mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-12-26 02:40:36 +01:00
98fb313eb1
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. * update mapgen_helper * import ClockGen's giant mushroom schematics, make them and giant ferns growable * add giant jungle mushroom, rough out actual cavern layer code framework * fungal ceiling decorations * decorate fungal floor a bit * update mapgen_helper * update primordial mushroom schematic placement to ensure it fits * add giant mycelium fungoidal structure * add giant mycelium to mapgen * fix settings for giant mycelium * make mycelium grow when players aren't present * allow mycelium growth to pause when it hits unloaded areas * add a use for giant mycelium * make giant mushrooms edible, make jungle trees growable * rough out the jungle biome * Make a spectrum of jungle growth * optimize pngs, add is_ground_content to everything * use custom is_ground_content method * fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area * more fixes for overgen support * remove unintentional airspace from underside of slade * fix for overgen crash in level 2 * primordial column material, add sealed shafts to underworld * add seal block * Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger. * puzzle seals now fully functional. Need to add clues for decoding the keys next. * add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation * add flowers to the underworld warrior bones * switch to a different key bell * fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages * add a clue to the seal formspec * tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1 * switch to compositing to save a few bytes * fancy up the seal's upper surface with inscriptions to make the formspec feel consistent * puzzle particle, bones were only spawning on top of structures * fix ice/oil on level 3, tweak some loot probabilities * add trail mod support * remove deprecated files * boost default plant growth delay, add growing selection boxes * update map colours * add named waypoints to the underworld * try a more efficient way of changing the interiors of columns * polishing up the Primordial layer * update guide with some Primordial teasers * updated magma sea screenshot * update mapgen_helper and subterrane * reduce density of megaflora a bit - was too hard to walk through * spreading_dirt_type depends on light, create my own ABM instead * add names to the glowing pits and some of the ruins * separate setting for ruin markers * record identity of slade-breachers * make mycelia climbable * update subterrane * change surface tunnel detection to allow above-ground stalactites and stalagmites * add rare thicker Goblin Caps, suitable for use as huts. * better goblin cap schematics * update colours * make it slightly harder to dig down through amethyst sheathing of pits * fixing up fungus light sensitivity, tree growth code * fix a few minor bugs * update deprecated functions * add various eating sounds * make mapping kit requirement more flexible * update spindlestem growth code, remove deprecated functions * fix leftover undefined variable * add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more. * fix bones formspec * add lbm to upgrade old bones * fix slade undiggability * make torchspines smokey and manually lightable * fix drop definitions * generate dry stalactites in near-surface caverns. * caverns become far too smokey, alas * add pitter patter of spore tree spores, alternate paper recipe * new mapgen_helper metrics * add smokey back to torchspine now that it can be dialed down a bit * replace glowstone texture with a new animated one * switch from ABM to node timer for mapgen mycelium growth * make mapgen mycelium timer delay configurable * improve the efficiency of giant mycelium growth using flat node array, fewer dereferences * remove the smoke from torchspines again - it doesn't dissipate that deep underground * give slade a more muted, gloomy hue to differentiate it from nether stone * update screenshots with new slade colors * update mapgen_helper
339 lines
11 KiB
Lua
339 lines
11 KiB
Lua
-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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-- Rather than make this whole mod depend on subterrane just for this, I copied and pasted a chunk of stalactite code.
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local x_disp = 0.125
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local z_disp = 0.125
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local stal_on_place = function(itemstack, placer, pointed_thing)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt then
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return itemstack
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end
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if pt.type ~= "node" then
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return itemstack
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end
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local under = minetest.get_node(pt.under)
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local above = minetest.get_node(pt.above)
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if minetest.is_protected(pt.above, placer:get_player_name()) then
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minetest.record_protection_violation(pt.above, placer:get_player_name())
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return
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end
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name] or not minetest.registered_nodes[above.name] then
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return itemstack
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end
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-- check if you can replace the node above the pointed node
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if not minetest.registered_nodes[above.name].buildable_to then
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return itemstack
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end
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local new_param2
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-- check if pointing at an existing stalactite
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if minetest.get_item_group(under.name, "subterrane_stal_align") ~= 0 then
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new_param2 = under.param2
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else
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new_param2 = math.random(0,3)
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end
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-- add the node and remove 1 item from the itemstack
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minetest.add_node(pt.above, {name = itemstack:get_name(), param2 = new_param2})
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if not minetest.settings:get_bool("creative_mode", false) then
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itemstack:take_item()
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end
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return itemstack
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end
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local stal_box_1 = {{-0.0625+x_disp, -0.5, -0.0625+z_disp, 0.0625+x_disp, 0.5, 0.0625+z_disp}}
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local stal_box_2 = {{-0.125+x_disp, -0.5, -0.125+z_disp, 0.125+x_disp, 0.5, 0.125+z_disp}}
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local stal_box_3 = {{-0.25+x_disp, -0.5, -0.25+z_disp, 0.25+x_disp, 0.5, 0.25+z_disp}}
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local stal_box_4 = {{-0.375+x_disp, -0.5, -0.375+z_disp, 0.375+x_disp, 0.5, 0.375+z_disp}}
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minetest.register_node("df_trees:torchspine_1", {
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description = S("Torchspine Tip"),
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_doc_items_longdesc = df_trees.doc.torchspine_desc,
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_doc_items_usagehelp = df_trees.doc.torchspine_usage,
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tiles = {"dfcaverns_torchspine_0.5.png", "dfcaverns_torchspine_1.5.png", "dfcaverns_torchspine_1.png"},
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groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1, fall_damage_add_percent = 100},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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drop = "default:torch",
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node_box = {
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type = "fixed",
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fixed = stal_box_1,
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},
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on_place = stal_on_place,
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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minetest.swap_node(pos, {name = "df_trees:torchspine_1_lit", param2 = node.param2})
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end
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end,
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})
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minetest.register_node("df_trees:torchspine_1_lit", {
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description = S("Torchspine Tip"),
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_doc_items_longdesc = df_trees.doc.torchspine_desc,
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_doc_items_usagehelp = df_trees.doc.torchspine_usage,
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tiles = {"default_gold_block.png", "dfcaverns_torchspine_1.5.png", "dfcaverns_torchspine_1_lit.png"},
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groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1, torch = 1, fall_damage_add_percent = 150},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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light_source = 8,
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is_ground_content = false,
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drop = "default:torch 2",
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node_box = {
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type = "fixed",
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fixed = stal_box_1,
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},
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on_place = stal_on_place,
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})
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minetest.register_node("df_trees:torchspine_2", {
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description = S("Torchspine"),
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_doc_items_longdesc = df_trees.doc.torchspine_desc,
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_doc_items_usagehelp = df_trees.doc.torchspine_usage,
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tiles = {"dfcaverns_torchspine_1.5.png", "dfcaverns_torchspine_2.5.png", "dfcaverns_torchspine_2.png"},
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groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1, fall_damage_add_percent = 50},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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node_box = {
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type = "fixed",
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fixed = stal_box_2,
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},
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drop = {
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max_items = 1,
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items = {
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{
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items = {"df_trees:torchspine_ember"}, -- Items to drop
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rarity = 2, -- Probability of dropping is 1 / rarity
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},
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},
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},
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on_place = stal_on_place,
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})
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minetest.register_node("df_trees:torchspine_3", {
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description = S("Torchspine"),
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_doc_items_longdesc = df_trees.doc.torchspine_desc,
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_doc_items_usagehelp = df_trees.doc.torchspine_usage,
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tiles = {"dfcaverns_torchspine_2.5.png", "dfcaverns_torchspine_3.5.png", "dfcaverns_torchspine_3.png"},
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groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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node_box = {
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type = "fixed",
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fixed = stal_box_3,
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},
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drop = {
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max_items = 1,
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items = {
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{
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items = {"df_trees:torchspine_ember"}, -- Items to drop
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rarity = 2, -- Probability of dropping is 1 / rarity
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},
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{
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items = {"df_trees:torchspine_ember 2"}, -- Items to drop
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rarity = 2, -- Probability of dropping is 1 / rarity
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},
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},
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},
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on_place = stal_on_place,
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})
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minetest.register_node("df_trees:torchspine_4", {
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description = S("Torchspine"),
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_doc_items_longdesc = df_trees.doc.torchspine_desc,
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_doc_items_usagehelp = df_trees.doc.torchspine_usage,
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tiles = {"dfcaverns_torchspine_3.5.png", "dfcaverns_torchspine_4.5.png", "dfcaverns_torchspine_4.png"},
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groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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node_box = {
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type = "fixed",
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fixed = stal_box_4,
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},
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drop = {
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max_items = 1,
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items = {
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{
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items = {"df_trees:torchspine_ember 2"}, -- Items to drop
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rarity = 2, -- Probability of dropping is 1 / rarity
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},
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{
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items = {"df_trees:torchspine_ember"}, -- Items to drop
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rarity = 1, -- Probability of dropping is 1 / rarity
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},
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},
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}, on_place = stal_on_place,
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})
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minetest.register_node("df_trees:torchspine_ember", {
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description = S("Torchspine Ember"),
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_doc_items_longdesc = df_trees.doc.torchspine_desc,
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_doc_items_usagehelp = df_trees.doc.torchspine_usage,
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tiles = {"dfcaverns_torchspine_0.5.png",},
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groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1},
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drawtype = "nodebox",
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paramtype = "light",
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light_source = 2,
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paramtype2 = "facedir",
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walkable = false,
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is_ground_content = false,
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floodable = true,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.0625 + x_disp, -0.5, -0.125 + z_disp, 0.125 + x_disp, -0.375, 0.0625 + z_disp},
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}
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},
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on_place = stal_on_place,
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})
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df_trees.spawn_torchspine = function(pos)
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local x, y, z = pos.x, pos.y, pos.z
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local stem_height = math.random(1,4)
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(
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{x = x, y = y, z = z},
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{x = x, y = y+height-1, z = z}
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)
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local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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local data_param2 = vm:get_param2_data()
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df_trees.spawn_torchspine_vm(vi, area, data, data_param2, height)
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vm:set_data(data)
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vm:write_to_map()
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vm:update_map()
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end
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local torchspine_c =
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{
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minetest.get_content_id("df_trees:torchspine_1"),
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minetest.get_content_id("df_trees:torchspine_2"),
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minetest.get_content_id("df_trees:torchspine_3"),
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minetest.get_content_id("df_trees:torchspine_4")
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}
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local torchspine_lit_c =
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{
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minetest.get_content_id("df_trees:torchspine_1_lit"),
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minetest.get_content_id("df_trees:torchspine_2"),
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minetest.get_content_id("df_trees:torchspine_3"),
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minetest.get_content_id("df_trees:torchspine_4")
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}
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df_trees.spawn_torchspine_vm = function(vi, area, data, data_param2, height, lit)
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if height == nil then height = math.random(1,4) end
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if lit == nil then lit = math.random() < 0.3 end
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local param2 = math.random(0,3)
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local list
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if lit then list = torchspine_lit_c else list = torchspine_c end
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for i = 0, height-1 do
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if not minetest.registered_nodes[minetest.get_name_from_content_id(data[vi + area.ystride*i])].buildable_to then
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height = i
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break
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end
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end
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for i = 0, height-1 do
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local index = vi + area.ystride*i
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data[index] = list[height-i]
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data_param2[index] = param2
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end
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end
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-- overriding node groups using override_item doesn't appear to work with ABMs:
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-- https://github.com/minetest/minetest/issues/5518
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local coal_def = minetest.registered_nodes["default:stone_with_coal"]
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local coal_block_def = minetest.registered_nodes["default:coalblock"]
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coal_def.groups.coal = 1
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coal_block_def.groups.coal = 1
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coal_block_def.groups.flammable = coal_block_def.groups.flammable or 1
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minetest.register_node(":default:stone_with_coal", coal_def)
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minetest.register_node(":default:coalblock", coal_block_def)
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minetest.register_abm{
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label = "torchspine germinating",
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nodenames = {"df_trees:torchspine_ember"},
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neighbors = {"group:flammable", "group:coal"},
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interval = 30,
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chance = 10,
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catch_up = true,
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action = function(pos)
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local below_name = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
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if minetest.get_item_group(below_name, "flammable") > 0 or minetest.get_item_group(below_name, "coal") > 0 then
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minetest.swap_node(pos, {name="df_trees:torchspine_1", param2=minetest.get_node(pos).param2})
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end
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end,
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}
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minetest.register_abm{
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label = "torchspine lighting",
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nodenames = {"df_trees:torchspine_1"},
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interval = 30,
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chance = 10,
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catch_up = true,
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action = function(pos)
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local above_def = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name]
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if above_def and above_def.buildable_to then
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minetest.swap_node(pos, {name="df_trees:torchspine_1_lit", param2=minetest.get_node(pos).param2})
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end
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end,
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}
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local torchspine_list = {"df_trees:torchspine_1","df_trees:torchspine_2","df_trees:torchspine_3","df_trees:torchspine_4"}
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minetest.register_abm{
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label = "torchspine growing",
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nodenames = {"df_trees:torchspine_1_lit"},
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interval = 37,
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chance = 10,
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catch_up = true,
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action = function(pos)
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local height = 0
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local param2 = minetest.get_node(pos).param2
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local dest_list = {{x=pos.x, y=pos.y+1, z=pos.z},pos,{x=pos.x, y=pos.y-1, z=pos.z},{x=pos.x, y=pos.y-2, z=pos.z},{x=pos.x, y=pos.y-3, z=pos.z}}
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local source_list = {
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minetest.get_node(dest_list[1]).name,
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minetest.get_node(dest_list[2]).name,
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minetest.get_node(dest_list[3]).name,
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minetest.get_node(dest_list[4]).name,
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minetest.get_node(dest_list[5]).name
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}
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local target_def = minetest.registered_nodes[source_list[1]]
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if target_def and target_def.buildable_to then
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for i = 2,4 do
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if minetest.get_item_group(source_list[i+1], "flammable") > 0 or minetest.get_item_group(source_list[i+1], "coal") > 0 then
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height = i
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break
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elseif source_list[i+1] ~= torchspine_list[i] then
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height = 0
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break
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end
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end
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end
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if height == 0 then
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minetest.swap_node(pos, {name="df_trees:torchspine_1", param2=param2})
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return
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end
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for i = 1, height do
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minetest.swap_node(dest_list[i], {name=torchspine_list[i], param2=param2})
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end
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end,
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}
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