dfcaverns/df_primordial_items/jungle_mushroom.lua
FaceDeer 98fb313eb1
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.

* update mapgen_helper

* import ClockGen's giant mushroom schematics, make them and giant ferns growable

* add giant jungle mushroom, rough out actual cavern layer code framework

* fungal ceiling decorations

* decorate fungal floor a bit

* update mapgen_helper

* update primordial mushroom schematic placement to ensure it fits

* add giant mycelium fungoidal structure

* add giant mycelium to mapgen

* fix settings for giant mycelium

* make mycelium grow when players aren't present

* allow mycelium growth to pause when it hits unloaded areas

* add a use for giant mycelium

* make giant mushrooms edible, make jungle trees growable

* rough out the jungle biome

* Make a spectrum of jungle growth

* optimize pngs, add is_ground_content to everything

* use custom is_ground_content method

* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area

* more fixes for overgen support

* remove unintentional airspace from underside of slade

* fix for overgen crash in level 2

* primordial column material, add sealed shafts to underworld

* add seal block

* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.

* puzzle seals now fully functional. Need to add clues for decoding the keys next.

* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation

* add flowers to the underworld warrior bones

* switch to a different key bell

* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages

* add a clue to the seal formspec

* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1

* switch to compositing to save a few bytes

* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent

* puzzle particle, bones were only spawning on top of structures

* fix ice/oil on level 3, tweak some loot probabilities

* add trail mod support

* remove deprecated files

* boost default plant growth delay, add growing selection boxes

* update map colours

* add named waypoints to the underworld

* try a more efficient way of changing the interiors of columns

* polishing up the Primordial layer

* update guide with some Primordial teasers

* updated magma sea screenshot

* update mapgen_helper and subterrane

* reduce density of megaflora a bit - was too hard to walk through

* spreading_dirt_type depends on light, create my own ABM instead

* add names to the glowing pits and some of the ruins

* separate setting for ruin markers

* record identity of slade-breachers

* make mycelia climbable

* update subterrane

* change surface tunnel detection to allow above-ground stalactites and stalagmites

* add rare thicker Goblin Caps, suitable for use as huts.

* better goblin cap schematics

* update colours

* make it slightly harder to dig down through amethyst sheathing of pits

* fixing up fungus light sensitivity, tree growth code

* fix a few minor bugs

* update deprecated functions

* add various eating sounds

* make mapping kit requirement more flexible

* update spindlestem growth code, remove deprecated functions

* fix leftover undefined variable

* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.

* fix bones formspec

* add lbm to upgrade old bones

* fix slade undiggability

* make torchspines smokey and manually lightable

* fix drop definitions

* generate dry stalactites in near-surface caverns.

* caverns become far too smokey, alas

* add pitter patter of spore tree spores, alternate paper recipe

* new mapgen_helper metrics

* add smokey back to torchspine now that it can be dialed down a bit

* replace glowstone texture with a new animated one

* switch from ABM to node timer for mapgen mycelium growth

* make mapgen mycelium timer delay configurable

* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences

* remove the smoke from torchspines again - it doesn't dissipate that deep underground

* give slade a more muted, gloomy hue to differentiate it from nether stone

* update screenshots with new slade colors

* update mapgen_helper
2020-02-12 23:49:17 -07:00

176 lines
5.8 KiB
Lua

-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
------------------------------------------------------------------------------------------
-- Big jungle mushroom
minetest.register_node("df_primordial_items:jungle_mushroom_trunk", {
description = S("Primordial Jungle Mushroom Trunk"),
_doc_items_longdesc = df_primordial_items.doc.big_mushroom_desc,
_doc_items_usagehelp = df_primordial_items.doc.big_mushroom_usage,
tiles = {"dfcaverns_jungle_mushroom_stem.png", "dfcaverns_jungle_mushroom_stem.png", "dfcaverns_jungle_mushroom_stem_02.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = df_trees.node_sound_tree_soft_fungus_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("df_primordial_items:jungle_mushroom_cap_1", {
description = S("Pale Jungle Mushroom Cap"),
_doc_items_longdesc = df_primordial_items.doc.big_mushroom_desc,
_doc_items_usagehelp = df_primordial_items.doc.big_mushroom_usage,
tiles = {"dfcaverns_jungle_mushroom_top_02.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, primordial_mushroom_cap = 1},
sounds = df_trees.node_sound_tree_soft_fungus_defaults(),
on_place = minetest.rotate_node,
drop = {
max_items = 1,
items = {
{
items = {"df_primordial_items:jungle_mushroom_sapling"},
rarity = 10,
},
{
items = {"df_primordial_items:jungle_mushroom_cap_1"},
}
}
},
})
minetest.register_node("df_primordial_items:jungle_mushroom_cap_2", {
description = S("Dark Jungle Mushroom Cap"),
_doc_items_longdesc = df_primordial_items.doc.big_mushroom_desc,
_doc_items_usagehelp = df_primordial_items.doc.big_mushroom_usage,
tiles = {"dfcaverns_jungle_mushroom_top_01.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, primordial_mushroom_cap = 1},
sounds = df_trees.node_sound_tree_soft_fungus_defaults(),
on_place = minetest.rotate_node,
drop = {
max_items = 1,
items = {
{
items = {"df_primordial_items:jungle_mushroom_sapling"},
rarity = 10,
},
{
items = {"df_primordial_items:jungle_mushroom_cap_2"},
}
}
},
})
minetest.register_craftitem("df_primordial_items:diced_mushroom", {
description = S("Diced Mushroom"),
_doc_items_longdesc = df_primordial_items.doc.big_mushroom_desc,
_doc_items_usagehelp = df_primordial_items.doc.big_mushroom_usage,
inventory_image = "dfcaverns_mush_diced_giant_mushroom.png",
groups = {food = 1, dfcaverns_cookable = 1},
sound = {eat = {name = "df_farming_gummy_chew", gain = 1.0}},
on_use = minetest.item_eat(1),
})
minetest.register_craft({
output = "df_primordial_items:diced_mushroom 4",
type = "shapeless",
recipe = { "group:primordial_mushroom_cap"},
})
-- Note: no wood-making recipe for the trunk, it's pretty useless
minetest.register_craft({
type = "fuel",
recipe = "df_primordial_items:jungle_mushroom_trunk",
burntime = 15,
})
minetest.register_node("df_primordial_items:jungle_mushroom_sapling", {
description = S("Primordial Jungle Mushroom Sapling"),
_doc_items_longdesc = df_primordial_items.doc.big_mushroom_desc,
_doc_items_usagehelp = df_primordial_items.doc.big_mushroom_usage,
tiles = {"dfcaverns_jungle_mushroom_02.png^[brighten"},
inventory_image = "dfcaverns_jungle_mushroom_02.png^[brighten",
wield_image = "dfcaverns_jungle_mushroom_02.png^[brighten",
groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, light_sensitive_fungus = 13},
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
paramtype = "light",
drawtype = "plantlike",
buildable_to = true,
is_ground_content = false,
walkable = false,
sounds = default.node_sound_leaves_defaults(),
use_texture_alpha = true,
sunlight_propagates = true,
on_construct = function(pos)
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name, "soil") == 0 then
return
end
minetest.get_node_timer(pos):start(math.random(
df_trees.config.tree_min_growth_delay,
df_trees.config.tree_max_growth_delay))
end,
on_destruct = function(pos)
minetest.get_node_timer(pos):stop()
end,
on_timer = function(pos)
if df_farming and df_farming.kill_if_sunlit(pos) then
return
end
minetest.set_node(pos, {name="air"})
df_primordial_items.spawn_jungle_mushroom(pos)
end,
})
local c_stem = minetest.get_content_id("df_primordial_items:jungle_mushroom_trunk")
local c_cap_1 = minetest.get_content_id("df_primordial_items:jungle_mushroom_cap_1")
local c_cap_2 = minetest.get_content_id("df_primordial_items:jungle_mushroom_cap_2")
local c_air = minetest.get_content_id("air")
df_primordial_items.spawn_jungle_mushroom = function(pos)
local x, y, z = pos.x, pos.y, pos.z
local stem_height = math.random(1,3)
local cap_radius = math.random(2,3)
local maxy = y + stem_height + 3
local c_cap
if math.random() > 0.5 then
c_cap = c_cap_1
else
c_cap = c_cap_2
end
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(
{x = x - cap_radius, y = y, z = z - cap_radius},
{x = x + cap_radius, y = maxy + 3, z = z + cap_radius}
)
local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
subterrane.giant_mushroom(area:indexp(pos), area, data, c_stem, c_cap, c_air, stem_height, cap_radius)
vm:set_data(data)
vm:write_to_map()
vm:update_map()
end
df_primordial_items.spawn_jungle_mushroom_vm = function(vi, area, data)
local stem_height = math.random(1,3)
local cap_radius = math.random(2,3)
local c_cap
if math.random() > 0.5 then
c_cap = c_cap_1
else
c_cap = c_cap_2
end
subterrane.giant_mushroom(vi, area, data, c_stem, c_cap, c_air, stem_height, cap_radius)
end