mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2025-03-30 09:30:41 +02:00
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
175 lines
6.4 KiB
Lua
175 lines
6.4 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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-----------------------------------------------------------------------------------------------
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-- Plants
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-- Grass
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minetest.register_node("df_primordial_items:fungal_grass_1", {
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description = S("Primordial Fungal Grass"),
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_doc_items_longdesc = df_primordial_items.doc.fungal_grass_desc,
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_doc_items_usagehelp = df_primordial_items.doc.fungal_grass_usage,
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tiles = {"dfcaverns_mush_grass_01.png"},
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inventory_image = "dfcaverns_mush_grass_01.png",
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wield_image = "dfcaverns_mush_grass_01.png",
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groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, primordial_fungal_plant = 1, light_sensitive_fungus = 11, plant=1, handy=1, swordy=1, hoey=1, destroy_by_lava_flow=1,dig_by_piston=1},
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paramtype = "light",
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drawtype = "plantlike",
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buildable_to = true,
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is_ground_content = false,
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walkable = false,
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floodable = true,
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sounds = df_dependencies.sound_leaves(),
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use_texture_alpha = "clip",
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sunlight_propagates = true,
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_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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})
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minetest.register_node("df_primordial_items:fungal_grass_2", {
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description = S("Primordial Fungal Grass"),
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_doc_items_longdesc = df_primordial_items.doc.fungal_grass_desc,
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_doc_items_usagehelp = df_primordial_items.doc.fungal_grass_usage,
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tiles = {"dfcaverns_mush_grass_02.png"},
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inventory_image = "dfcaverns_mush_grass_02.png",
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wield_image = "dfcaverns_mush_grass_02.png",
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groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, primordial_fungal_plant = 1, light_sensitive_fungus = 11, plant=1, handy=1, swordy=1, hoey=1, destroy_by_lava_flow=1,dig_by_piston=1},
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paramtype = "light",
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drawtype = "plantlike",
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buildable_to = true,
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is_ground_content = false,
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walkable = false,
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floodable = true,
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place_param2 = 3,
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sounds = df_dependencies.sound_leaves(),
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use_texture_alpha = "clip",
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sunlight_propagates = true,
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_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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})
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-- Glowing
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minetest.register_node("df_primordial_items:glow_orb", {
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description = S("Primordial Fungal Orb"),
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_doc_items_longdesc = df_primordial_items.doc.glow_orb_desc,
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_doc_items_usagehelp = df_primordial_items.doc.glow_orb_usage,
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tiles = {"dfcaverns_mush_orb.png"},
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inventory_image = "dfcaverns_mush_orb.png",
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wield_image = "dfcaverns_mush_orb.png",
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groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, primordial_fungal_plant = 1, light_sensitive_fungus = 13, plant=1, handy=1, swordy=1, hoey=1, destroy_by_lava_flow=1,dig_by_piston=1},
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paramtype = "light",
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drawtype = "plantlike",
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buildable_to = true,
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is_ground_content = false,
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walkable = false,
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floodable = true,
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light_source = 9,
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sounds = df_dependencies.sound_leaves(),
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use_texture_alpha = "clip",
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sunlight_propagates = true,
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_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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})
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minetest.register_node("df_primordial_items:glow_orb_stalks", {
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description = S("Primordial Fungal Orb"),
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_doc_items_longdesc = df_primordial_items.doc.glow_orb_desc,
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_doc_items_usagehelp = df_primordial_items.doc.glow_orb_usage,
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tiles = {"dfcaverns_mush_stalks.png"},
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inventory_image = "dfcaverns_mush_stalks.png",
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wield_image = "dfcaverns_mush_stalks.png",
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groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, primordial_fungal_plant = 1, light_sensitive_fungus = 13, plant=1, handy=1, swordy=1, hoey=1, destroy_by_lava_flow=1,dig_by_piston=1},
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paramtype = "light",
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drawtype = "plantlike",
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buildable_to = true,
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is_ground_content = false,
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walkable = false,
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floodable = true,
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light_source = 6,
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sounds = df_dependencies.sound_leaves(),
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use_texture_alpha = "clip",
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sunlight_propagates = true,
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_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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})
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minetest.register_node("df_primordial_items:glow_pods", {
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description = S("Primordial Fungal Pod"),
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_doc_items_longdesc = df_primordial_items.doc.glow_pod_desc,
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_doc_items_usagehelp = df_primordial_items.doc.glow_pod_usage,
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tiles = {"dfcaverns_mush_pods.png"},
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inventory_image = "dfcaverns_mush_pods.png",
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wield_image = "dfcaverns_mush_pods.png",
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groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, primordial_fungal_plant = 1, light_sensitive_fungus = 13, plant=1, handy=1, swordy=1, hoey=1, destroy_by_lava_flow=1,dig_by_piston=1},
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paramtype = "light",
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drawtype = "plantlike",
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drop = {
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max_items = 2,
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items = {
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{
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rarity = 3,
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items = {"df_primordial_items:primordial_fruit"},
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},
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{
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rarity = 3,
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items = {"df_primordial_items:primordial_fruit"},
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},
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},
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},
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buildable_to = true,
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is_ground_content = false,
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walkable = false,
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floodable = true,
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light_source = 6,
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sounds = df_dependencies.sound_leaves(),
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use_texture_alpha = "clip",
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sunlight_propagates = true,
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_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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})
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------------------------------------------------------------------------------------
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-- Dirt
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minetest.register_node("df_primordial_items:dirt_with_mycelium", {
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description = S("Dirt with Primordial Mycelium"),
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_doc_items_longdesc = df_primordial_items.doc.dirt_with_mycelium_desc,
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_doc_items_usagehelp = df_primordial_items.doc.dirt_with_mycelium_usage,
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tiles = {"dfcaverns_mush_soil.png"},
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groups = {crumbly = 3, soil = 1, light_sensitive_fungus = 13, handy=1,shovely=1, dirt=2, building_block=1, opaque=1},
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_dfcaverns_dead_node = df_dependencies.node_name_dirt,
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is_ground_content = false,
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paramtype = "light",
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drop = df_dependencies.node_name_dirt,
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sounds = df_dependencies.sound_dirt(),
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light_source = 3,
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.6,
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})
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minetest.register_abm{
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label = "df_primordial_items:dirt_with_mycelium_spread",
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nodenames = {df_dependencies.node_name_dirt},
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neighbors = {"df_primordial_items:dirt_with_mycelium"},
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interval = 60,
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chance = 50,
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catch_up = true,
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action = function(pos)
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minetest.swap_node(pos, {name="df_primordial_items:dirt_with_mycelium"})
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end,
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}
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if minetest.get_modpath("footprints") then
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local HARDPACK_PROBABILITY = minetest.settings:get("footprints_hardpack_probability") or 0.9 -- Chance walked dirt/grass is worn and compacted to footprints:trail.
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local HARDPACK_COUNT = minetest.settings:get("footprints_hardpack_count") or 10 -- Number of times the above chance needs to be passed for soil to compact.
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footprints.register_trample_node("df_primordial_items:dirt_with_mycelium", {
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trampled_node_def_override = {description = S("Dirt with Primordial Mycelium and Footprint"),},
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footprint_opacity = 196,
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hard_pack_node_name = "footprints:trail",
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hard_pack_probability = HARDPACK_PROBABILITY,
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hard_pack_count = HARDPACK_COUNT,
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})
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end
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