mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-12-26 02:40:36 +01:00
98fb313eb1
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. * update mapgen_helper * import ClockGen's giant mushroom schematics, make them and giant ferns growable * add giant jungle mushroom, rough out actual cavern layer code framework * fungal ceiling decorations * decorate fungal floor a bit * update mapgen_helper * update primordial mushroom schematic placement to ensure it fits * add giant mycelium fungoidal structure * add giant mycelium to mapgen * fix settings for giant mycelium * make mycelium grow when players aren't present * allow mycelium growth to pause when it hits unloaded areas * add a use for giant mycelium * make giant mushrooms edible, make jungle trees growable * rough out the jungle biome * Make a spectrum of jungle growth * optimize pngs, add is_ground_content to everything * use custom is_ground_content method * fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area * more fixes for overgen support * remove unintentional airspace from underside of slade * fix for overgen crash in level 2 * primordial column material, add sealed shafts to underworld * add seal block * Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger. * puzzle seals now fully functional. Need to add clues for decoding the keys next. * add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation * add flowers to the underworld warrior bones * switch to a different key bell * fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages * add a clue to the seal formspec * tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1 * switch to compositing to save a few bytes * fancy up the seal's upper surface with inscriptions to make the formspec feel consistent * puzzle particle, bones were only spawning on top of structures * fix ice/oil on level 3, tweak some loot probabilities * add trail mod support * remove deprecated files * boost default plant growth delay, add growing selection boxes * update map colours * add named waypoints to the underworld * try a more efficient way of changing the interiors of columns * polishing up the Primordial layer * update guide with some Primordial teasers * updated magma sea screenshot * update mapgen_helper and subterrane * reduce density of megaflora a bit - was too hard to walk through * spreading_dirt_type depends on light, create my own ABM instead * add names to the glowing pits and some of the ruins * separate setting for ruin markers * record identity of slade-breachers * make mycelia climbable * update subterrane * change surface tunnel detection to allow above-ground stalactites and stalagmites * add rare thicker Goblin Caps, suitable for use as huts. * better goblin cap schematics * update colours * make it slightly harder to dig down through amethyst sheathing of pits * fixing up fungus light sensitivity, tree growth code * fix a few minor bugs * update deprecated functions * add various eating sounds * make mapping kit requirement more flexible * update spindlestem growth code, remove deprecated functions * fix leftover undefined variable * add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more. * fix bones formspec * add lbm to upgrade old bones * fix slade undiggability * make torchspines smokey and manually lightable * fix drop definitions * generate dry stalactites in near-surface caverns. * caverns become far too smokey, alas * add pitter patter of spore tree spores, alternate paper recipe * new mapgen_helper metrics * add smokey back to torchspine now that it can be dialed down a bit * replace glowstone texture with a new animated one * switch from ABM to node timer for mapgen mycelium growth * make mapgen mycelium timer delay configurable * improve the efficiency of giant mycelium growth using flat node array, fewer dereferences * remove the smoke from torchspines again - it doesn't dissipate that deep underground * give slade a more muted, gloomy hue to differentiate it from nether stone * update screenshots with new slade colors * update mapgen_helper
242 lines
7.5 KiB
Lua
242 lines
7.5 KiB
Lua
-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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-----------------------------------------------------------------------
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-- Plants
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minetest.register_node("df_farming:dead_fungus", {
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description = S("Dead Fungus"),
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_doc_items_longdesc = df_farming.doc.dead_fungus_desc,
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_doc_items_usagehelp = df_farming.doc.dead_fungus_usage,
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drawtype = "plantlike",
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tiles = {"dfcaverns_dead_fungus.png"},
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inventory_image = "dfcaverns_dead_fungus.png",
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paramtype = "light",
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walkable = false,
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is_ground_content = false,
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buildable_to = true,
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floodable = true,
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groups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, flow_through = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
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},
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "df_farming:dead_fungus",
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burntime = 2
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})
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local c_dead_fungus = minetest.get_content_id("df_farming:dead_fungus")
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df_farming.spawn_dead_fungus_vm = function(vi, area, data, param2_data)
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data[vi] = c_dead_fungus
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param2_data[vi] = 0
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end
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-- not DF canon
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minetest.register_node("df_farming:cavern_fungi", {
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description = S("Cavern Fungi"),
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_doc_items_longdesc = df_farming.doc.cavern_fungi_desc,
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_doc_items_usagehelp = df_farming.doc.cavern_fungi_usage,
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drawtype = "plantlike",
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tiles = {"dfcaverns_fungi.png"},
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inventory_image = "dfcaverns_fungi.png",
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paramtype = "light",
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walkable = false,
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is_ground_content = false,
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buildable_to = true,
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floodable = true,
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light_source = 6,
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groups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, light_sensitive_fungus = 11, flow_through = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
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},
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "df_farming:cavern_fungi",
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burntime = 2
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})
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local c_cavern_fungi = minetest.get_content_id("df_farming:cavern_fungi")
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df_farming.spawn_cavern_fungi_vm = function(vi, area, data, param2_data)
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data[vi] = c_cavern_fungi
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param2_data[vi] = 0
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end
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-----------------------------------------------------------------------------------------
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local marginal = {["default:dirt"] = true, ["df_farming:dirt_with_cave_moss"] = true, ["df_farming:cobble_with_floor_fungus"] = true}
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local growable = {["farming:soil_wet"] = true, ["default:dirt"] = true, ["df_farming:dirt_with_cave_moss"] = true, ["df_farming:cobble_with_floor_fungus"] = true}
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df_farming.plant_timer = function(pos, plantname, elapsed)
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local next_stage_time = minetest.registered_nodes[plantname]._dfcaverns_next_stage_time
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if not next_stage_time then return end
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next_stage_time = next_stage_time + math.random(next_stage_time * -0.1, next_stage_time * 0.1)
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local below = minetest.get_node(vector.add(pos, {x=0, y=-1, z=0}))
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if marginal[below.name] then
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next_stage_time = next_stage_time * 5
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end
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if elapsed ~= nil then
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minetest.get_node_timer(pos):set(next_stage_time, elapsed-next_stage_time)
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else
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minetest.get_node_timer(pos):start(next_stage_time)
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end
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end
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local place_seed = function(itemstack, placer, pointed_thing, plantname)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt then
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return itemstack
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end
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if pt.type ~= "node" then
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return itemstack
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end
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local under = minetest.get_node(pt.under)
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local above = minetest.get_node(pt.above)
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if minetest.is_protected(pt.under, placer:get_player_name()) then
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minetest.record_protection_violation(pt.under, placer:get_player_name())
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return
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end
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if minetest.is_protected(pt.above, placer:get_player_name()) then
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minetest.record_protection_violation(pt.above, placer:get_player_name())
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return
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end
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name] then
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return itemstack
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end
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if not minetest.registered_nodes[above.name] then
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return itemstack
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end
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-- check if pointing at the top of the node
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if pt.above.y ~= pt.under.y+1 then
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return itemstack
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end
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-- check if you can replace the node above the pointed node
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if not minetest.registered_nodes[above.name].buildable_to then
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return itemstack
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end
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-- add the node and remove 1 item from the itemstack
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minetest.add_node(pt.above, {name = plantname, param2 = 1})
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df_farming.plant_timer(pt.above, plantname)
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if not minetest.settings:get_bool("creative_mode", false) then
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itemstack:take_item()
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end
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return itemstack
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end
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df_farming.register_seed = function(name, description, image, stage_one, grow_time, desc, usage)
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local def = {
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description = description,
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_doc_items_longdesc = desc,
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_doc_items_usagehelp = usage,
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tiles = {image},
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inventory_image = image,
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wield_image = image,
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drawtype = "signlike",
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paramtype2 = "wallmounted",
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groups = {seed = 1, snappy = 3, attached_node = 1, flammable = 2, dfcaverns_cookable = 1, digtron_on_place=1},
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_dfcaverns_next_stage = stage_one,
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_dfcaverns_next_stage_time = grow_time,
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paramtype = "light",
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walkable = false,
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is_ground_content = false,
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floodable = true,
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sunlight_propagates = true,
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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on_place = function(itemstack, placer, pointed_thing)
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return place_seed(itemstack, placer, pointed_thing, "df_farming:"..name)
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end,
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on_timer = function(pos, elapsed)
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df_farming.grow_underground_plant(pos, "df_farming:"..name, elapsed)
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end,
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}
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minetest.register_node("df_farming:"..name, def)
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minetest.register_craft({
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type = "fuel",
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recipe = "df_farming:"..name,
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burntime = 1
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})
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end
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df_farming.grow_underground_plant = function(pos, plant_name, elapsed)
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if df_farming.kill_if_sunlit(pos) then
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return
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end
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local node_def = minetest.registered_nodes[plant_name]
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local next_stage = node_def._dfcaverns_next_stage
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if next_stage then
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local soil = minetest.get_node(vector.add(pos, {x=0, y=-1, z=0})).name
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if growable[soil] then
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local next_def = minetest.registered_nodes[next_stage]
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local node = minetest.get_node(pos)
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minetest.swap_node(pos, {name=next_stage, param2 = next_def.place_param2 or node.param2})
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df_farming.plant_timer(pos, next_stage, elapsed)
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else
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df_farming.plant_timer(pos, plant_name) -- reset timer, check again later
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end
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end
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end
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df_farming.kill_if_sunlit = function(pos, node)
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return false
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end
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if df_farming.config.light_kills_fungus then
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local kill_if_sunlit = function(pos, node)
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if not node then
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node = minetest.get_node(pos)
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end
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local node_def = minetest.registered_nodes[node.name]
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local light_sensitive_fungus_level = node_def.groups.light_sensitive_fungus
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-- This should never be the case, but I've received a report of it happening anyway in the ABM so guarding against it.
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if not light_sensitive_fungus_level then return false end
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local dead_node = node_def._dfcaverns_dead_node or "df_farming:dead_fungus"
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-- 11 is the value adjacent to a torch
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local light_level = minetest.get_node_light(pos, 0.5) -- check at 0.5 to get how bright it would be here at noon,
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-- prevents fungus from growing on the surface world by happenstance
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if light_level and light_level > light_sensitive_fungus_level then
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minetest.set_node(pos, {name=dead_node, param2 = node.param2})
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return true
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end
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return false
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end
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df_farming.kill_if_sunlit = kill_if_sunlit
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minetest.register_abm({
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label = "df_farming:kill_light_sensitive_fungus",
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nodenames = {"group:light_sensitive_fungus"},
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catch_up = true,
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interval = 30,
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chance = 5,
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action = function(pos, node)
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kill_if_sunlit(pos, node)
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end
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})
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end
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