mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-17 16:08:23 +01:00
83 lines
2.6 KiB
Lua
83 lines
2.6 KiB
Lua
local c_water = minetest.get_content_id("default:water_source")
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local c_air = minetest.get_content_id("air")
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local c_stone = minetest.get_content_id("default:stone")
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local c_cobble = minetest.get_content_id("default:cobble")
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local c_dirt = minetest.get_content_id("default:dirt")
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local c_sand = minetest.get_content_id("default:sand")
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local c_dirt_moss = minetest.get_content_id("dfcaverns:dirt_with_cave_moss")
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local c_cobble_fungus = minetest.get_content_id("dfcaverns:cobble_with_floor_fungus")
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local c_dead_fungus = minetest.get_content_id("dfcaverns:dead_fungus") -- param2 = 0
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local c_cavern_fungi = minetest.get_content_id("dfcaverns:cavern_fungi") -- param2 = 0
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local c_glow_water = minetest.get_content_id("dfcaverns:glow_water_source")
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local sunless_sea_underwater_floor = function(area, data, ai, vi, bi, param2_data)
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if data[bi] ~= c_stone then
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return
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end
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data[bi] = c_dirt
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if math.random() < 0.001 then
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data[vi] = c_glow_water
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end
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end
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local sunless_sea_biome_def = {
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name = "dfcaverns_sunless_sea",
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y_min = dfcaverns.config.sunless_sea_min,
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y_max = dfcaverns.config.sunless_sea_level,
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heat_point = 50,
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humidity_point = 50,
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_subterrane_fill_node = c_water,
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_subterrane_cave_fill_node = c_water,
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_subterrane_mitigate_lava = true,
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_subterrane_floor_decor = sunless_sea_underwater_floor,
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}
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minetest.register_biome(sunless_sea_biome_def)
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local data = {}
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minetest.register_on_generated(function(minp, maxp, seed)
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--if out of range of cave definition limits, abort
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if minp.y > dfcaverns.config.sunless_sea_level or maxp.y < dfcaverns.config.sunless_sea_min then
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return
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end
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--easy reference to commonly used values
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local t_start = os.clock()
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local x_max = maxp.x
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local y_max = maxp.y
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local z_max = maxp.z
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local x_min = minp.x
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local y_min = minp.y
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local z_min = minp.z
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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vm:get_data(data)
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for z = z_min, z_max do -- for each xy plane progressing northwards
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for y = y_min, y_max do -- for each x row progressing upwards
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if y <= dfcaverns.config.sunless_sea_level then
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local vi = area:index(x_min, y, z) --current node index
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for x = x_min, x_max do -- for each node do
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if data[vi] == c_air then
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data[vi] = c_water
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end
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vi = vi + 1
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end
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end
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end
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end
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--send data back to voxelmanip
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vm:set_data(data)
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--calc lighting
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vm:set_lighting({day = 0, night = 0})
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vm:calc_lighting()
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--write it to world
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vm:write_to_map()
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end) |