mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-18 08:20:33 +01:00
202 lines
6.5 KiB
Lua
202 lines
6.5 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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local print_settingtypes = false
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local CONFIG_FILE_PREFIX = "bubblesponge_"
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local config = {}
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bubblesponge = {}
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bubblesponge.config = config
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local function setting(stype, name, default, description)
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local value
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if stype == "bool" then
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value = minetest.settings:get_bool(CONFIG_FILE_PREFIX..name)
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elseif stype == "string" then
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value = minetest.settings:get(CONFIG_FILE_PREFIX..name)
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elseif stype == "int" or stype == "float" then
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value = tonumber(minetest.settings:get(CONFIG_FILE_PREFIX..name))
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end
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if value == nil then
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value = default
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end
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config[name] = value
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if print_settingtypes then
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minetest.debug(CONFIG_FILE_PREFIX..name.." ("..description..") "..stype.." "..tostring(default))
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end
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end
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setting("int", "uses", 30, "Number of uses for a bubblesponge")
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setting("int", "growth_seconds", 1000, "Number of seconds between each growth check for bubblesponge stems")
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setting("int", "y_max", -300, "Maximum altitude at which bubblesponge will grow")
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local function use_airtank(itemstack, user)
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local breath = user:get_breath()
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if breath > 9 then return itemstack end
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breath = math.min(10, breath+5)
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user:set_breath(breath)
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minetest.sound_play("bubblesponge_bubbles", {pos = user:get_pos(), gain = 0.5})
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--if not minetest.settings:get_bool("creative_mode") then
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local wdef = itemstack:get_definition()
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itemstack:add_wear(65535/(wdef._airtanks_uses-1))
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if itemstack:get_count() == 0 then
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if wdef.sound and wdef.sound.breaks then
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minetest.sound_play(wdef.sound.breaks,
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{pos = user:get_pos(), gain = 0.5})
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end
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end
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--end
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return itemstack
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end
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minetest.register_tool("bubblesponge:tank", {
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description = S("Bubblesponge Frond"),
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_doc_items_longdesc = S("A frond harvested from a bubblesponge."),
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_doc_items_usagehelp = S("If you're underwater and you're running out of breath, wield this item and use it to replenish 5 bubbles on your breath bar. When fully charged this frond has @1 uses before it becomes empty.", config.uses),
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_airtanks_uses = config.uses,
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inventory_image = "bubblesponge_frond.png",
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wield_image = "bubblesponge_frond.png",
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stack_max = 1,
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groups = {bubblesponge_tank = 1},
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on_place = function(itemstack, user, pointed_thing)
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return use_airtank(itemstack, user)
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end,
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on_use = function(itemstack, user, pointed_thing)
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return use_airtank(itemstack, user)
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end,
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})
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minetest.register_tool("bubblesponge:bundle", {
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description = S("Bubblesponge Bundle"),
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_doc_items_longdesc = S("A bundle of fronds harvested from a bubblesponge."),
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_doc_items_usagehelp = S("If you're underwater and you're running out of breath, wield this item and use it to replenish 5 bubbles on your breath bar. When fully charged this frond has @1 uses before it becomes empty.", config.uses * 9),
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_airtanks_uses = config.uses * 9,
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inventory_image = "bubblesponge_bundle.png",
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wield_image = "bubblesponge_bundle.png",
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stack_max = 1,
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groups = {bubblesponge_tank = 1},
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on_place = function(itemstack, user, pointed_thing)
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return use_airtank(itemstack, user)
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end,
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on_use = function(itemstack, user, pointed_thing)
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return use_airtank(itemstack, user)
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end,
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})
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minetest.register_craft({
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recipe = {
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{"bubblesponge:tank", "bubblesponge:tank", "bubblesponge:tank"},
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{"bubblesponge:tank", "bubblesponge:tank", "bubblesponge:tank"},
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{"bubblesponge:tank", "bubblesponge:tank", "bubblesponge:tank"},
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},
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output = "bubblesponge:bundle",
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})
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local water_node = df_dependencies.node_name_water_source
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minetest.register_node("bubblesponge:stem", {
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description = S("Bubblesponge Trunk"),
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_doc_items_longdesc = S("The trunk of a massive sponge. Bubblesponges grow deep underwater in caverns and their fronds have uniquely helpful properties for divers."),
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_doc_items_usagehelp = S("If you're underwater and you're running out of breath you can squeeze a lungful of air from a wielded Bubblesponge frond"),
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groups = {oddly_breakable_by_hand = 1, handy = 1},
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sounds = df_trees.node_sound_tree_soft_fungus_defaults(),
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tiles = {"bubblesponge_bubblesponge.png"},
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use_texture_alpha = "clip",
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drop = {
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max_items = 2,
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items = {
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{
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rarity = 10, -- occasionally split the stem to allow farming
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items = {"bubblesponge:stem"},
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},
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{
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rarity = 1,
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items = {"bubblesponge:stem"},
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},
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},
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},
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drawtype = "normal",
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paramtype = "light",
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is_ground_content = false,
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light_source = 6,
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on_timer = function(pos, elapsed)
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local timer = minetest.get_node_timer(pos)
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elapsed = elapsed - config.growth_seconds
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timer:set(config.growth_seconds, elapsed)
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if pos.y > config.y_max then
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return
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end
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pos.y = pos.y + 1
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if minetest.find_node_near(pos, 4, "air", true) then
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return
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end
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local tries = 0
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while tries < 3 do
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local this_node = minetest.get_node(pos).name
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if minetest.get_node(pos).name == water_node then
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minetest.set_node(pos, {name = "bubblesponge:frond"})
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return
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else
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pos = {x = pos.x + math.random(-1, 1), y = pos.y + math.random(0, 1), z = pos.z + math.random(-1, 1)}
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tries = tries + 1
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end
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end
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end,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(config.growth_seconds + math.random(-0.1, 0.1)*config.growth_seconds)
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--minetest.get_node_timer(pos):set(1, config.growth_seconds * 6) -- immediate growth
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end,
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on_destruct = function(pos)
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minetest.get_node_timer(pos):stop()
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end,
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})
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minetest.register_node("bubblesponge:frond", {
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description = S("Bubblesponge Frond"),
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drawtype = "plantlike",
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visual_scale = 1.2,
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tiles = {"bubblesponge_growth.png"},
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy=3, oddly_breakable_by_hand = 1, handy = 1, not_in_creatove_inventory=1},
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sounds = default.node_sound_leaves_defaults(),
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drop = "bubblesponge:tank",
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})
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local function use_any_airtank_in_hotbar(player)
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local inv = player:get_inventory()
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local hotbar = player:hud_get_hotbar_itemcount()
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for i=1, hotbar do
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local itemstack = inv:get_stack("main", i)
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if minetest.get_item_group(itemstack:get_name(), "bubblesponge_tank") >= 1 then
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itemstack = use_airtank(itemstack, player)
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inv:set_stack("main", i, itemstack)
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return true
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end
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end
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return false
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end
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local function player_event_handler(player, eventname)
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if player:is_player() and eventname == "breath_changed" and player:get_breath() < 2 then
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use_any_airtank_in_hotbar(player)
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end
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return false
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end
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minetest.register_playerevent(player_event_handler)
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