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https://github.com/FaceDeer/dfcaverns.git
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1934e172a1
This was extremely tedious. Completely untested, aside from simply running the game.
79 lines
2.8 KiB
Lua
79 lines
2.8 KiB
Lua
local S = df_mapitems.S
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local water_source = df_dependencies.node_name_water_source
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local coral_skeleton = df_dependencies.node_name_coral_skeleton
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minetest.register_node("df_mapitems:cave_coral_3", {
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description = S("Cave Coral"),
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_doc_items_longdesc = df_mapitems.doc.cave_coral_desc,
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_doc_items_usagehelp = df_mapitems.doc.cave_coral_usage,
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tiles = {"dfcaverns_cave_coral_end.png", "dfcaverns_cave_coral_end.png", "dfcaverns_cave_coral.png"},
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drop = coral_skeleton,
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light_source = 3,
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {cracky = 3, dfcaverns_cave_coral = 1, pickaxey = 1, building_block = 1, coral=1, coral_block=1},
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sounds = df_dependencies.sound_stone(),
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on_timer = function(pos)
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if minetest.find_node_near(pos, 1, {water_source}) == nil then
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minetest.set_node(pos, {name=coral_skeleton})
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end
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end,
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_mcl_hardness = 1.5,
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_mcl_blast_resistance = 6,
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})
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minetest.register_node("df_mapitems:cave_coral_2", {
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description = S("Cave Coral"),
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_doc_items_longdesc = df_mapitems.doc.cave_coral_desc,
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_doc_items_usagehelp = df_mapitems.doc.cave_coral_usage,
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tiles = {"dfcaverns_cave_coral_end.png", "dfcaverns_cave_coral_end.png", "dfcaverns_cave_coral.png"},
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drop = coral_skeleton,
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light_source = 2,
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {cracky = 3, dfcaverns_cave_coral = 1, pickaxey = 1, building_block = 1, coral=1, coral_block=1},
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sounds = df_dependencies.sound_stone(),
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on_timer = function(pos)
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if minetest.find_node_near(pos, 1, {water_source}) == nil then
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minetest.set_node(pos, {name=coral_skeleton})
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end
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end,
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_mcl_hardness = 1.5,
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_mcl_blast_resistance = 6,
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})
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minetest.register_node("df_mapitems:cave_coral_1", {
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description = S("Cave Coral"),
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_doc_items_longdesc = df_mapitems.doc.cave_coral_desc,
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_doc_items_usagehelp = df_mapitems.doc.cave_coral_usage,
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tiles = {"dfcaverns_cave_coral_end.png", "dfcaverns_cave_coral_end.png", "dfcaverns_cave_coral.png"},
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drop = coral_skeleton,
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light_source = 1,
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {cracky = 3, dfcaverns_cave_coral = 1, pickaxey = 1, building_block = 1, coral=1, coral_block=1},
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sounds = df_dependencies.sound_stone(),
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on_timer = function(pos)
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if minetest.find_node_near(pos, 1, {water_source}) == nil then
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minetest.set_node(pos, {name=coral_skeleton})
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end
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end,
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_mcl_hardness = 1.5,
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_mcl_blast_resistance = 6,
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})
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local coral_names = {"df_mapitems:cave_coral_1", "df_mapitems:cave_coral_2", "df_mapitems:cave_coral_3"}
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local water_node = df_dependencies.node_name_water_source
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minetest.register_abm{
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label = "df_mapitems:shifting_coral",
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nodenames = {"group:dfcaverns_cave_coral"},
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neighbors = {water_node},
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interval = 2,
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chance = 10,
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action = function(pos)
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local node = minetest.get_node(pos)
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minetest.swap_node(pos, {name=coral_names[math.random(1,3)], param2=node.param2})
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end,
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}
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