
local S = minetest.get_translator(modname)
|
|
|
|
local bones_loot_path = minetest.get_modpath("bones_loot")
|
|
local bones_node = df_dependencies.node_name_bones
|
|
local named_waypoints_path = minetest.get_modpath("named_waypoints")
|
|
local name_generator_path = minetest.get_modpath("name_generator")
|
|
|
|
local hunters_enabled = minetest.get_modpath("hunter_statue") and df_underworld_items.config.underworld_hunter_statues
|
|
|
|
local log_location
|
|
if mapgen_helper.log_location_enabled then
|
|
log_location = mapgen_helper.log_first_location
|
|
end
|
|
|
|
local name_pit = function() end
|
|
local name_ruin = function() end
|
|
|
|
if named_waypoints_path then
|
|
|
|
local item_required = nil
|
|
if minetest.settings:get_bool("dfcaverns_underworld_hud_requires_item", true) then
|
|
local setting_item_required = minetest.settings:get("dfcaverns_underworld_hud_item_required")
|
|
if setting_item_required == nil or setting_item_required == "" then
|
|
setting_item_required = "map:mapping_kit"
|
|
end
|
|
item_required = setting_item_required
|
|
end
|
|
|
|
local pit_waypoint_def = {
|
|
default_name = S("A glowing pit"),
|
|
default_color = 0xFF88FF,
|
|
discovery_volume_radius = tonumber(minetest.settings:get("dfcaverns_pit_discovery_range")) or 60,
|
|
visibility_requires_item = item_required,
|
|
}
|
|
|
|
if minetest.settings:get_bool("dfcaverns_show_pits_in_hud", true) then
|
|
pit_waypoint_def.visibility_volume_radius = tonumber(minetest.settings:get("dfcaverns_pit_visibility_range")) or 500
|
|
pit_waypoint_def.on_discovery = named_waypoints.default_discovery_popup
|
|
end
|
|
named_waypoints.register_named_waypoints("glowing_pits", pit_waypoint_def)
|
|
|
|
local seal_waypoint_def = {
|
|
default_name = S("Mysterious seal"),
|
|
default_color = 0x9C2233,
|
|
discovery_volume_radius = tonumber(minetest.settings:get("dfcaverns_seal_discovery_range")) or 10,
|
|
visibility_requires_item = item_required,
|
|
}
|
|
|
|
if minetest.settings:get_bool("dfcaverns_show_seals_in_hud", true) then
|
|
seal_waypoint_def.visibility_volume_radius = tonumber(minetest.settings:get("dfcaverns_seal_visibility_range")) or 200
|
|
seal_waypoint_def.on_discovery = named_waypoints.default_discovery_popup
|
|
end
|
|
named_waypoints.register_named_waypoints("puzzle_seals", seal_waypoint_def)
|
|
|
|
if name_generator_path then
|
|
name_generator.parse_lines(io.lines(modpath.."/underworld_names.cfg"))
|
|
|
|
name_pit = function()
|
|
return name_generator.generate("glowing_pits")
|
|
end
|
|
name_ruin = function()
|
|
return name_generator.generate("underworld_ruins")
|
|
end
|
|
|
|
local underworld_ruin_def = {
|
|
default_name = S("Ancient ruin"),
|
|
discovery_volume_radius = tonumber(minetest.settings:get("dfcaverns_ruin_discovery_range")) or 40,
|
|
visibility_requires_item = item_required,
|
|
}
|
|
if minetest.settings:get_bool("dfcaverns_show_ruins_in_hud", true) then
|
|
underworld_ruin_def.visibility_volume_radius = tonumber(minetest.settings:get("dfcaverns_ruin_visibility_range")) or 250
|
|
underworld_ruin_def.on_discovery = named_waypoints.default_discovery_popup
|
|
end
|
|
|
|
named_waypoints.register_named_waypoints("underworld_ruins", underworld_ruin_def)
|
|
end
|
|
end
|
|
|
|
|
|
|
|
local c_slade = df_caverns.node_id.slade
|
|
local c_slade_block = df_caverns.node_id.slade_block
|
|
local c_air = df_caverns.node_id.air
|
|
local c_water = df_caverns.node_id.water
|
|
|
|
local c_glowstone = df_caverns.node_id.glowstone
|
|
local c_amethyst = df_caverns.node_id.amethyst
|
|
local c_pit_plasma = df_caverns.node_id.pit_plasma
|
|
|
|
local MP = minetest.get_modpath(minetest.get_current_modname())
|
|
local oubliette_schematic = dofile(MP.."/schematics/oubliette.lua")
|
|
local lamppost_schematic = dofile(MP.."/schematics/lamppost.lua")
|
|
local small_slab_schematic = dofile(MP.."/schematics/small_slab.lua")
|
|
local small_building_schematic = dofile(MP.."/schematics/small_building.lua")
|
|
local medium_building_schematic = dofile(MP.."/schematics/medium_building.lua")
|
|
|
|
local perlin_cave = {
|
|
offset = 0,
|
|
scale = 1,
|
|
spread = {x=200, y=200, z=200},
|
|
seed = 88233498,
|
|
octaves = 6,
|
|
persist = 0.67
|
|
}
|
|
|
|
-- large-scale rise and fall to make the seam between stone and slade less razor-flat
|
|
local perlin_wave = {
|
|
offset = 0,
|
|
scale = 1,
|
|
spread = {x=1000, y=1000, z=1000},
|
|
seed = 993455,
|
|
octaves = 3,
|
|
persist = 0.67
|
|
}
|
|
|
|
-- building zones
|
|
local perlin_zone = {
|
|
offset = 0,
|
|
scale = 1,
|
|
spread = {x=500, y=500, z=500},
|
|
seed = 199422,
|
|
octaves = 3,
|
|
persist = 0.67
|
|
}
|
|
|
|
local median = df_caverns.config.underworld_level
|
|
local floor_mult = 20
|
|
local floor_displace = -10
|
|
local ceiling_mult = -40
|
|
local ceiling_displace = 20
|
|
local wave_mult = 50
|
|
|
|
local y_max = median + 2*wave_mult + ceiling_displace + -2*ceiling_mult
|
|
local y_min = median - 2*wave_mult + floor_displace - 2*floor_mult
|
|
|
|
--df_caverns.config.underworld_min = y_min
|
|
|
|
--local poisson = mapgen_helper.get_poisson_points({x=-32000, z=-32000}, {x=32000, z=32000}, 1000)
|
|
--minetest.debug(dump(poisson.objects))
|
|
|
|
---------------------------------------------------------
|
|
-- Buildings
|
|
|
|
local oubliette_threshold = 0.8
|
|
local town_threshold = 1.1
|
|
|
|
local local_random = function(x, z)
|
|
local next_seed = math.floor(math.random()*2^21)
|
|
math.randomseed(x + z*2^16)
|
|
local ret = math.random()
|
|
math.randomseed(next_seed)
|
|
return ret
|
|
end
|
|
|
|
-- create a deterministic list of buildings
|
|
local get_buildings = function(emin, emax, nvals_zone)
|
|
local buildings = {}
|
|
for x = emin.x, emax.x do
|
|
for z = emin.z, emax.z do
|
|
|
|
local index2d = mapgen_helper.index2d(emin, emax, x, z)
|
|
local zone = math.abs(nvals_zone[index2d])
|
|
|
|
if zone > oubliette_threshold and zone < town_threshold then
|
|
-- oubliette zone
|
|
--zone = (zone - oubliette_threshold)/(town_threshold-oubliette_threshold) -- turn this into a 0-1 spread
|
|
local building_val = local_random(x, z)
|
|
if building_val > 0.98 then
|
|
building_val = (building_val - 0.98)/0.02
|
|
local building_type
|
|
if building_val < 0.8 then
|
|
building_type = "oubliette"
|
|
elseif building_val < 0.9 then
|
|
building_type = "open oubliette"
|
|
else
|
|
building_type = "lamppost"
|
|
end
|
|
table.insert(buildings,
|
|
{
|
|
pos = {x=x, y=0, z=z}, -- y to be determined later
|
|
building_type = building_type,
|
|
bounding_box = {minpos={x=x-2, z=z-2}, maxpos={x=x+2, z=z+2}},
|
|
priority = math.floor(building_val * 10000000) % 1000, -- indended to allow for deterministic removal of overlapping buildings
|
|
}
|
|
)
|
|
end
|
|
elseif zone > town_threshold then
|
|
-- town zone
|
|
local building_val = local_random(x, z)
|
|
if building_val > 0.9925 then
|
|
building_val = (building_val - 0.9925)/0.0075
|
|
|
|
local building_type
|
|
local bounding_box
|
|
local priority = math.floor(building_val * 10000000) % 1000
|
|
local rotation = (priority % 4) * 90
|
|
|
|
if building_val < 0.75 then
|
|
building_type = "small building"
|
|
local boundmin, boundmax = mapgen_helper.get_schematic_bounding_box({x=x, y=0, z=z}, small_building_schematic, rotation)
|
|
bounding_box = {minpos=boundmin, maxpos=boundmax}
|
|
elseif building_val < 0.85 then
|
|
building_type = "medium building"
|
|
local boundmin, boundmax = mapgen_helper.get_schematic_bounding_box({x=x, y=0, z=z}, medium_building_schematic, rotation)
|
|
bounding_box = {minpos=boundmin, maxpos=boundmax}
|
|
else
|
|
building_type = "small slab"
|
|
local boundmin, boundmax = mapgen_helper.get_schematic_bounding_box({x=x, y=0, z=z}, small_slab_schematic, rotation)
|
|
bounding_box = {minpos=boundmin, maxpos=boundmax}
|
|
end
|
|
|
|
table.insert(buildings,
|
|
{
|
|
pos = {x=x, y=0, z=z}, -- y to be determined later
|
|
building_type = building_type,
|
|
bounding_box = bounding_box,
|
|
rotation = rotation,
|
|
priority = priority, -- indended to allow for deterministic removal of overlapping buildings
|
|
}
|
|
)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- eliminate overlapping buildings
|
|
local building_count = table.getn(buildings)
|
|
local overlap_count = 0
|
|
for i = 1, building_count-1 do
|
|
local curr_building = buildings[i]
|
|
for j = i+1, building_count do
|
|
local test_building = buildings[j]
|
|
if test_building ~= nil and curr_building ~= nil and mapgen_helper.intersect_exists_xz(
|
|
curr_building.bounding_box.minpos,
|
|
curr_building.bounding_box.maxpos,
|
|
test_building.bounding_box.minpos,
|
|
test_building.bounding_box.maxpos) then
|
|
|
|
if curr_building.priority < test_building.priority then -- this makes elimination of overlapping buildings deterministic
|
|
buildings[i] = nil
|
|
j=building_count+1
|
|
else
|
|
buildings[j] = nil
|
|
end
|
|
overlap_count = overlap_count + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
if building_count > 50 and overlap_count > building_count * 2/3 then
|
|
minetest.log("warning", "[df_caverns] underworld mapgen generated " ..
|
|
tostring(building_count) .. " buildings and " .. tostring(overlap_count) ..
|
|
" were eliminated as overlapping, if this happens a lot consider reducing building" ..
|
|
" generation probability to improve efficiency.")
|
|
end
|
|
|
|
local compacted_buildings = {}
|
|
for _, building in pairs(buildings) do
|
|
compacted_buildings[minetest.hash_node_position(building.pos)] = building
|
|
end
|
|
|
|
return compacted_buildings
|
|
end
|
|
|
|
-----------------------------------------------------------
|
|
-- Pits
|
|
|
|
local radius_pit_max = 40 -- won't actually be this wide, there'll be crystal spires around it
|
|
local radius_pit_variance = 10
|
|
local plasma_depth_min = 5
|
|
local plasma_depth_max = 75
|
|
|
|
local region_mapblocks = df_caverns.config.underworld_glowing_pit_mapblocks -- One glowing pit in each region this size
|
|
local mapgen_chunksize = tonumber(minetest.get_mapgen_setting("chunksize"))
|
|
local pit_region_size = region_mapblocks * mapgen_chunksize * 16
|
|
|
|
local scatter_2d = function(min_xz, gridscale, border_width)
|
|
local bordered_scale = gridscale - 2 * border_width
|
|
local point = {}
|
|
point.x = math.floor(math.random() * bordered_scale + min_xz.x + border_width)
|
|
point.y = 0
|
|
point.z = math.floor(math.random() * bordered_scale + min_xz.z + border_width)
|
|
return point
|
|
end
|
|
|
|
-- For some reason, map chunks generate with -32, -32, -32 as the "origin" minp. To make the large-scale grid align with map chunks it needs to be offset like this.
|
|
local get_corner = function(pos)
|
|
return {x = math.floor((pos.x+32) / pit_region_size) * pit_region_size - 32, z = math.floor((pos.z+32) / pit_region_size) * pit_region_size - 32}
|
|
end
|
|
|
|
local mapgen_seed = tonumber(minetest.get_mapgen_setting("seed")) % 2^21
|
|
|
|
local get_pit = function(pos)
|
|
if region_mapblocks < 1 then return nil end
|
|
|
|
local corner_xz = get_corner(pos)
|
|
local next_seed = math.floor(math.random() * 2^21)
|
|
math.randomseed(corner_xz.x + corner_xz.z * 2 ^ 8 + mapgen_seed)
|
|
local location = scatter_2d(corner_xz, pit_region_size, radius_pit_max + radius_pit_variance)
|
|
local variance_multiplier = math.random()
|
|
local radius = variance_multiplier * (radius_pit_max - 15) + 15
|
|
local variance = radius_pit_variance/2 + radius_pit_variance*variance_multiplier/2
|
|
local depth = math.random(plasma_depth_min, plasma_depth_max)
|
|
math.randomseed(next_seed)
|
|
return {location = location, radius = radius, variance = variance, depth = depth}
|
|
end
|
|
|
|
local perlin_pit = {
|
|
offset = 0,
|
|
scale = 1,
|
|
spread = {x=30, y=30, z=30},
|
|
seed = 901,
|
|
octaves = 3,
|
|
persist = 0.67
|
|
}
|
|
|
|
-------------------------------------
|
|
|
|
minetest.register_chatcommand("find_pit", {
|
|
params = "",
|
|
privs = {server=true},
|
|
decription = "find a nearby glowing pit",
|
|
func = function(name, param)
|
|
local player = minetest.get_player_by_name(name)
|
|
local pit = get_pit(player:get_pos())
|
|
if pit then
|
|
minetest.chat_send_player(name, "Pit location: x=" .. math.floor(pit.location.x) .. " z=" .. math.floor(pit.location.z))
|
|
end
|
|
end,
|
|
})
|
|
|
|
df_caverns.register_biome_check(function(pos, heat, humidity)
|
|
if pos.y > y_max or pos.y < y_min then
|
|
return
|
|
end
|
|
-- TODO: account for perlin noise
|
|
return "underworld"
|
|
end)
|
|
|
|
minetest.register_on_generated(function(minp, maxp, seed)
|
|
|
|
--if out of range of cave definition limits, abort
|
|
if minp.y > y_max or maxp.y < y_min then
|
|
return
|
|
end
|
|
|
|
local t_start = os.clock()
|
|
|
|
local vm, data, data_param2, area = mapgen_helper.mapgen_vm_data_param2()
|
|
local emin = area.MinEdge
|
|
local emax = area.MaxEdge
|
|
|
|
local nvals_cave = mapgen_helper.perlin2d("df_caverns:underworld_cave", emin, emax, perlin_cave) --cave noise for structure
|
|
local nvals_wave = mapgen_helper.perlin2d("df_caverns:underworld_wave", emin, emax, perlin_wave) --cave noise for structure
|
|
local nvals_zone = mapgen_helper.perlin2d("df_caverns:underworld_zone", emin, emax, perlin_zone) --building zones
|
|
|
|
local pit = get_pit(minp)
|
|
--minetest.chat_send_all(minetest.pos_to_string(pit.location))
|
|
|
|
local buildings = get_buildings(emin, emax, nvals_zone)
|
|
|
|
local pit_uninitialized = true
|
|
local nvals_pit, area_pit
|
|
|
|
for vi, x, y, z in area:iterp_yxz(minp, maxp) do
|
|
if y > y_min then
|
|
local index2d = mapgen_helper.index2d(emin, emax, x, z)
|
|
local abs_cave = math.abs(nvals_cave[index2d]) -- range is from 0 to approximately 2, with 0 being connected and 2s being islands
|
|
local wave = nvals_wave[index2d] * wave_mult
|
|
|
|
local floor_height = math.floor(abs_cave * floor_mult + median + floor_displace + wave)
|
|
|
|
if named_waypoints_path and floor_height == y and pit and pit.location.x == x and pit.location.z == z then
|
|
named_waypoints.add_waypoint("glowing_pits", {x=x, y=y, z=z}, {name=name_pit()})
|
|
end
|
|
|
|
local underside_height = math.floor(y_min + math.abs(wave) / 5)+2 -- divide wave by five to smooth out the underside of the slade, we only want the interface to ripple a little down here
|
|
local ceiling_height = math.floor(abs_cave * ceiling_mult + median + ceiling_displace + wave)
|
|
if (y == underside_height or y == underside_height - 1) and (x % 8 == 0 or z % 8 == 0) then
|
|
data[vi] = c_air
|
|
elseif y < floor_height and y > underside_height then
|
|
data[vi] = c_slade
|
|
if pit and
|
|
pit.location.x - radius_pit_max - radius_pit_variance < maxp.x and
|
|
pit.location.x + radius_pit_max + radius_pit_variance > minp.x and
|
|
pit.location.z - radius_pit_max - radius_pit_variance < maxp.z and
|
|
pit.location.z + radius_pit_max + radius_pit_variance > minp.z
|
|
then
|
|
-- there's a pit nearby
|
|
if pit_uninitialized then
|
|
nvals_pit, area_pit = mapgen_helper.perlin3d("df_cavern:perlin_cave", minp, maxp, perlin_pit)
|
|
pit_uninitialized = false
|
|
end
|
|
local pit_value = nvals_pit[area_pit:index(x,y,z)] * pit.variance
|
|
local distance = vector.distance({x=x, y=y, z=z}, {x=pit.location.x, y=y, z=pit.location.z}) + pit_value
|
|
if distance < pit.radius -2.5 then
|
|
if y < median + floor_displace + wave - pit.depth or y < underside_height + plasma_depth_min then
|
|
data[vi] = c_pit_plasma
|
|
if log_location then log_location("underworld_pit", vector.new(x,y,z)) end
|
|
else
|
|
data[vi] = c_air
|
|
end
|
|
elseif distance < pit.radius then
|
|
data[vi] = c_amethyst
|
|
elseif distance < radius_pit_max and y == floor_height - 4 then
|
|
if math.random() > 0.95 then
|
|
df_underworld_items.underworld_shard(data, area, vi)
|
|
end
|
|
end
|
|
end
|
|
elseif y >= floor_height and y < ceiling_height and data[vi] ~= c_amethyst then
|
|
data[vi] = c_air
|
|
elseif data[vi] == c_water then
|
|
data[vi] = c_air -- no water down here
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Ceiling decoration
|
|
for x = minp.x + 1, maxp.x-1 do
|
|
for z = minp.z + 1, maxp.z -1 do
|
|
local index2d = mapgen_helper.index2d(emin, emax, x, z)
|
|
local abs_cave = math.abs(nvals_cave[index2d]) -- range is from 0 to approximately 2, with 0 being connected and 2s being islands
|
|
local wave = nvals_wave[index2d] * wave_mult
|
|
local floor_height = math.floor(abs_cave * floor_mult + median + floor_displace + wave)
|
|
local ceiling_height = math.floor(abs_cave * ceiling_mult + median + ceiling_displace + wave)
|
|
|
|
if ceiling_height > floor_height + 5 and ceiling_height < maxp.y and ceiling_height > minp.y then
|
|
local vi = area:index(x, ceiling_height, z)
|
|
if (
|
|
--test if we're nestled in a crevice
|
|
(not mapgen_helper.buildable_to(data[vi-area.ystride + 1]) and not mapgen_helper.buildable_to(data[vi-area.ystride - 1])) or
|
|
(not mapgen_helper.buildable_to(data[vi-area.ystride + area.zstride]) and not mapgen_helper.buildable_to(data[vi-area.ystride - area.zstride]))
|
|
)
|
|
then
|
|
data[vi] = c_glowstone
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- buildings
|
|
for x = emin.x + 5, emax.x - 5 do
|
|
for z = emin.z + 5, emax.z - 5 do
|
|
|
|
local skip = false
|
|
if pit and
|
|
pit.location.x - radius_pit_max - radius_pit_variance < x and
|
|
pit.location.x + radius_pit_max + radius_pit_variance > x and
|
|
pit.location.z - radius_pit_max - radius_pit_variance < z and
|
|
pit.location.z + radius_pit_max + radius_pit_variance > z
|
|
then
|
|
if vector.distance(pit.location, {x=x, y=0, z=z}) < radius_pit_max + radius_pit_variance then
|
|
-- there's a pit nearby
|
|
skip = true
|
|
end
|
|
end
|
|
if not skip then
|
|
local index2d = mapgen_helper.index2d(emin, emax, x, z)
|
|
local abs_cave = math.abs(nvals_cave[index2d]) -- range is from 0 to approximately 2, with 0 being connected and 2s being islands
|
|
local wave = nvals_wave[index2d] * wave_mult
|
|
local floor_height = math.floor(abs_cave * floor_mult + median + floor_displace + wave)
|
|
local ceiling_height = math.floor(abs_cave * ceiling_mult + median + ceiling_displace + wave)
|
|
|
|
if ceiling_height > floor_height and floor_height <= maxp.y and floor_height >= minp.y then
|
|
local building = buildings[minetest.hash_node_position({x=x,y=0,z=z})]
|
|
if building ~= nil then
|
|
building.pos.y = floor_height
|
|
--minetest.chat_send_all("placing " .. building.building_type .. " at " .. minetest.pos_to_string(building.pos))
|
|
if building.building_type == "oubliette" then
|
|
mapgen_helper.place_schematic_on_data(data, data_param2, area, building.pos, oubliette_schematic)
|
|
elseif building.building_type == "open oubliette" then
|
|
mapgen_helper.place_schematic_on_data(data, data_param2, area, building.pos, oubliette_schematic, 0, {["df_underworld_items:slade_seal"] = "air"})
|
|
elseif building.building_type == "lamppost" then
|
|
mapgen_helper.place_schematic_on_data(data, data_param2, area, building.pos, lamppost_schematic)
|
|
local lamp_pos = vector.new(building.pos.x, building.pos.y+6, building.pos.z)
|
|
minetest.after(math.random()*10, function()
|
|
-- not all of these locations will get a lamp, but it's easier to just set four
|
|
-- timers than to worry about testing first.
|
|
minetest.get_node_timer({x=lamp_pos.x+1, y=lamp_pos.y, z=lamp_pos.z}):start(math.random()*30)
|
|
minetest.get_node_timer({x=lamp_pos.x-1, y=lamp_pos.y, z=lamp_pos.z}):start(math.random()*30)
|
|
minetest.get_node_timer({x=lamp_pos.x, y=lamp_pos.y, z=lamp_pos.z+1}):start(math.random()*30)
|
|
minetest.get_node_timer({x=lamp_pos.x, y=lamp_pos.y, z=lamp_pos.z-1}):start(math.random()*30)
|
|
end)
|
|
elseif building.building_type == "small building" then
|
|
mapgen_helper.place_schematic_on_data(data, data_param2, area, building.pos, small_building_schematic, building.rotation)
|
|
elseif building.building_type == "medium building" then
|
|
mapgen_helper.place_schematic_on_data(data, data_param2, area, building.pos, medium_building_schematic, building.rotation)
|
|
if name_generator_path then
|
|
if not next(named_waypoints.get_waypoints_in_area("underworld_ruins", vector.subtract(building.pos, 250), vector.add(building.pos, 250))) then
|
|
named_waypoints.add_waypoint("underworld_ruins", {x=building.pos.x, y=floor_height+1, z=building.pos.z}, {name=name_ruin()})
|
|
end
|
|
end
|
|
if log_location then log_location("underworld_building", building.pos) end
|
|
elseif building.building_type == "small slab" then
|
|
mapgen_helper.place_schematic_on_data(data, data_param2, area, building.pos, small_slab_schematic, building.rotation)
|
|
else
|
|
minetest.log("error", "unrecognized underworld building type: " .. tostring(building.building_type))
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- puzzle seal
|
|
local puzzle_seal = nil
|
|
if pit_uninitialized and math.random() < 0.05 then
|
|
local index2d = mapgen_helper.index2d(emin, emax, minp.x + 3, minp.z + 3)
|
|
local abs_cave = math.abs(nvals_cave[index2d]) -- range is from 0 to approximately 2, with 0 being connected and 2s being islands
|
|
local wave = nvals_wave[index2d] * wave_mult
|
|
|
|
local floor_height = math.floor(abs_cave * floor_mult + median + floor_displace + wave)
|
|
local underside_height = math.floor(y_min + math.abs(wave) / 5)
|
|
|
|
if floor_height < maxp.y and floor_height > minp.y then
|
|
for plat_vi in area:iter(minp.x, floor_height-6, minp.z, minp.x+6, floor_height, minp.z+6) do
|
|
data[plat_vi] = c_slade_block
|
|
end
|
|
puzzle_seal = {x=minp.x+3, y=floor_height+1, z=minp.z+3}
|
|
minetest.log("info", "Puzzle seal generated at " .. minetest.pos_to_string(puzzle_seal))
|
|
if log_location then log_location("underworld_puzzle_seal", puzzle_seal) end
|
|
end
|
|
end
|
|
|
|
--send data back to voxelmanip
|
|
vm:set_data(data)
|
|
vm:set_param2_data(data_param2)
|
|
--calc lighting
|
|
vm:set_lighting({day = 0, night = 0})
|
|
vm:calc_lighting()
|
|
vm:update_liquids()
|
|
--write it to world
|
|
vm:write_to_map()
|
|
|
|
if puzzle_seal ~= nil then
|
|
if named_waypoints_path then
|
|
named_waypoints.add_waypoint("puzzle_seals", puzzle_seal)
|
|
end
|
|
|
|
minetest.place_schematic({x=puzzle_seal.x-3, y=puzzle_seal.y, z=puzzle_seal.z-3}, df_underworld_items.seal_temple_schem, 0, {}, true)
|
|
local node_name = minetest.get_node(puzzle_seal).name
|
|
local node_def = minetest.registered_nodes[node_name]
|
|
node_def.on_construct(puzzle_seal)
|
|
end
|
|
|
|
if bones_loot_path then
|
|
for i = 1, 30 do
|
|
local x = math.random(minp.x, maxp.x)
|
|
local z = math.random(minp.z, maxp.z)
|
|
local index2d = mapgen_helper.index2d(emin, emax, x, z)
|
|
local abs_cave = math.abs(nvals_cave[index2d]) -- range is from 0 to approximately 2, with 0 being connected and 2s being islands
|
|
local wave = nvals_wave[index2d] * wave_mult
|
|
local floor_height = math.floor(abs_cave * floor_mult + median + floor_displace + wave)-1
|
|
local ceiling_height = math.floor(abs_cave * ceiling_mult + median + ceiling_displace + wave)
|
|
if floor_height < ceiling_height then
|
|
local zone = math.abs(nvals_zone[index2d])
|
|
if math.random() < zone then -- bones are more common in the built-up areas
|
|
local floor_node = minetest.get_node({x=x, y=floor_height, z=z})
|
|
local floor_node_def = minetest.registered_nodes[floor_node.name]
|
|
if floor_node_def and not floor_node_def.buildable_to then
|
|
local y = floor_height + 1
|
|
while y < ceiling_height do
|
|
local target_pos = {x=x, y=y, z=z}
|
|
local target_node = minetest.get_node(target_pos)
|
|
if target_node.name == "air" then
|
|
bones_loot.place_bones(target_pos, "underworld_warrior", math.random(3, 10), nil, true)
|
|
break
|
|
elseif target_node.name == "bones:bones" then
|
|
-- don't stack bones on bones, it looks silly
|
|
break
|
|
end
|
|
y = y + 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if hunters_enabled then
|
|
local x = math.random(minp.x, maxp.x)
|
|
local z = math.random(minp.z, maxp.z)
|
|
local index2d = mapgen_helper.index2d(emin, emax, x, z)
|
|
local abs_cave = math.abs(nvals_cave[index2d]) -- range is from 0 to approximately 2, with 0 being connected and 2s being islands
|
|
local wave = nvals_wave[index2d] * wave_mult
|
|
local floor_height = math.floor(abs_cave * floor_mult + median + floor_displace + wave)-1
|
|
local zone = math.abs(nvals_zone[index2d])
|
|
if math.random() < zone / 4 then -- hunters are more common in the built-up areas. zone/4 gives ~ 400 hunters per square kilometer.
|
|
for y = floor_height, floor_height+20 do
|
|
local target_pos = {x=x, y=y, z=z}
|
|
local target_node = minetest.get_node(target_pos)
|
|
if minetest.get_item_group(target_node.name, "slade") == 0 then
|
|
minetest.set_node(target_pos, {name="df_underworld_items:hunter_statue"})
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
local time_taken = os.clock() - t_start -- how long this chunk took, in seconds
|
|
mapgen_helper.record_time("df_caverns underworld", time_taken)
|
|
end)
|