mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-05 10:00:40 +01:00
882395ef75
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations. * updated Subterrane's API to allow for more patterned placement of things * added "warrens" * clean separation of flooded and non-flooded caverns * rearranged biomes to make cavern layers more distinct * added oil layer * added underworld layer
400 lines
13 KiB
Lua
400 lines
13 KiB
Lua
--------------------------------------------------
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-- Tunnel tube
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-- Magenta
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-- curving trunk
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-- Max trunk height 8
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-- depth 2-3
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-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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minetest.register_node("df_trees:tunnel_tube", {
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description = S("Tunnel Tube"),
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_doc_items_longdesc = df_trees.doc.tunnel_tube_desc,
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_doc_items_usagehelp = df_trees.doc.tunnel_tube_usage,
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tiles = {"dfcaverns_tunnel_tube.png"},
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paramtype2 = "facedir",
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drawtype = "nodebox",
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paramtype = "light",
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groups = {choppy = 3, tree = 1, oddly_breakable_by_hand=1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node,
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node_box = {
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type = "fixed",
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fixed = {
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{-8/16,-8/16,-8/16,-4/16,8/16,8/16},
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{4/16,-8/16,-8/16,8/16,8/16,8/16},
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{-4/16,-8/16,-8/16,4/16,8/16,-4/16},
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{-4/16,-8/16,8/16,4/16,8/16,4/16},
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},
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},
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})
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minetest.register_node("df_trees:tunnel_tube_slant_bottom", {
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description = S("Tunnel Tube"),
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_doc_items_longdesc = df_trees.doc.tunnel_tube_desc,
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_doc_items_usagehelp = df_trees.doc.tunnel_tube_usage,
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tiles = {"dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png"},
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paramtype2 = "facedir",
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drawtype = "mesh",
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mesh = "tunnel_tube_slant.obj",
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paramtype = "light",
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drop = "df_trees:tunnel_tube",
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groups = {choppy = 3, tree = 1, oddly_breakable_by_hand=1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node,
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.625, 0.5, 0.0, 0.375},
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{-0.5, 0.0, -0.875, 0.5, 0.5, 0.125},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.625, 0.5, 0.0, 0.375},
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{-0.5, 0.0, -0.875, 0.5, 0.5, 0.125},
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},
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},
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})
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minetest.register_node("df_trees:tunnel_tube_slant_top", {
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description = S("Tunnel Tube"),
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_doc_items_longdesc = df_trees.doc.tunnel_tube_desc,
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_doc_items_usagehelp = df_trees.doc.tunnel_tube_usage,
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tiles = {"dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png"},
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paramtype2 = "facedir",
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drawtype = "mesh",
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mesh = "tunnel_tube_slant_2.obj",
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paramtype = "light",
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drop = "df_trees:tunnel_tube",
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groups = {choppy = 3, tree = 1, oddly_breakable_by_hand=1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node,
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.125, 0.5, 0.0, 0.875},
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{-0.5, 0.0, -0.375, 0.5, 0.5, 0.625},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.125, 0.5, 0.0, 0.875},
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{-0.5, 0.0, -0.375, 0.5, 0.5, 0.625},
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},
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},
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})
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minetest.register_node("df_trees:tunnel_tube_slant_full", {
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description = S("Tunnel Tube"),
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_doc_items_longdesc = df_trees.doc.tunnel_tube_desc,
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_doc_items_usagehelp = df_trees.doc.tunnel_tube_usage,
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tiles = {"dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png"},
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paramtype2 = "facedir",
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drawtype = "mesh",
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mesh = "tunnel_tube_slant_full.obj",
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paramtype = "light",
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drop = "df_trees:tunnel_tube",
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groups = {choppy = 3, tree = 1, oddly_breakable_by_hand=1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node,
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.75, 0.5, 0, 0.25},
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{-0.5, 0, -1.25, 0.5, 0.5, -0.25},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.75, 0.5, 0, 0.25},
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{-0.5, 0, -1.25, 0.5, 0.5, -0.25},
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},
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},
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})
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--Wood
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minetest.register_craft({
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output = 'df_trees:tunnel_tube_wood 4',
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recipe = {
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{'df_trees:tunnel_tube'},
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}
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})
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minetest.register_node("df_trees:tunnel_tube_wood", {
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description = S("Tunnel Tube Plies"),
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_doc_items_longdesc = df_trees.doc.tunnel_tube_desc,
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_doc_items_usagehelp = df_trees.doc.tunnel_tube_usage,
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paramtype2 = "facedir",
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place_param2 = 0,
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tiles = {"dfcaverns_tunnel_tube_wood_top.png", "dfcaverns_tunnel_tube_wood_top.png", "dfcaverns_tunnel_tube_wood_side.png"},
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
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sounds = default.node_sound_wood_defaults(),
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})
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df_trees.register_all_stairs("tunnel_tube_wood")
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minetest.register_craft({
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type = "fuel",
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recipe = "df_trees:tunnel_tube_wood",
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burntime = 9,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "df_trees:tunnel_tube",
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burntime = 36,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "df_trees:tunnel_tube_sapling",
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burntime = 3,
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})
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-- TNT
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-----------------------------------------------------------------------------------------------------------
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if df_trees.config.enable_tnt then
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local tnt_radius = tonumber(minetest.settings:get("tnt_radius") or 3) * 2/3
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local tnt_def = {radius = tnt_radius, damage_radius = tnt_radius * 2}
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minetest.register_node("df_trees:tunnel_tube_fruiting_body", {
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description = S("Tunnel Tube Fruiting Body"),
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_doc_items_longdesc = df_trees.doc.tunnel_tube_desc,
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_doc_items_usagehelp = df_trees.doc.tunnel_tube_usage,
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tiles = {"dfcaverns_tunnel_tube.png^[multiply:#b09090"},
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paramtype2 = "facedir",
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groups = {choppy = 3, oddly_breakable_by_hand=1, flammable = 2, tnt = 1,},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node,
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drop = {
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max_items = 3,
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items = {
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{
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items = {'df_trees:tunnel_tube_sapling'},
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rarity = 2,
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},
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{
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items = {'df_trees:tunnel_tube_sapling', 'tnt:gunpowder'},
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rarity = 2,
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},
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{
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items = {'df_trees:tunnel_tube_sapling', 'tnt:gunpowder 2'},
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rarity = 2,
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},
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},
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},
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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minetest.swap_node(pos, {name = "df_trees:tunnel_tube_fruiting_body_burning"})
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minetest.registered_nodes["df_trees:tunnel_tube_fruiting_body_burning"].on_construct(pos)
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minetest.log("action", puncher:get_player_name() .. " ignites " .. node.name .. " at " .. minetest.pos_to_string(pos))
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end
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end,
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on_blast = function(pos, intensity)
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minetest.after(0.1, function()
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tnt.boom(pos, tnt_def)
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end)
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end,
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mesecons = {effector =
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{action_on =
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function(pos)
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tnt.boom(pos, tnt_def)
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end
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}
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},
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on_burn = function(pos)
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minetest.swap_node(pos, {name = "df_trees:tunnel_tube_fruiting_body_burning"})
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minetest.registered_nodes["df_trees:tunnel_tube_fruiting_body_burning"].on_construct(pos)
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end,
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on_ignite = function(pos, igniter)
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minetest.swap_node(pos, {name = "df_trees:tunnel_tube_fruiting_body_burning"})
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minetest.registered_nodes["df_trees:tunnel_tube_fruiting_body_burning"].on_construct(pos)
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end,
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})
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minetest.register_node("df_trees:tunnel_tube_fruiting_body_burning", {
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description = S("Tunnel Tube Fruiting Body"),
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_doc_items_longdesc = df_trees.doc.tunnel_tube_desc,
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_doc_items_usagehelp = df_trees.doc.tunnel_tube_usage,
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tiles = {"dfcaverns_tunnel_tube.png^[multiply:#b09090"},
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groups = {not_in_creative_inventory = 1,},
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light_source = 5,
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drop = "",
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sounds = default.node_sound_wood_defaults(),
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on_timer = function(pos, elapsed)
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tnt.boom(pos, tnt_def)
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end,
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-- unaffected by explosions
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on_blast = function() end,
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on_construct = function(pos)
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minetest.sound_play("tnt_ignite", {pos = pos})
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minetest.get_node_timer(pos):start(4)
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end,
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})
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else
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minetest.register_node("df_trees:tunnel_tube_fruiting_body", {
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description = S("Tunnel Tube Fruiting Body"),
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_doc_items_longdesc = df_trees.doc.tunnel_tube_desc,
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_doc_items_usagehelp = df_trees.doc.tunnel_tube_usage,
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tiles = {"dfcaverns_tunnel_tube.png^[multiply:#b09090"},
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paramtype2 = "facedir",
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groups = {choppy = 3, oddly_breakable_by_hand=1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node,
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drop = {
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max_items = 3,
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items = {
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{
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items = {'df_trees:tunnel_tube_sapling'},
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rarity = 2,
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},
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{
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items = {'df_trees:tunnel_tube_sapling'},
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rarity = 2,
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},
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{
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items = {'df_trees:tunnel_tube_sapling'},
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rarity = 2,
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},
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},
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},
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})
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end
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-----------------------------------------------------------------------------------------------------------
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minetest.register_node("df_trees:tunnel_tube_sapling", {
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description = S("Tunnel Tube Spawn"),
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_doc_items_longdesc = df_trees.doc.tunnel_tube_desc,
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_doc_items_usagehelp = df_trees.doc.tunnel_tube_usage,
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"dfcaverns_tunnel_tube_sapling.png"},
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inventory_image = "dfcaverns_tunnel_tube_sapling.png",
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wield_image = "dfcaverns_tunnel_tube_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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floodable = true,
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1, light_sensitive_fungus = 11},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(
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df_trees.config.tunnel_tube_delay_multiplier*df_trees.config.tree_min_growth_delay,
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df_trees.config.tunnel_tube_delay_multiplier*df_trees.config.tree_max_growth_delay))
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end,
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on_timer = function(pos)
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minetest.set_node(pos, {name="air"})
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df_trees.spawn_tunnel_tube(pos)
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end,
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})
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local tunnel_tube_directions = {
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[0] = {x=0,y=0,z=-1},
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[1] = {x=-1,y=0,z=0},
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[2] = {x=0,y=0,z=1},
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[3] = {x=1,y=0,z=0},
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}
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local tunnel_tube_displacement =
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{
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[4] = 1,
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[5] = 1,
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[6] = 2,
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[7] = 2,
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[8] = 3,
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[9] = 3,
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}
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df_trees.spawn_tunnel_tube = function(pos)
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local direction = math.random(1,4)-1 -- serves as both the facedir and the lookup in the direction table
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local height = math.random(4,9)
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local top_pos = vector.add(pos, vector.multiply(tunnel_tube_directions[direction], tunnel_tube_displacement[height]))
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top_pos.y = pos.y + height - 1
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(pos, top_pos)
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local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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local param2_data = vm:get_param2_data()
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df_trees.spawn_tunnel_tube_vm(area:indexp(pos), area, data, param2_data, height, direction)
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vm:set_data(data)
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vm:set_param2_data(param2_data)
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vm:write_to_map()
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vm:update_map()
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end
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local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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local c_tunnel_tube = minetest.get_content_id("df_trees:tunnel_tube")
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local c_tunnel_tube_bottom = minetest.get_content_id("df_trees:tunnel_tube_slant_bottom")
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local c_tunnel_tube_top = minetest.get_content_id("df_trees:tunnel_tube_slant_top")
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local c_tunnel_tube_full = minetest.get_content_id("df_trees:tunnel_tube_slant_full")
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local c_tunnel_tube_fruiting_body = minetest.get_content_id("df_trees:tunnel_tube_fruiting_body")
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-- was simplest to just hardcode these patterns for each height from 4 to 9
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-- pattern is displacement, node
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local tunnel_tube_patterns =
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{
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[4] = {{0, c_tunnel_tube}, {0, c_tunnel_tube_bottom}, {1, c_tunnel_tube_top}, {1, c_tunnel_tube_fruiting_body}},
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[5] = {{0, c_tunnel_tube}, {0, c_tunnel_tube}, {0, c_tunnel_tube_bottom}, {1, c_tunnel_tube_top}, {1, c_tunnel_tube_fruiting_body}},
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[6] = {{0, c_tunnel_tube}, {0, c_tunnel_tube}, {0, c_tunnel_tube_bottom}, {1, c_tunnel_tube_top}, {1, c_tunnel_tube_full}, {2, c_tunnel_tube_fruiting_body}},
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[7] = {{0, c_tunnel_tube}, {0, c_tunnel_tube}, {0, c_tunnel_tube}, {0, c_tunnel_tube_bottom}, {1, c_tunnel_tube_top}, {1, c_tunnel_tube_full}, {2, c_tunnel_tube_fruiting_body}},
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[8] = {{0, c_tunnel_tube}, {0, c_tunnel_tube}, {0, c_tunnel_tube}, {0, c_tunnel_tube_bottom}, {1, c_tunnel_tube_top}, {1, c_tunnel_tube_full}, {2, c_tunnel_tube_full}, {3, c_tunnel_tube_fruiting_body}},
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[9] = {{0, c_tunnel_tube}, {0, c_tunnel_tube}, {0, c_tunnel_tube}, {0, c_tunnel_tube}, {0, c_tunnel_tube_bottom}, {1, c_tunnel_tube_top}, {1, c_tunnel_tube_full}, {2, c_tunnel_tube_full}, {3, c_tunnel_tube_fruiting_body}},
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}
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df_trees.spawn_tunnel_tube_vm = function(vi, area, data, param2_data, height, direction)
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if height == nil then height = math.random(4,9) end
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if direction == nil then direction = math.random(1,4)-1 end
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local increment
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if direction == 0 then
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increment = -area.zstride
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elseif direction == 1 then
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increment = -1
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elseif direction == 2 then
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increment = area.zstride
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elseif direction == 3 then
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increment = 1
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else
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return
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end
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local previous_vi = vi
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local pattern = tunnel_tube_patterns[height]
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for i, nodepattern in ipairs(pattern) do
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local current_vi = vi + nodepattern[1] * increment
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if data[current_vi] == c_air or data[current_vi] == c_ignore then
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previous_vi = current_vi
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data[current_vi] = nodepattern[2]
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param2_data[current_vi] = direction
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else
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data[previous_vi] = c_tunnel_tube_fruiting_body
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param2_data[previous_vi] = direction
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break
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end
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vi = vi + area.ystride
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end
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end
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