mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-17 16:08:23 +01:00
73 lines
2.2 KiB
Lua
73 lines
2.2 KiB
Lua
local c_water = minetest.get_content_id("default:water_source")
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local c_air = minetest.get_content_id("air")
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local c_stone = minetest.get_content_id("default:stone")
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local c_cobble = minetest.get_content_id("default:cobble")
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local c_dirt = minetest.get_content_id("default:dirt")
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local c_sand = minetest.get_content_id("default:sand")
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local c_lava = minetest.get_content_id("default:lava_source")
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local c_meseore = minetest.get_content_id("default:stone_with_mese")
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local c_mesecry = minetest.get_content_id("dfcaverns:glow_mese")
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-------------------------------------------------------------------------------------------
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local lava_ceiling = function(area, data, ai, vi, bi)
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if math.random() < 0.005 then
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subterrane:giant_stalactite(ai, area, data, 6, 13, c_meseore, c_meseore, c_mesecry)
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end
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end
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local lava_sea_biome_def = {
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name = "dfcaverns_lava_sea",
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y_min = dfcaverns.config.lava_sea_min,
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y_max = dfcaverns.config.lava_sea_max,
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heat_point = 50,
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humidity_point = 50,
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_subterrane_ceiling_decor = lava_ceiling,
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}
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minetest.register_biome(lava_sea_biome_def)
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local airspace = (dfcaverns.config.lava_sea_max - dfcaverns.config.lava_sea_min) / 3
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local data = {}
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minetest.register_on_generated(function(minp, maxp, seed)
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--if out of range of cave definition limits, abort
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if minp.y > dfcaverns.config.lava_sea_max - airspace or maxp.y < dfcaverns.config.lava_sea_min then
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return
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end
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--easy reference to commonly used values
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local t_start = os.clock()
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local x_max = maxp.x
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local y_max = maxp.y
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local z_max = maxp.z
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local x_min = minp.x
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local y_min = minp.y
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local z_min = minp.z
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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vm:get_data(data)
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for z = z_min, z_max do -- for each xy plane progressing northwards
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for y = y_min, y_max do -- for each x row progressing upwards
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local vi = area:index(x_min, y, z) --current node index
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for x = x_min, x_max do -- for each node do
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if data[vi] == c_air or data[vi] == c_water then
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data[vi] = c_lava
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end
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vi = vi + 1
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end
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end
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end
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--send data back to voxelmanip
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vm:set_data(data)
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--calc lighting
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vm:set_lighting({day = 0, night = 0})
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vm:calc_lighting()
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--write it to world
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vm:write_to_map()
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end) |