mirror of
https://github.com/FaceDeer/dfcaverns.git
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fe203d0ca0
Quarry bushes now require sand, since they're found in blood thorn caverns Also, I think I've got the timers working better for marginal soil. Marginal soil conditions are controlled centrally through the growth_condition functions. |
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.. | ||
locale | ||
textures | ||
config.lua | ||
fireflies_license.txt | ||
fireflies.lua | ||
helper_functions.lua | ||
init.lua | ||
mapgen.lua | ||
misc.lua | ||
mod.conf | ||
nodes.lua | ||
README.md | ||
settingtypes.txt | ||
sounds.lua |
The DF_Caverns modpack was originally written based on the minetest_game. It made extensive use of various nodes and helper functions that came from minetest_game's constituent mods.
When Mineclone games rose in popularity, the task of making it compatible was a daunting one - there were dependencies on minetest_game's mods scattered everywhere. To make the task manageable, I created this mod to serve as a central location where analogous objects could be taken from those games to be referenced in a generic way.
This requires abusing the "dependencies" system of Minetest, unfortunately. This mod is an enormous collection of either/or dependencies - things that can come from either mod A or mod B, but must come from one of them.