mirror of
https://github.com/FaceDeer/dfcaverns.git
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1934e172a1
This was extremely tedious. Completely untested, aside from simply running the game.
72 lines
3.0 KiB
Lua
72 lines
3.0 KiB
Lua
local S = df_mapitems.S
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minetest.register_node("df_mapitems:veinstone", {
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description = S("Veinstone"),
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_doc_items_longdesc = df_mapitems.doc.veinstone_desc,
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_doc_items_usagehelp = df_mapitems.doc.veinstone_usage,
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tiles = {df_dependencies.texture_stone .. "^dfcaverns_veins.png"},
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groups = {cracky = 3, stone = 1, lava_heatable = 1, pickaxey=1, building_block=1, material_stone=1},
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_magma_conduits_heats_to = df_dependencies.node_name_cobble,
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is_ground_content = false,
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light_source = 2,
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drop = "df_mapitems:veinstone",
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sounds = df_dependencies.sound_stone(),
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on_punch = function(pos, node, puncher, pointed_thing)
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minetest.node_punch(pos, node, puncher, pointed_thing)
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minetest.swap_node(pos, {name="df_mapitems:veinstone_pulse"})
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minetest.get_node_timer(pos):start(2)
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end,
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_mcl_blast_resistance = 10,
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_mcl_hardness = 3,
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})
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minetest.register_node("df_mapitems:veinstone_pulse", {
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description = S("Veinstone"),
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_doc_items_longdesc = df_mapitems.doc.veinstone_desc,
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_doc_items_usagehelp = df_mapitems.doc.veinstone_usage,
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tiles = {df_dependencies.texture_stone .. "^dfcaverns_veins.png"},
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groups = {cracky = 3, stone = 1, lava_heatable = 1, not_in_creative_inventory = 1, pickaxey=1, building_block=1, material_stone=1},
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_magma_conduits_heats_to = df_dependencies.node_name_cobble,
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is_ground_content = false,
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light_source = 8,
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drop = "df_mapitems:veinstone",
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sounds = df_dependencies.sound_stone(),
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on_timer = function(pos, elapsed)
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local positions, count = minetest.find_nodes_in_area(vector.add(pos,1), vector.subtract(pos,1), "df_mapitems:veinstone")
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if count["df_mapitems:veinstone"] == 0 then
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positions, count = minetest.find_nodes_in_area(vector.add(pos,2), vector.subtract(pos,2), "df_mapitems:veinstone")
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end
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if count["df_mapitems:veinstone"] == 0 then
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positions = {[1] = minetest.find_node_near(pos, 3, "df_mapitems:veinstone")}
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end
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if positions[1] == nil then
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positions = {[1] = minetest.find_node_near(pos, 4, "df_mapitems:veinstone")}
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end
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for _, neighbor_pos in pairs(positions) do
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minetest.swap_node(neighbor_pos, {name="df_mapitems:veinstone_pulse"})
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minetest.get_node_timer(neighbor_pos):start(2)
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end
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minetest.swap_node(pos, {name="df_mapitems:veinstone_refractory"})
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minetest.get_node_timer(pos):start(12)
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end,
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_mcl_blast_resistance = 10,
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_mcl_hardness = 3,
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})
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minetest.register_node("df_mapitems:veinstone_refractory", {
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description = S("Veinstone"),
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_doc_items_longdesc = df_mapitems.doc.veinstone_desc,
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_doc_items_usagehelp = df_mapitems.doc.veinstone_usage,
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tiles = {df_dependencies.texture_stone .. "^dfcaverns_veins.png"},
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groups = {cracky = 3, stone = 1, lava_heatable = 1, not_in_creative_inventory = 1, pickaxey=1, building_block=1, material_stone=1},
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_magma_conduits_heats_to = df_dependencies.node_name_cobble,
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is_ground_content = false,
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light_source = 1,
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drop = "df_mapitems:veinstone",
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sounds = df_dependencies.sound_stone(),
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on_timer = function(pos, elapsed)
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minetest.swap_node(pos, {name="df_mapitems:veinstone"})
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end,
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_mcl_blast_resistance = 10,
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_mcl_hardness = 3,
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}) |