dfcaverns/df_dependencies
FaceDeer 1934e172a1 added mineclone groups to all registered nodes. TODO: craftitems.
This was extremely tedious. Completely untested, aside from simply running the game.
2022-08-12 22:52:35 -06:00
..
locale set up mcl dungeon loot for underworld warriors, port over some translations from default 2022-08-11 18:38:08 -06:00
textures create built-in substitutes for fireflies and bones mods for when those aren't available 2022-08-11 13:41:51 -06:00
README.md initial work 2022-08-01 11:51:14 -06:00
fireflies.lua added mineclone groups to all registered nodes. TODO: craftitems. 2022-08-12 22:52:35 -06:00
fireflies_license.txt create built-in substitutes for fireflies and bones mods for when those aren't available 2022-08-11 13:41:51 -06:00
helper_functions.lua fix puzzle seal formspec for mcl 2022-08-09 22:35:37 -06:00
init.lua create built-in substitutes for fireflies and bones mods for when those aren't available 2022-08-11 13:41:51 -06:00
mapgen.lua split mapgen compatibility code into its own file 2022-08-07 18:21:47 -06:00
misc.lua bypass dependency indirection for df_underworld_items 2022-08-08 13:53:33 -06:00
mod.conf 'splosions! 2022-08-07 14:27:29 -06:00
nodes.lua create built-in substitutes for fireflies and bones mods for when those aren't available 2022-08-11 13:41:51 -06:00
ores.lua add some mapgen stuff 2022-08-03 19:22:41 -06:00
sounds.lua 'splosions! 2022-08-07 14:27:29 -06:00

README.md

The DF_Caverns modpack was originally written based on the minetest_game. It made extensive use of various nodes and helper functions that came from minetest_game's constituent mods.

When Mineclone games rose in popularity, the task of making it compatible was a daunting one - there were dependencies on minetest_game's mods scattered everywhere. To make the task manageable, I created this mod to serve as a central location where analogous objects could be taken from those games to be referenced in a generic way.