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				https://github.com/FaceDeer/dfcaverns.git
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	* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
		
			
				
	
	
		
			341 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			341 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| local c_water = df_caverns.node_id.water
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| local c_air = df_caverns.node_id.air
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| local c_dirt = df_caverns.node_id.dirt
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| local c_dirt_moss = df_caverns.node_id.dirt_moss
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| local c_gravel = df_caverns.node_id.gravel
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| local c_wet_flowstone = df_caverns.node_id.wet_flowstone
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| local c_dry_flowstone = df_caverns.node_id.dry_flowstone
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| local c_spindlestem_white = df_caverns.node_id.spindlestem_white
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| 
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| local tower_cap_shrublist
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| local fungiwood_shrublist
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| 
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| local chasms_path = minetest.get_modpath("chasms")
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| 
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| if minetest.get_modpath("df_farming") then
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| 	tower_cap_shrublist = {
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| 		df_farming.spawn_plump_helmet_vm,
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| 		df_farming.spawn_plump_helmet_vm,
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| 		df_farming.spawn_dead_fungus_vm,
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| 		df_farming.spawn_cavern_fungi_vm,
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| 	}
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| 	fungiwood_shrublist = {
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| 		df_farming.spawn_plump_helmet_vm,
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| 		df_farming.spawn_cave_wheat_vm,
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| 		df_farming.spawn_cave_wheat_vm,
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| 		df_farming.spawn_dead_fungus_vm,
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| 		df_farming.spawn_cavern_fungi_vm,
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| 	}
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| end
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| 
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| local log_location
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| if mapgen_helper.log_location_enabled then
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| 	log_location = mapgen_helper.log_first_location
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| end
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| 
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| local subsea_level = df_caverns.config.level1_min - (df_caverns.config.level1_min - df_caverns.config.ymax) * 0.33
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| local flooding_threshold = math.min(df_caverns.config.tunnel_flooding_threshold, df_caverns.config.cavern_threshold)
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| 
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| local get_biome = function(heat, humidity)
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| 	if humidity < 23 then -- about 20% of locations fall below this threshold
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| 		return "barren"
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| 	elseif heat < 50 then
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| 		return "towercap"
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| 	else
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| 		return "fungiwood"
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| 	end
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| end
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| 
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| df_caverns.register_biome_check(function(pos, heat, humidity)
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| 	if pos.y < df_caverns.config.level1_min or pos.y > df_caverns.config.ymax then
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| 		return nil
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| 	end
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| 	return get_biome(heat, humidity)	
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| end)
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| 
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| local tower_cap_cavern_floor = function(abs_cracks, vert_rand, vi, area, data, data_param2)
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| 	local ystride = area.ystride
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| 	if abs_cracks < 0.1 then
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| 		df_caverns.stalagmites(abs_cracks, vert_rand, vi, area, data, data_param2, true)
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| 	elseif data[vi-ystride] ~= c_air and data[vi-ystride] ~= c_water then -- leave the ground as rock if it's only one node thick
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| 		if math.random() < 0.25 then
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| 			data[vi] = c_dirt
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| 		else
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| 			data[vi] = c_dirt_moss
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| 		end
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| 
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| 		if math.random() < 0.1 then
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| 			df_caverns.place_shrub(vi+ystride, area, data, data_param2, tower_cap_shrublist)
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| 		elseif abs_cracks > 0.25 then
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| 			if math.random() < 0.01 then
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| 				df_trees.spawn_tower_cap_vm(vi+ystride, area, data)
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| 			elseif math.random() < 0.04 then
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| 				df_trees.spawn_spindlestem_vm(vi+ystride, area, data, data_param2, c_spindlestem_white)
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| 			end
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| 		end
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| 	end
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| end
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| 
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| local fungiwood_cavern_floor = function(abs_cracks, vert_rand, vi, area, data, data_param2)
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| 	local ystride = area.ystride
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| 	if abs_cracks < 0.1 then
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| 		df_caverns.stalagmites(abs_cracks, vert_rand, vi, area, data, data_param2, true)
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| 	elseif data[vi-ystride] ~= c_air and data[vi-ystride] ~= c_water then -- leave the ground as rock if it's only one node thick
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| 		if math.random() < 0.25 then
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| 			data[vi] = c_dirt
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| 		else
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| 			data[vi] = c_dirt_moss
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| 		end
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| 		if math.random() < 0.1 then
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| 			df_caverns.place_shrub(vi+ystride, area, data, data_param2, fungiwood_shrublist)
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| 		elseif math.random() < 0.03 and abs_cracks > 0.35 then
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| 			df_trees.spawn_fungiwood_vm(vi+ystride, area, data)
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| 		elseif math.random() < 0.04 then
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| 			df_trees.spawn_spindlestem_vm(vi+ystride, area, data, data_param2)
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| 		end
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| 	end
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| end
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| 
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| local decorate_level_1 = function(minp, maxp, seed, vm, node_arrays, area, data)
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| 	math.randomseed(minp.x + minp.y*2^8 + minp.z*2^16 + seed) -- make decorations consistent between runs
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| 
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| 	local heatmap = minetest.get_mapgen_object("heatmap")
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| 	local humiditymap = minetest.get_mapgen_object("humiditymap")
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| 	local data_param2 = df_caverns.data_param2
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| 	vm:get_param2_data(data_param2)
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| 	local nvals_cracks = mapgen_helper.perlin2d("df_cavern:cracks", minp, maxp, df_caverns.np_cracks)
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| 	local nvals_cave = node_arrays.nvals_cave
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| 	local cave_area = node_arrays.cave_area
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| 	
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| 	-- Partly fill flooded caverns and warrens
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| 	if minp.y <= subsea_level then
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| 		for vi, x, y, z in area:iterp_yxz(area.MinEdge, area.MaxEdge) do
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| 			-- convert all air below sea level into water
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| 			if y <= subsea_level and data[vi] == c_air and nvals_cave[vi] < -flooding_threshold then
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| 				data[vi] = c_water
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| 			end
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| 		end
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| 	end
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| 
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| 	---------------------------------------------------------
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| 	-- Cavern floors
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| 	
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| 	for _, vi in ipairs(node_arrays.cavern_floor_nodes) do
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| 		local vert_rand = mapgen_helper.xz_consistent_randomi(area, vi)
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| 		local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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| 		local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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| 		local abs_cracks = math.abs(nvals_cracks[index2d])
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| 		local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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| 				
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| 		if minp.y < subsea_level and area:get_y(vi) < subsea_level and flooded_caverns then
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| 			-- underwater floor
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| 			df_caverns.flooded_cavern_floor(abs_cracks, vert_rand, vi, area, data)
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| 			if log_location then log_location("level1_flooded_"..biome_name, area:position(vi)) end
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| 		elseif biome_name == "towercap" then
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| 			tower_cap_cavern_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
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| 			if log_location then log_location("level1_towercap", area:position(vi)) end
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| 		elseif biome_name == "fungiwood"  then
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| 			fungiwood_cavern_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
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| 			if log_location then log_location("level1_fungiwood", area:position(vi)) end
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| 		elseif biome_name == "barren" then
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| 			if flooded_caverns then
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| 				df_caverns.wet_cavern_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
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| 				if log_location then log_location("level1_barren_wet", area:position(vi)) end
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| 			else
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| 				df_caverns.dry_cavern_floor(abs_cracks, vert_rand, vi, area, data, data_param2)
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| 				if log_location then log_location("level1_barren_dry", area:position(vi)) end
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| 			end
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| 		end		
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| 	end
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| 
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| 	--------------------------------------
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| 	-- Cavern ceilings
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| 	
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| 	for _, vi in ipairs(node_arrays.cavern_ceiling_nodes) do
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| 		local vert_rand = mapgen_helper.xz_consistent_randomi(area, vi)
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| 		local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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| 		local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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| 		local abs_cracks = math.abs(nvals_cracks[index2d])
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| 		local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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| 
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| 		if flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level then
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| 			-- underwater ceiling, do nothing
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| 		elseif biome_name == "barren" then
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| 			if flooded_caverns then
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| 				-- wet barren
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| 				if abs_cracks < 0.1 then
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| 					df_caverns.stalactites(abs_cracks, vert_rand, vi, area, data, data_param2, true)
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| 				end
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| 			else
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| 				-- dry barren
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| 				if abs_cracks < 0.075 then
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| 					df_caverns.stalactites(abs_cracks, vert_rand, vi, area, data, data_param2, false)
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| 				end
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| 			end
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| 		else -- all the other biomes
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| 			df_caverns.glow_worm_cavern_ceiling(abs_cracks, vert_rand, vi, area, data, data_param2)
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| 		end
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| 	end
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| 	
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| 	----------------------------------------------
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| 	-- Tunnel floors
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| 
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| 	for _, vi in ipairs(node_arrays.tunnel_floor_nodes) do
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| 		local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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| 		local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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| 		local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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| 
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| 		if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
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| 			if flooded_caverns or biome_name ~= "barren" then		
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| 				-- we're in flooded areas or are not barren
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| 				df_caverns.tunnel_floor(minp, maxp, area, vi, nvals_cracks, data, data_param2, true)
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| 			else
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| 				df_caverns.tunnel_floor(minp, maxp, area, vi, nvals_cracks, data, data_param2, false, c_gravel)
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| 			end
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| 		end
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| 	end
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| 	
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| 	------------------------------------------------------
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| 	-- Tunnel ceiling
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| 	
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| 	for _, vi in ipairs(node_arrays.tunnel_ceiling_nodes) do
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| 		local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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| 		local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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| 		local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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| 
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| 		if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
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| 			if flooded_caverns or biome_name ~= "barren" then		
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| 				-- we're in flooded areas or are not barren
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| 				df_caverns.tunnel_ceiling(minp, maxp, area, vi, nvals_cracks, data, data_param2, true)
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| 			else
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| 				df_caverns.tunnel_ceiling(minp, maxp, area, vi, nvals_cracks, data, data_param2, false)
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| 			end
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| 		else
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| 			-- air pockets
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| 			local ystride = area.ystride
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| 			local cracks = nvals_cracks[index2d]
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| 			if cracks > 0.5 and data[vi-ystride] == c_water then
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| 				data[vi-ystride] = c_air
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| 				if cracks > 0.7 and data[vi-ystride*2] == c_water then
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| 					data[vi-ystride*2] = c_air
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| 				end
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| 			end			
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| 		end
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| 	end
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| 	
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| 	----------------------------------------------
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| 	-- Warren floors
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| 	
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| 	for _, vi in ipairs(node_arrays.warren_floor_nodes) do
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| 		local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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| 		local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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| 		local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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| 		local ystride = area.ystride
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| 
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| 		if log_location then
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| 			local flood_name = ""
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| 			if flooded_caverns then flood_name = "_flooded" end
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| 			log_location("level1_warren_"..biome_name..flood_name, area:position(vi))
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| 		end
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| 
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| 		if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
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| 			if flooded_caverns or biome_name ~= "barren" then		
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| 				-- we're in flooded areas or are not barren
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| 				df_caverns.tunnel_floor(minp, maxp, area, vi, nvals_cracks, data, data_param2, true)
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| 			else
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| 				df_caverns.tunnel_floor(minp, maxp, area, vi, nvals_cracks, data, data_param2, false, c_gravel)
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| 			end
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| 			
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| 			if biome_name ~= "barren" then
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| 				local cracks = nvals_cracks[index2d]
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| 				if cracks > 0.25 then
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| 					local rand = math.random()
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| 					if rand > cracks then
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| 						if math.random() < 0.25 then
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| 							data[vi] = c_dirt_moss
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| 						else
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| 							data[vi] = c_dirt
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| 						end
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| 						if data[vi+ystride] == c_air and math.random() < 0.25 then
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| 							df_caverns.place_shrub(vi+ystride, area, data, data_param2, tower_cap_shrublist)
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| 						end
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| 					end
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| 					if rand > cracks*2 then
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| 						df_trees.spawn_spindlestem_vm(vi+ystride, area, data, data_param2)
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| 					end
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| 				end
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| 			end
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| 		end
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| 	end
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| 	
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| 	------------------------------------------------------
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| 	-- Warren ceiling
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| 
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| 	for _, vi in ipairs(node_arrays.warren_ceiling_nodes) do
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| 		local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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| 		local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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| 		local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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| 
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| 		if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
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| 			if flooded_caverns or biome_name ~= "barren" then		
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| 				-- we're in flooded areas or are not barren
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| 				df_caverns.tunnel_ceiling(minp, maxp, area, vi, nvals_cracks, data, data_param2, true)
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| 			else
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| 				df_caverns.tunnel_ceiling(minp, maxp, area, vi, nvals_cracks, data, data_param2, false)
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| 			end
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| 		end
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| 		-- else air pockets?
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| 	end
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| 
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| 	----------------------------------------------
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| 	-- Column material override for dry biome
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| 	
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| 	for _, vi in ipairs(node_arrays.column_nodes) do
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| 		local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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| 		local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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| 		local dry = (biome_name == "barren") and (nvals_cave[vi] > 0)
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| 
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| 		if dry and data[vi] == c_wet_flowstone then
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| 			data[vi] = c_dry_flowstone
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| 		end
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| 		
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| 		if chasms_path then
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| 			local pos = area:position(vi)
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| 			if chasms.is_in_chasm_without_taper(pos) then
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| 				local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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| 				if flooded_caverns and pos.y < subsea_level then
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| 					data[vi] = c_water
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| 				else
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| 					data[vi] = c_air
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| 				end
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| 			end
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| 		end
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| 	end
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| 
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| 	vm:set_param2_data(data_param2)
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| end
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| 
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| -------------------------------------------------------------------------------------------
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| 
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| subterrane.register_layer({
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| 	name = "cavern layer 1",
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| 	y_max = df_caverns.config.ymax,
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| 	y_min = df_caverns.config.level1_min,
 | |
| 	cave_threshold = df_caverns.config.cavern_threshold,
 | |
| 	boundary_blend_range = 64, -- range near ymin and ymax over which caves diminish to nothing
 | |
| 	perlin_cave = df_caverns.perlin_cave,
 | |
| 	perlin_wave = df_caverns.perlin_wave,
 | |
| 	solidify_lava = true,
 | |
| 	columns = {
 | |
| 		maximum_radius = 10,
 | |
| 		minimum_radius = 4,
 | |
| 		node = "df_mapitems:wet_flowstone",
 | |
| 		weight = 0.25,
 | |
| 		maximum_count = 50,
 | |
| 		minimum_count = 0,
 | |
| 	},
 | |
| 	decorate = decorate_level_1,
 | |
| 	warren_region_variability_threshold = 0.33,
 | |
| 	double_frequency = true,
 | |
| 	is_ground_content = df_caverns.is_ground_content,
 | |
| }) |