dfcaverns/df_dependencies/helper_functions.lua

218 lines
7.4 KiB
Lua

local S = minetest.get_translator(minetest.get_current_modname())
if minetest.get_modpath("default") then
df_dependencies.register_leafdecay = default.register_leafdecay
df_dependencies.after_place_leaves = default.after_place_leaves
elseif ("mcl_core") then
-- Mineclone does leaf decay differently, it uses the "leafdecay" group to require that leaves remain
-- within the group value distance of any node of group "tree".
-- make sure to add place_param2 = 1 to leaves to prevent decay of player-placed leaves
df_dependencies.register_leafdecay = function() end
df_dependencies.after_place_leaves = function() end
end
df_dependencies.mods_required.bucket = true
df_dependencies.mods_required.mcl_buckets = true
if minetest.get_modpath("bucket") then
df_dependencies.bucket_register_liquid = bucket.register_liquid
elseif minetest.get_modpath("mcl_buckets") then
df_dependencies.bucket_register_liquid = function(source_liquid, flowing_liquid, bucket_node, texture, desc)
mcl_buckets.register_liquid({
bucketname = bucket_node,
source_take = {source_liquid},
source_place = source_liquid,
inventory_image = texture,
name = desc})
end
end
-- Note that a circular table reference will result in a crash, TODO: guard against that.
-- Unlikely to be needed, though - it'd take a lot of work for users to get into this bit of trouble.
local function deep_copy(table_in)
local table_out = {}
for index, value in pairs(table_in) do
if type(value) == "table" then
table_out[index] = deep_copy(value)
else
table_out[index] = value
end
end
return table_out
end
df_dependencies.mods_required.stairs = true
df_dependencies.mods_required.moreblocks = true
df_dependencies.mods_required.doors = true
df_dependencies.mods_required.mcl_stairs = true
df_dependencies.mods_required.mcl_fences = true
df_dependencies.mods_required.mcl_core = true
local node_name_to_stair_properties = function(name, override_def)
local mod = minetest.get_current_modname()
local node_def = minetest.registered_nodes[mod..":"..name]
override_def = override_def or {}
local node_copy = deep_copy(node_def)
for index, value in pairs(override_def) do
node_copy[index] = value
end
return mod, node_copy
end
df_dependencies.register_stairs = function(name, override_def)
local mod, node_copy = node_name_to_stair_properties(name, override_def)
if minetest.get_modpath("stairs") and stairs.register_stair_and_slab then
stairs.register_stair_and_slab(
name,
mod ..":" .. name,
node_copy.groups,
node_copy.tiles,
S("@1 Stair", node_copy.description),
S("@1 Slab", node_copy.description),
node_copy.sounds
)
end
if minetest.get_modpath("mcl_stairs") and mcl_stairs.register_stair_and_slab_simple then
mcl_stairs.register_stair_and_slab_simple(
name,
mod ..":" .. name,
S("@1 Stair", node_copy.description),
S("@1 Slab", node_copy.description),
S("Double @1 Slab", node_copy.description)
)
end
end
df_dependencies.register_more_stairs = function(name, override_def)
local mod, node_copy = node_name_to_stair_properties(name, override_def)
if minetest.get_modpath("moreblocks") and stairsplus.register_all then
stairsplus:register_all(mod, name, mod..":"..name, node_copy)
end
end
df_dependencies.register_all_fences = function (name, override_def)
local mod, node_def = node_name_to_stair_properties(name, override_def)
override_def = override_def or {}
local material = override_def.material or mod..":"..name
local burntime = override_def.burntime
local texture = override_def.texture or node_def.tiles[1]
if minetest.get_modpath("default") then
if default.register_fence then
default.register_fence(material .. "_fence", {
description = S("@1 Fence", node_def.description),
texture = texture,
material = material,
groups = deep_copy(node_def.groups or {}), -- the default register_fence function modifies the groups table passed in, so send a copy instead to be on the safe side.
sounds = node_def.sounds
})
if burntime then
minetest.register_craft({
type = "fuel",
recipe = material .. "_fence",
burntime = burntime, -- ignoring two sticks
})
end
end
if default.register_fence_rail then
default.register_fence_rail(material .. "_fence_rail", {
description = S("@1 Fence Rail", node_def.description),
texture = texture,
material = material,
groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side.
sounds = node_def.sounds
})
if burntime then
minetest.register_craft({
type = "fuel",
recipe = material .. "_fence_rail",
burntime = burntime * 4/16,
})
end
end
if default.register_mesepost then
default.register_mesepost(material .. "_mese_light", {
description = S("@1 Mese Post Light", node_def.description),
texture = texture,
material = material,
groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side.
sounds = node_def.sounds
})
end
end
if minetest.get_modpath("doors") and doors.register_fencegate then
doors.register_fencegate(material .. "_fence_gate", {
description = S("@1 Fence Gate", node_def.description),
texture = texture,
material = material,
groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side.
sounds = node_def.sounds
})
if burntime then
minetest.register_craft({
type = "fuel",
recipe = material .. "_fence_gate_closed",
burntime = burntime * 2, -- ignoring four sticks
})
end
end
if minetest.get_modpath("mcl_fences") and mcl_fences.register_fence_and_fence_gate then
local groups = deep_copy(node_def.groups or {})
groups.fence_wood = 1
mcl_fences.register_fence_and_fence_gate(name .. "_fence",
S("@1 Fence", node_def.description),
S("@1 Fence Gate", node_def.description),
texture,
groups,
node_def._mcl_hardness or minetest.registered_nodes["mcl_core:wood"]._mcl_hardness,
node_def._mcl_blast_resistance or minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance,
{"group:fence_wood"}
)
end
end
df_dependencies.register_all_stairs_and_fences = function(name, override_def)
df_dependencies.register_stairs(name, override_def)
df_dependencies.register_more_stairs(name, override_def)
df_dependencies.register_all_fences(name, override_def)
end
df_dependencies.mods_required.tnt = true
df_dependencies.mods_required.mcl_explosions = true
if minetest.get_modpath("tnt") then
df_dependencies.tnt_boom = tnt.boom
elseif minetest.get_modpath("mcl_explosions") then
df_dependencies.tnt_boom = function(pos, def)
local strength = def.radius * 5
mcl_explosions.explode(pos, strength)
end
end
df_dependencies.mods_required.mcl_formspec = true
df_dependencies.get_itemslot_bg = function(X,Y,W,H) return "" end
df_dependencies.get_itemslot_bg_padded = function(X,Y,W,H) return "" end
if minetest.get_modpath("mcl_formspec") then
df_dependencies.get_itemslot_bg = mcl_formspec.get_itemslot_bg
df_dependencies.get_itemslot_bg_padded = function(x,y,w,h, padding)
local out = ""
for i = 0, w - 1, 1 do
for j = 0, h - 1, 1 do
out = out .. mcl_formspec.get_itemslot_bg(x+i+(i*padding), y+j+(j*padding), 1, 1)
end
end
return out
end
end