dfcaverns/df_caverns/schematics/oubliette.lua
FaceDeer 882395ef75
Modpack refactor (#4)
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations.

* updated Subterrane's API to allow for more patterned placement of things
* added "warrens"
* clean separation of flooded and non-flooded caverns
* rearranged biomes to make cavern layers more distinct
* added oil layer
* added underworld layer
2018-12-31 11:46:27 -07:00

30 lines
1.3 KiB
Lua

local outer_stair = "stairs:stair_outer_slade_brick"
if stairs.register_stair_outer == nil then -- 0.4.16 compatibility
outer_stair = "df_underworld_items:slade_brick"
end
local n1 = { name = "df_underworld_items:slade_block", force_place=true }
local n2 = { name = outer_stair, param2 = 1, force_place=true }
local n3 = { name = "stairs:stair_slade_brick", force_place=true }
local n4 = { name = outer_stair, force_place=true }
local n5 = { name = "air", force_place=true }
local n6 = { name = "df_underworld_items:slade_seal", force_place=true }
local n7 = { name = "stairs:stair_slade_brick", param2 = 1, force_place=true }
local n8 = { name = "stairs:stair_slade_brick", param2 = 3, force_place=true }
local n9 = { name = outer_stair, param2 = 2, force_place=true }
local n10 = { name = "stairs:stair_slade_brick", param2 = 2, force_place=true }
local n11 = { name = outer_stair, param2 = 3, force_place=true }
return {
name="df_caverns:oubliette",
size = {x = 3, y = 9, z = 3},
center_pos = {x = 1, y = 7, z = 1},
data = {
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n2, n3, n4, n1, n1, n1, n1, n5, n1, n1,
n5, n1, n1, n5, n1, n1, n5, n1, n1, n5, n1, n1, n5, n1, n1, n6, n1,
n7, n5, n8, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n9, n10, n11,
},
}