mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-19 08:50:28 +01:00
169 lines
5.6 KiB
Lua
169 lines
5.6 KiB
Lua
-- Note that a circular table reference will result in a crash, TODO: guard against that.
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-- Unlikely to be needed, though - it'd take a lot of work for users to get into this bit of trouble.
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local function deep_copy(table_in)
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local table_out = {}
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for index, value in pairs(table_in) do
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if type(value) == "table" then
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table_out[index] = deep_copy(value)
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else
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table_out[index] = value
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end
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end
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return table_out
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end
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local S = minetest.get_translator(minetest.get_current_modname())
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df_trees.sounds = {}
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df_trees.sounds.wood = default.node_sound_wood_defaults()
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df_trees.sounds.leaves = default.node_sound_leaves_defaults()
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df_trees.sounds.nethercap_wood = default.node_sound_wood_defaults({
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footstep = {name = "default_snow_footstep", gain = 0.2},
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})
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df_trees.sounds.glass = default.node_sound_glass_defaults()
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df_trees.node_names = {}
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df_trees.node_names.torch = "default:torch"
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df_trees.node_names.chest = "default:chest"
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df_trees.node_names.furnace = "default:furnace"
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df_trees.node_names.apple = "default:apple"
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df_trees.node_names.gold_ingot = "default:gold_ingot"
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df_trees.node_names.water_source = "default:water_source"
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df_trees.node_names.river_water_source = "default:river_water_source"
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df_trees.node_names.ice = "default:ice"
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df_trees.node_names.water_flowing = "default:water_flowing"
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df_trees.node_names.river_water_flowing = "default:river_water_flowing"
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df_trees.node_names.snow = "default:snow"
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df_trees.node_names.torch_wall = "default:torch_wall"
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df_trees.node_names.stone_with_coal = "default:stone_with_coal"
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df_trees.node_names.coalblock = "default:coalblock"
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df_trees.node_names.paper = "default:paper"
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df_trees.textures = {}
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df_trees.textures.gold_block = "default_gold_block.png"
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df_trees.register = {}
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df_trees.register.all_stairs = function(name, override_def)
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local mod = minetest.get_current_modname()
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local node_def = minetest.registered_nodes[mod..":"..name]
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override_def = override_def or {}
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local node_copy = deep_copy(node_def)
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for index, value in pairs(override_def) do
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node_copy[index] = value
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end
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if minetest.get_modpath("stairs") then
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stairs.register_stair_and_slab(
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name,
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mod ..":" .. name,
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node_copy.groups,
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node_copy.tiles,
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S("@1 Stair", node_copy.description),
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S("@1 Slab", node_copy.description),
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node_copy.sounds
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)
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end
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if minetest.get_modpath("moreblocks") then
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stairsplus:register_all(mod, name, mod..":"..name, node_copy)
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end
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end
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df_trees.register.all_fences = function (name, override_def)
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local mod = minetest.get_current_modname()
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local material = mod..":"..name
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local node_def = minetest.registered_nodes[material]
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override_def = override_def or {}
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local burntime = override_def.burntime
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default.register_fence(material .. "_fence", {
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description = S("@1 Fence", node_def.description),
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texture = override_def.texture or node_def.tiles[1],
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material = override_def.material or material,
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groups = deep_copy(node_def.groups or {}), -- the default register_fence function modifies the groups table passed in, so send a copy instead to be on the safe side.
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sounds = node_def.sounds
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})
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if burntime then
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minetest.register_craft({
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type = "fuel",
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recipe = material .. "_fence",
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burntime = burntime, -- ignoring two sticks
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})
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end
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default.register_fence_rail(material .. "_fence_rail", {
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description = S("@1 Fence Rail", node_def.description),
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texture = override_def.texture or node_def.tiles[1],
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material = override_def.material or material,
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groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side.
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sounds = node_def.sounds
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})
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if burntime then
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minetest.register_craft({
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type = "fuel",
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recipe = material .. "_fence_rail",
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burntime = burntime * 4/16,
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})
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end
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default.register_mesepost(material .. "_mese_light", {
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description = S("@1 Mese Post Light", node_def.description),
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texture = override_def.texture or node_def.tiles[1],
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material = override_def.material or material,
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groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side.
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sounds = node_def.sounds
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})
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if minetest.get_modpath("doors") then
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doors.register_fencegate(material .. "_fence_gate", {
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description = S("@1 Fence Gate", node_def.description),
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texture = override_def.texture or node_def.tiles[1],
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material = override_def.material or material,
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groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side.
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sounds = node_def.sounds
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})
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if burntime then
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minetest.register_craft({
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type = "fuel",
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recipe = material .. "_fence_gate_closed",
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burntime = burntime * 2, -- ignoring four sticks
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})
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end
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end
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end
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-- this stuff is only for during initialization
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minetest.after(0, function()
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df_trees.sounds = nil
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df_trees.node_names = nil
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df_trees.textures = nil
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df_trees.register = nil
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end)
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df_trees.iron_containing_nodes = {"default:stone_with_iron", "default:steelblock"}
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df_trees.copper_containing_nodes = {"default:stone_with_copper", "default:copperblock"}
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df_trees.mese_containing_nodes = {"default:stone_with_mese", "default:mese"}
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df_trees.after_place_leaves = default.after_place_leaves
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df_trees.register_leafdecay = default.register_leafdecay
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-- This is used by other mods, leave it exposed
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df_trees.node_sound_tree_soft_fungus_defaults = function(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "dfcaverns_fungus_footstep", gain = 0.3}
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default.node_sound_wood_defaults(table)
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return table
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end
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