dfcaverns/df_underworld_items/locale/template.pot
FaceDeer 98fb313eb1
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.

* update mapgen_helper

* import ClockGen's giant mushroom schematics, make them and giant ferns growable

* add giant jungle mushroom, rough out actual cavern layer code framework

* fungal ceiling decorations

* decorate fungal floor a bit

* update mapgen_helper

* update primordial mushroom schematic placement to ensure it fits

* add giant mycelium fungoidal structure

* add giant mycelium to mapgen

* fix settings for giant mycelium

* make mycelium grow when players aren't present

* allow mycelium growth to pause when it hits unloaded areas

* add a use for giant mycelium

* make giant mushrooms edible, make jungle trees growable

* rough out the jungle biome

* Make a spectrum of jungle growth

* optimize pngs, add is_ground_content to everything

* use custom is_ground_content method

* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area

* more fixes for overgen support

* remove unintentional airspace from underside of slade

* fix for overgen crash in level 2

* primordial column material, add sealed shafts to underworld

* add seal block

* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.

* puzzle seals now fully functional. Need to add clues for decoding the keys next.

* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation

* add flowers to the underworld warrior bones

* switch to a different key bell

* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages

* add a clue to the seal formspec

* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1

* switch to compositing to save a few bytes

* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent

* puzzle particle, bones were only spawning on top of structures

* fix ice/oil on level 3, tweak some loot probabilities

* add trail mod support

* remove deprecated files

* boost default plant growth delay, add growing selection boxes

* update map colours

* add named waypoints to the underworld

* try a more efficient way of changing the interiors of columns

* polishing up the Primordial layer

* update guide with some Primordial teasers

* updated magma sea screenshot

* update mapgen_helper and subterrane

* reduce density of megaflora a bit - was too hard to walk through

* spreading_dirt_type depends on light, create my own ABM instead

* add names to the glowing pits and some of the ruins

* separate setting for ruin markers

* record identity of slade-breachers

* make mycelia climbable

* update subterrane

* change surface tunnel detection to allow above-ground stalactites and stalagmites

* add rare thicker Goblin Caps, suitable for use as huts.

* better goblin cap schematics

* update colours

* make it slightly harder to dig down through amethyst sheathing of pits

* fixing up fungus light sensitivity, tree growth code

* fix a few minor bugs

* update deprecated functions

* add various eating sounds

* make mapping kit requirement more flexible

* update spindlestem growth code, remove deprecated functions

* fix leftover undefined variable

* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.

* fix bones formspec

* add lbm to upgrade old bones

* fix slade undiggability

* make torchspines smokey and manually lightable

* fix drop definitions

* generate dry stalactites in near-surface caverns.

* caverns become far too smokey, alas

* add pitter patter of spore tree spores, alternate paper recipe

* new mapgen_helper metrics

* add smokey back to torchspine now that it can be dialed down a bit

* replace glowstone texture with a new animated one

* switch from ABM to node timer for mapgen mycelium growth

* make mapgen mycelium timer delay configurable

* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences

* remove the smoke from torchspines again - it doesn't dissipate that deep underground

* give slade a more muted, gloomy hue to differentiate it from nether stone

* update screenshots with new slade colors

* update mapgen_helper
2020-02-12 23:49:17 -07:00

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# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-01-26 21:11-0700\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"
#: df_underworld_items\crystals_amethyst.lua:6
msgid "Glowing Amethyst Block"
msgstr ""
#: df_underworld_items\doc.lua:11
msgid ""
"Bright glowing stones of unknown origin found lodged in the crevices of the "
"underworld's ceiling."
msgstr ""
#: df_underworld_items\doc.lua:12
msgid "These stones are highly volatile and should not be disturbed."
msgstr ""
#: df_underworld_items\doc.lua:14
msgid ""
"The very foundation of the world, Slade is a mysterious ultra-dense "
"substance."
msgstr ""
#: df_underworld_items\doc.lua:15
msgid "Slade is extremely hard to work with so it has little use."
msgstr ""
#: df_underworld_items\doc.lua:17
msgid "In fact, Slade is impervious to conventional mining entirely."
msgstr ""
#: df_underworld_items\doc.lua:20
msgid ""
"This block of Slade, carved by an unknown hand, is engraved with mysterious "
"symbols. Most of the engraving's meaning is lost to the mists of time but "
"one frament in the oldest known language can be translated: \"This place is "
"not a place of honor.\""
msgstr ""
#: df_underworld_items\doc.lua:22
msgid ""
"Glowing purple crystals that grow through holes in the foundation of the "
"world."
msgstr ""
#: df_underworld_items\doc.lua:23
msgid "These crystals have no known use."
msgstr ""
#: df_underworld_items\doc.lua:25
msgid ""
"The liquid found in the deepest pits in the underworld is highly dangerous "
"and damaging."
msgstr ""
#: df_underworld_items\doc.lua:26
msgid ""
"The only use for this material is that it destroys whatever is thrown into "
"it. It cannot otherwise be manipulated."
msgstr ""
#: df_underworld_items\glowing_pit_plasma.lua:6
#: df_underworld_items\glowing_pit_plasma.lua:44
msgid "Glowing Pit Plasma"
msgstr ""
#: df_underworld_items\glow_stone.lua:9
msgid "Lightseam"
msgstr ""
#: df_underworld_items\puzzle_seal.lua:108
msgid "Turn"
msgstr ""
#: df_underworld_items\puzzle_seal.lua:178
msgid "Slade Puzzle Seal"
msgstr ""
#: df_underworld_items\puzzle_seal.lua:238
msgid "Active Slade Breacher"
msgstr ""
#: df_underworld_items\puzzle_seal.lua:340
msgid "Breach in the Slade"
msgstr ""
#: df_underworld_items\puzzle_seal.lua:351
msgid "Inscribed Slade Block"
msgstr ""
#: df_underworld_items\puzzle_seal.lua:374
msgid "Slade Capstone"
msgstr ""
#: df_underworld_items\puzzle_seal.lua:443
msgid "Slade Block Stair"
msgstr ""
#: df_underworld_items\puzzle_seal.lua:444
msgid "Slade Block Slab"
msgstr ""
#: df_underworld_items\slade.lua:18
msgid "Slade"
msgstr ""
#: df_underworld_items\slade.lua:38
msgid "Slade Brick"
msgstr ""
#: df_underworld_items\slade.lua:52
msgid "Slade Wall"
msgstr ""
#: df_underworld_items\slade.lua:78
msgid "Slade Sand"
msgstr ""
#: df_underworld_items\slade.lua:90
msgid "Slade Block"
msgstr ""
#: df_underworld_items\slade.lua:106
msgid "Slade Seal"
msgstr ""
#: df_underworld_items\slade.lua:155
msgid "Slade Stair"
msgstr ""
#: df_underworld_items\slade.lua:156
msgid "Slade Slab"
msgstr ""