mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-18 08:20:33 +01:00
0a0c97b74e
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
184 lines
6.1 KiB
Lua
184 lines
6.1 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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local invulnerable = df_underworld_items.config.invulnerable_slade and not minetest.settings:get_bool("creative_mode")
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local server_diggable_only = function(pos, player)
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if player then
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return minetest.check_player_privs(player, "server")
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end
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return false
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end
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local add_immortality = function(slade_def)
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slade_def.groups.immortal = 1
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slade_def.can_dig = server_diggable_only
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return slade_def
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end
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local slade_groups = {cracky=3, stone=1, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1,creative_breakable=1, building_block=1, material_stone=1}
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local slade_def = {
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description = S("Slade"),
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_doc_items_longdesc = df_underworld_items.doc.slade_desc,
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_doc_items_usagehelp = df_underworld_items.doc.slade_usage,
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tiles = {"dfcaverns_slade.png"},
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groups = slade_groups,
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sounds = df_dependencies.sound_stone({ footstep = { name = "bedrock2_step", gain = 1 } }),
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is_ground_content = false,
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_mcl_blast_resistance = 8,
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_mcl_hardness = 5,
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on_blast = function(pos, intensity)
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if intensity >= 1.0 then
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minetest.set_node(pos, {name="df_underworld_items:slade_sand"})
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minetest.check_for_falling(pos)
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end
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end,
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}
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if invulnerable then
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add_immortality(slade_def)
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slade_def._mcl_blast_resistance = 8
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slade_def._mcl_hardness = 5
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end
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minetest.register_node("df_underworld_items:slade", slade_def)
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local slade_brick_def = {
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description = S("Slade Brick"),
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_doc_items_longdesc = df_underworld_items.doc.slade_desc,
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_doc_items_usagehelp = df_underworld_items.doc.slade_usage,
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tiles = {"dfcaverns_slade_brick.png"},
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groups = slade_groups,
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sounds = df_dependencies.sound_stone({ footstep = { name = "bedrock2_step", gain = 1 } }),
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is_ground_content = false,
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_mcl_blast_resistance = 8,
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_mcl_hardness = 5,
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}
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if invulnerable then
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add_immortality(slade_brick_def)
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end
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minetest.register_node("df_underworld_items:slade_brick", slade_brick_def)
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-- can't use "wall=1" because MCL has special handling for nodes in that group that explodes if it tries handling this one.
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-- fortunately minetest_game walls also connect to group fence, so this should be fine.
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local slade_wall_groups = {fence=1}
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for key, val in pairs(slade_groups) do
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slade_wall_groups[key]=val
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end
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local slade_wall_def = {
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description = S("Slade Wall"),
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drawtype = "nodebox",
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node_box = {
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type = "connected",
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fixed = {{-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}},
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-- connect_bottom =
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connect_front = {{-3/16, -1/2, -1/2, 3/16, 3/8, -1/4}},
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connect_left = {{-1/2, -1/2, -3/16, -1/4, 3/8, 3/16}},
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connect_back = {{-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}},
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connect_right = {{ 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}},
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},
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connects_to = { "group:wall", "group:stone", "group:fence" },
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paramtype = "light",
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tiles = {"dfcaverns_slade_brick.png"},
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walkable = true,
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is_ground_content = false,
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groups = slade_wall_groups,
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sounds = df_dependencies.sound_stone({ footstep = { name = "bedrock2_step", gain = 1 } }),
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_mcl_blast_resistance = 8,
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_mcl_hardness = 5,
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}
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if invulnerable then
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add_immortality(slade_wall_def)
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end
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minetest.register_node("df_underworld_items:slade_wall", slade_wall_def)
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minetest.register_node("df_underworld_items:slade_sand", {
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description = S("Slade Sand"),
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_doc_items_longdesc = df_underworld_items.doc.slade_desc,
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_doc_items_usagehelp = df_underworld_items.doc.slade_usage,
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tiles = {"dfcaverns_slade_sand.png"},
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is_ground_content = false,
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groups = {crumbly = 3, falling_node = 1, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1,handy=1,shovely=3, sand=1, enderman_takable=1, building_block=1, material_sand=1, crush_after_fall=1, falling_node_damage=1},
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sounds = df_dependencies.sound_gravel({footstep = {name = df_dependencies.soundfile_gravel_footstep, gain = 0.45},}),
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_mcl_blast_resistance = 8,
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_mcl_hardness = 3,
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})
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local slade_block_def = {
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description = S("Slade Block"),
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_doc_items_longdesc = df_underworld_items.doc.slade_desc,
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_doc_items_usagehelp = df_underworld_items.doc.slade_usage,
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tiles = {"dfcaverns_slade_block.png"},
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groups = slade_groups,
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sounds = df_dependencies.sound_stone({ footstep = { name = "bedrock2_step", gain = 1 } }),
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is_ground_content = false,
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_mcl_blast_resistance = 1200,
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_mcl_hardness = 50,
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}
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if invulnerable then
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add_immortality(slade_block_def)
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slade_block_def.on_blast = function() end
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end
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minetest.register_node("df_underworld_items:slade_block", slade_block_def)
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local slade_seal_def = {
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description = S("Slade Seal"),
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_doc_items_longdesc = df_underworld_items.doc.slade_seal_desc,
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_doc_items_usagehelp = df_underworld_items.doc.slade_usage,
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tiles = {"dfcaverns_slade_block.png^dfcaverns_seal.png", "dfcaverns_slade_block.png"},
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groups = slade_groups,
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sounds = df_dependencies.sound_stone({ footstep = { name = "bedrock2_step", gain = 1 } }),
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is_ground_content = false,
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_mcl_blast_resistance = 1200,
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_mcl_hardness = 50,
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}
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if invulnerable then
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slade_seal_def.on_blast = function() end
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add_immortality(slade_seal_def)
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end
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minetest.register_node("df_underworld_items:slade_seal", slade_seal_def)
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minetest.register_craft({
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type = "shapeless",
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output = "df_underworld_items:slade_brick",
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recipe = {
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"df_underworld_items:slade_sand",
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df_dependencies.node_name_bucket_lava,
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},
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replacements = {{df_dependencies.node_name_bucket_lava, df_dependencies.node_name_bucket_empty}},
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})
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minetest.register_abm{
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label = "slade seal scratching",
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nodenames = {"df_underworld_items:slade_seal"},
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interval = 10,
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chance = 20,
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catch_up = false,
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action = function(pos)
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minetest.sound_play({name="dfcaverns_grinding_stone"},
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{
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pos = pos,
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gain = 0.05,
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max_hear_distance = 32,
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}
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)
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end,
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}
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-- Register stair and slab
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df_dependencies.register_stairs("slade_brick")
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if invulnerable then
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for name, def in pairs(minetest.registered_nodes) do
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if (name:sub(1,7) == "stairs:" and name:sub(-11) == "slade_block") or
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name:sub(1,11) == "mcl_stairs:" and name:sub(-11) == "slade_brick" then
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minetest.override_item(name, {can_dig = server_diggable_only})
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end
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end
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end
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if minetest.get_modpath("mesecons_mvps") and df_underworld_items.config.invulnerable_slade then
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mesecon.register_mvps_stopper("df_underworld_items:slade")
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end |