dfcaverns/df_underworld_items/slade.lua
FaceDeer 882395ef75
Modpack refactor (#4)
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations.

* updated Subterrane's API to allow for more patterned placement of things
* added "warrens"
* clean separation of flooded and non-flooded caverns
* rearranged biomes to make cavern layers more distinct
* added oil layer
* added underworld layer
2018-12-31 11:46:27 -07:00

162 lines
5.5 KiB
Lua

-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local invulnerable = df_underworld_items.config.invulnerable_slade and not minetest.settings:get_bool("creative_mode")
local add_immortality = function(slade_def)
slade_def.groups.immortal = 1
slade_def.groups.cracky = nil
--slade_def.on_destruct = function() end
--slade_def.can_dig = function(pos, player) return minetest.settings:get_bool("creative_mode") == true end
--slade_def.diggable = false
--slade_def.on_blast = function() end
return slade_def
end
local slade_def = {
description = S("Slade"),
_doc_items_longdesc = df_underworld_items.doc.slade_desc,
_doc_items_usagehelp = df_underworld_items.doc.slade_usage,
tiles = {"dfcaverns_slade.png"},
groups = {cracky=3, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1},
sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }),
is_ground_content = false,
on_blast = function(pos, intensity)
if intensity > 3.0 then
minetest.set_node(pos, {name="df_underworld_items:slade_sand"})
minetest.check_for_falling(pos)
end
end,
}
if invulnerable then
add_immortality(slade_def)
end
minetest.register_node("df_underworld_items:slade", slade_def)
local slade_brick_def = {
description = S("Slade Brick"),
_doc_items_longdesc = df_underworld_items.doc.slade_desc,
_doc_items_usagehelp = df_underworld_items.doc.slade_usage,
tiles = {"dfcaverns_slade_brick.png"},
groups = { cracky=3, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1},
sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }),
is_ground_content = false,
}
if invulnerable then
add_immortality(slade_brick_def)
end
minetest.register_node("df_underworld_items:slade_brick", slade_brick_def)
local slade_wall_def = {
description = S("Slade Wall"),
drawtype = "nodebox",
node_box = {
type = "connected",
fixed = {{-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}},
-- connect_bottom =
connect_front = {{-3/16, -1/2, -1/2, 3/16, 3/8, -1/4}},
connect_left = {{-1/2, -1/2, -3/16, -1/4, 3/8, 3/16}},
connect_back = {{-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}},
connect_right = {{ 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}},
},
connects_to = { "group:wall", "group:stone", "group:fence" },
paramtype = "light",
tiles = {"dfcaverns_slade_brick.png"},
walkable = true,
groups = { cracky=3, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1},
sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }),
}
if invulnerable then
add_immortality(slade_wall_def)
end
minetest.register_node("df_underworld_items:slade_wall", slade_wall_def)
minetest.register_node("df_underworld_items:slade_sand", {
description = S("Slade Sand"),
_doc_items_longdesc = df_underworld_items.doc.slade_desc,
_doc_items_usagehelp = df_underworld_items.doc.slade_usage,
tiles = {"dfcaverns_slade_sand.png"},
is_ground_content = true,
groups = {crumbly = 3, level = 2, falling_node = 1, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1},
sounds = default.node_sound_gravel_defaults({
footstep = {name = "default_gravel_footstep", gain = 0.45},
}),
})
local slade_block_def = {
description = S("Slade Block"),
_doc_items_longdesc = df_underworld_items.doc.slade_desc,
_doc_items_usagehelp = df_underworld_items.doc.slade_usage,
tiles = {"dfcaverns_slade_block.png"},
groups = {cracky=3, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1},
sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }),
is_ground_content = false,
}
if invulnerable then
add_immortality(slade_block_def)
slade_block_def.on_blast = function() end
end
minetest.register_node("df_underworld_items:slade_block", slade_block_def)
local slade_seal_def = {
description = S("Slade Seal"),
_doc_items_longdesc = df_underworld_items.doc.slade_seal_desc,
_doc_items_usagehelp = df_underworld_items.doc.slade_usage,
tiles = {"dfcaverns_slade_block.png^dfcaverns_seal.png", "dfcaverns_slade_block.png"},
groups = {cracky=3, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1},
sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }),
is_ground_content = false,
}
if invulnerable then
slade_seal_def.on_blast = function() end
add_immortality(slade_seal_def)
end
minetest.register_node("df_underworld_items:slade_seal", slade_seal_def)
minetest.register_abm{
label = "slade seal scratching",
nodenames = {"df_underworld_items:slade_seal"},
interval = 10,
chance = 20,
catch_up = false,
action = function(pos)
minetest.sound_play({name="dfcaverns_grinding_stone"},
{
pos = pos,
gain = 0.05,
max_hear_distance = 32,
}
)
end,
}
-- Register stair and slab
if minetest.get_modpath("stairs") then
local stair_groups = {level = 3, mese_radiation_shield=1, pit_plasma_resistant=1, slade=1}
if invulnerable then
stair_groups.immortal = 1
else
stair_groups.cracky = 3
end
stairs.register_stair_and_slab(
"slade_brick",
"df_underworld_items:slade_brick",
stair_groups,
{"dfcaverns_slade_brick.png"},
S("Slade Stair"),
S("Slade Slab"),
default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } })
)
end
if minetest.get_modpath("mesecons_mvps") and df_underworld_items.config.invulnerable_slade then
mesecon.register_mvps_stopper("df_underworld_items:slade")
end