dfcaverns/settingtypes.txt

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[Tree growth]
dfcaverns_tree_min_growth_delay (Minimum sapling growth delay) int 2400
dfcaverns_tree_max_growth_delay (Maximum sapling growth delay) int 4800
dfcaverns_fungiwood_delay_multiplier (fungiwood growth delay multiplier) float 1
dfcaverns_tunnel_tube_delay_multiplier (tunnel_tube growth delay multiplier) float 1
dfcaverns_spore_tree_delay_multiplier (spore_tree growth delay multiplier) float 1
dfcaverns_black_cap_delay_multiplier (black_cap growth delay multiplier) float 1
dfcaverns_nether_cap_delay_multiplier (nether_cap growth delay multiplier) float 1
dfcaverns_goblin_cap_delay_multiplier (goblin_cap growth delay multiplier) float 1
dfcaverns_tower_cap_delay_multiplier (tower_cap growth delay multiplier) float 1
dfcaverns_blood_thorn_growth_interval (blood_thorn growth ABM interval) int 12
dfcaverns_blood_thorn_growth_chance (blood_thorn growth ABM chance) int 83
[Plant growth]
dfcaverns_plant_growth_time (Base plant growth timer interval) int 100
dfcaverns_cave_wheat_delay_multiplier (cave_wheat growth delay multiplier) float 1
dfcaverns_dimple_cup_delay_multiplier (dimple_cup growth delay multiplier) float 3
dfcaverns_pig_tail_delay_multiplier (pig_tail growth delay multiplier) float 1
dfcaverns_plump_helmet_delay_multiplier (plump_helmet growth delay multiplier) float 3
dfcaverns_quarry_bush_delay_multiplier (quarry_bush growth delay multiplier) float 2
dfcaverns_sweet_pod_delay_multiplier (sweet_pod growth delay multiplier) float 2
#To disable glow worm growth, set this to 0.
dfcaverns_glow_worm_delay_multiplier (glow worm growth delay multiplier) float 10
dfcaverns_light_kills_fungus (Light kills fungus) bool true
dfcaverns_snareweed_damage (Snareweed causes damage to player) bool true
[Cavern dimensions]
#Note that this doesn't guarantee caverns of this setting's size. This setting
#affects the scale of features in the perlin noise that is used to build caverns.
#Most caverns will be smaller than this (and a few might be larger)
dfcaverns_vertical_cavern_scale (Vertical cavern dimension scale) float 256
#Note that this doesn't guarantee caverns of this setting's size. This setting
#affects the scale of features in the perlin noise that is used to build caverns.
#Most caverns will be smaller than this (and a few might be larger)
dfcaverns_horizontal_cavern_scale (Horizontal cavern dimension scale) float 256
#Determines threshold for cave generation. Higher number means sparser caverns
dfcaverns_cavern_threshold (Cavern threshold) float 0.5 0.0 1.0
[Cavern depth borders]
dfcaverns_ymax (Upper limit of level 1) int -300
dfcaverns_level1_min (Upper limit of level 2) int -900
dfcaverns_level2_min (Upper limit of level 3) int -1500
dfcaverns_level3_min (Upper limit of the sunless sea) int -2100
dfcaverns_sunless_sea_min (Lower limit of the sunless sea) int -2500
dfcaverns_lava_sea_max (Upper limit of the lava sea) int -3000
dfcaverns_lava_sea_min (Lower limit of the lava sea) int -3500
#If this is true then there will never be a direct connection between caverns
#of the first three cavern layers. If false, it's possible for caverns to
#extend vertically through the boundary.
dfcaverns_stone_between_layers (Ensure there's stone between layers) bool true
[Lower Seas]
#Determines threshold for lower sea cave generation. Higher number means sparser cavern
dfcaverns_lava_sea_threshold (Cavern threshold for magma sea) float 0.2 0.0 1.0
#When true, the lava sea level is generated
dfcaverns_enable_lava_sea (Generate magma sea) bool true
#When true cavern biomes at the most extreme humidity range will be flooded
#with water, providing significant challenges in those areas.
dfcaverns_flooded_biomes (Add a lot of water to the most humid cavern biomes) bool true