mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-16 15:40:26 +01:00
0a0c97b74e
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
350 lines
17 KiB
Lua
350 lines
17 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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local nethercap_name = df_dependencies.nethercap_name
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local lava_node = df_dependencies.node_name_lava_source
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local node_types = {}
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node_types.fungiwood = {"df_trees:fungiwood", "df_trees:fungiwood_shelf"}
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node_types.towercap = {"df_trees:tower_cap_stem", "df_trees:tower_cap_gills", "df_trees:tower_cap"}
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node_types.goblincap = {"df_trees:goblin_cap_stem", "df_trees:goblin_cap", "df_trees:goblin_cap_gills"}
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node_types.sporetree = {"df_trees:spore_tree", "df_trees:spore_tree_hyphae", "df_trees:spore_tree_fruiting_body"}
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node_types.tunneltube = {"df_trees:tunnel_tube", "df_trees:tunnel_tube_slant_bottom", "df_trees:tunnel_tube_slant_top", "df_trees:tunnel_tube_slant_full", "df_trees:tunnel_tube_fruiting_body"}
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node_types.nethercap = {"df_mapitems:icicle_1", "df_mapitems:icicle_2", "df_mapitems:icicle_3", "df_mapitems:icicle_4", "ice_sprites:ice_sprite", "ice_sprites:hidden_ice_sprite", "df_trees:nether_cap", "df_trees:nether_cap_gills", "df_trees:nether_cap_stem"}
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node_types.bloodthorn = {"df_trees:blood_thorn", "df_trees:blood_thorn_spike"}
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node_types.blackcap = {"df_trees:black_cap", "df_trees:black_cap_stem", "df_trees:black_cap_gills", "df_trees:torchspine_1", "df_trees:torchspine_1_lit", "df_trees:torchspine_2", "df_trees:torchspine_3", "df_trees:torchspine_4"}
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node_types.primordial_jungle = {"df_primordial_items:giant_fern_leaves", "df_primordial_items:giant_fern_tree", "df_primordial_items:giant_fern_tree_slant_bottom", "df_primordial_items:giant_fern_tree_slant_full", "df_primordial_items:giant_fern_tree_slant_top", "df_primordial_items:jungle_leaves", "df_primordial_items:jungle_leaves_glowing", "df_primordial_items:jungle_mushroom_cap_1", "df_primordial_items:jungle_mushroom_cap_2", "df_primordial_items:jungle_mushroom_trunk", "df_primordial_items:jungle_tree", "df_primordial_items:jungle_tree_glowing", "df_primordial_items:jungle_tree_mossy", "df_primordial_items:packed_roots", "df_primordial_items:plant_matter", }
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node_types.primordial_fungus = {"df_primordial_items:giant_hypha_root", "df_primordial_items:giant_hypha", "df_primordial_items:mushroom_cap", "df_primordial_items:mushroom_gills", "df_primordial_items:mushroom_gills_glowing", "df_primordial_items:mushroom_trunk", "df_primordial_items:glownode", "df_primordial_items:glownode_stalk",}
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node_types.other = {"oil:oil_source", "df_underworld_items:slade", lava_node, "df_underworld_items:glow_amethyst"}
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node_types.sunless_sea = {"df_mapitems:castle_coral", "df_mapitems:cave_coral_1", "df_mapitems:cave_coral_2", "df_mapitems:cave_coral_3", "df_mapitems:snareweed"}
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local all_nodes = {}
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for _, nodes in pairs(node_types) do
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for _, node in pairs(nodes) do
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table.insert(all_nodes, node)
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end
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end
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local radius = 6
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local get_player_data = function(player)
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-- get head level node at player position
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local pos = player:get_pos()
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if not pos then return end
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-- get all set nodes around player
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local ps, cn = minetest.find_nodes_in_area(
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{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
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{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, all_nodes)
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return {
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pos = pos,
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biome = df_caverns.get_biome(pos) or "",
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totals = cn
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}
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end
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local check_nodes = function(nodes, totals)
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for _, node in pairs(nodes) do
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if (totals[node] or 0) > 1 then
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return true
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end
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end
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return false
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end
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer < 10 then return end
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timer = 0
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local player_name
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local player_awards
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local unlocked
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local player_data
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local biome
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local totals
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-- loop through players
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for _, player in pairs(minetest.get_connected_players()) do
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player_name = player:get_player_name()
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player_awards = awards.player(player_name)
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unlocked = player_awards.unlocked or {}
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if unlocked["dfcaverns_visit_all_caverns"] ~= "dfcaverns_visit_all_caverns" or
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unlocked["dfcaverns_visit_glowing_pit"] ~= "dfcaverns_visit_glowing_pit" then
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player_data = get_player_data(player)
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biome = player_data.biome
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totals = player_data.totals
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if biome == "towercap" and check_nodes(node_types.towercap, totals) then
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awards.unlock(player_name, "dfcaverns_visit_tower_cap")
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elseif biome == "fungiwood" and check_nodes(node_types.fungiwood, totals) then
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awards.unlock(player_name, "dfcaverns_visit_fungiwood")
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elseif biome == "goblincap" and check_nodes(node_types.goblincap, totals) then
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awards.unlock(player_name, "dfcaverns_visit_goblin_cap")
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elseif biome == "sporetree" and check_nodes(node_types.sporetree, totals) then
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awards.unlock(player_name, "dfcaverns_visit_spore_tree")
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elseif biome == "tunneltube" and check_nodes(node_types.tunneltube, totals) then
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awards.unlock(player_name, "dfcaverns_visit_tunnel_tube")
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elseif biome == "nethercap" and check_nodes(node_types.nethercap, totals) then
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awards.unlock(player_name, "dfcaverns_visit_nethercap")
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elseif biome == "bloodthorn" and check_nodes(node_types.bloodthorn, totals) then
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awards.unlock(player_name, "dfcaverns_visit_blood_thorn")
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elseif biome == "blackcap" and check_nodes(node_types.blackcap, totals) then
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awards.unlock(player_name, "dfcaverns_visit_black_cap")
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elseif
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(biome == "fungispore" and (
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check_nodes(node_types.fungiwood, totals) or
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check_nodes(node_types.sporetree, totals)))
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or
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(biome == "towergoblin" and (
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check_nodes(node_types.towercap, totals) or
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check_nodes(node_types.goblincap, totals)))
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or
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check_nodes(node_types.sunless_sea, totals)
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then
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awards.unlock(player_name, "dfcaverns_visit_sunless_sea")
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elseif biome == "oil_sea" and (totals["oil:oil_source"] or 0) > 1 then
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awards.unlock(player_name, "dfcaverns_visit_oil_sea")
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elseif biome == "underworld" then
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if (totals["df_underworld_items:slade"] or 0) > 1 then
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awards.unlock(player_name, "dfcaverns_visit_underworld")
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end
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if (totals["df_underworld_items:glow_amethyst"] or 0) > 1 and
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unlocked["dfcaverns_visit_glowing_pit"] ~= "dfcaverns_visit_glowing_pit" then
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local player_pos = player:get_pos()
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local pit = df_caverns.get_nearest_glowing_pit(player_pos)
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pit.location.y = player_pos.y
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if vector.distance(player_pos, pit.location) <= pit.radius+10 then
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awards.unlock(player_name, "dfcaverns_visit_glowing_pit")
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end
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end
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elseif biome == "lava_sea" and (totals[lava_node] or 0) > 1 then
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awards.unlock(player_name, "dfcaverns_visit_lava_sea")
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elseif biome == "primordial fungus" and check_nodes(node_types.primordial_fungus, totals) then
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awards.unlock(player_name, "dfcaverns_visit_primordial_fungal")
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elseif biome == "primordial jungle" and check_nodes(node_types.primordial_jungle, totals) then
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awards.unlock(player_name, "dfcaverns_visit_primordial_jungle")
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end
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end
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if unlocked["dfcaverns_visit_chasm"] ~= "dfcaverns_visit_chasm" and chasms.is_in_chasm(player:get_pos()) then
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awards.unlock(player_name, "dfcaverns_visit_chasm")
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end
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if unlocked["dfcaverns_visit_pit"] ~= "dfcaverns_visit_pit" then
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local pos = player:get_pos()
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local pos_y = pos.y
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if pos_y < -30 then -- ignore pits when near the surface
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local nearest_pit = pit_caves.get_nearest_pit(pos)
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nearest_pit.location.y = pos_y -- for the distance check
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if pos_y >= nearest_pit.depth and pos_y <= nearest_pit.top and vector.distance(pos, nearest_pit.location) <= 20 then
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awards.unlock(player_name, "dfcaverns_visit_pit")
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end
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end
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end
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end
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end)
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-- travelogue
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--biomes
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local cavern_background = "dfcaverns_awards_cavern_backgroundx32.png^dfcaverns_awards_cavern_background_stalactitex32.png^dfcaverns_awards_cavern_background_platformx32.png"
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awards.register_achievement("dfcaverns_visit_tower_cap", {
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title = S("Discover Tower Caps"),
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description = S("Discover a cavern where Tower Caps grow in the wild."),
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icon =cavern_background.."^dfcaverns_awards_cavern_towercapx32.png^dfcaverns_awards_foregroundx32.png",
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_dfcaverns_achievements = {"dfcaverns_visit_all_upper_biomes", "dfcaverns_visit_all_caverns"},
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difficulty = 1,
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})
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awards.register_achievement("dfcaverns_visit_fungiwood", {
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title = S("Discover Fungiwood"),
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description = S("Discover a cavern where Fungiwoods grow in the wild."),
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icon =cavern_background.."^dfcaverns_awards_cavern_fungiwoodx32.png^dfcaverns_awards_foregroundx32.png",
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_dfcaverns_achievements = {"dfcaverns_visit_all_upper_biomes", "dfcaverns_visit_all_caverns"},
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difficulty = 1,
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})
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awards.register_achievement("dfcaverns_visit_goblin_cap", {
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title = S("Discover Goblin Caps"),
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description = S("Discover a cavern where Goblin Caps grow in the wild."),
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icon =cavern_background.."^dfcaverns_awards_cavern_goblincapx32.png^dfcaverns_awards_foregroundx32.png",
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_dfcaverns_achievements = {"dfcaverns_visit_all_upper_biomes", "dfcaverns_visit_all_caverns"},
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difficulty = 1,
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})
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awards.register_achievement("dfcaverns_visit_spore_tree", {
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title = S("Discover Spore Trees"),
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description = S("Discover a cavern where Spore Trees grow in the wild."),
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icon =cavern_background.."^dfcaverns_awards_cavern_sporetreesx32.png^dfcaverns_awards_foregroundx32.png",
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_dfcaverns_achievements = {"dfcaverns_visit_all_upper_biomes", "dfcaverns_visit_all_caverns"},
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difficulty = 1,
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})
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awards.register_achievement("dfcaverns_visit_tunnel_tube", {
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title = S("Discover Tunnel Tubes"),
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description = S("Discover a cavern where Tunnel Tubes grow in the wild."),
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icon =cavern_background.."^dfcaverns_awards_cavern_tunneltubex32.png^dfcaverns_awards_foregroundx32.png",
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_dfcaverns_achievements = {"dfcaverns_visit_all_upper_biomes", "dfcaverns_visit_all_caverns"},
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difficulty = 1,
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})
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awards.register_achievement("dfcaverns_visit_nethercap", {
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title = S("Discover @1s", nethercap_name),
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description = S("Discover a cavern where @1s grow in the wild.", nethercap_name),
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icon =cavern_background.."^dfcaverns_awards_cavern_nethercapx32.png^dfcaverns_awards_foregroundx32.png",
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_dfcaverns_achievements = {"dfcaverns_visit_all_upper_biomes", "dfcaverns_visit_all_caverns"},
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difficulty = 1,
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})
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awards.register_achievement("dfcaverns_visit_blood_thorn", {
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title = S("Discover Bloodthorns"),
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description = S("Discover a cavern where Bloodthorns grow in the wild."),
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icon =cavern_background.."^dfcaverns_awards_cavern_bloodthornx32.png^dfcaverns_awards_foregroundx32.png",
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_dfcaverns_achievements = {"dfcaverns_visit_all_upper_biomes", "dfcaverns_visit_all_caverns"},
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difficulty = 1,
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})
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awards.register_achievement("dfcaverns_visit_black_cap", {
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title = S("Discover Black Caps"),
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description = S("Discover a cavern where Black Caps grow in the wild."),
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icon =cavern_background.."^dfcaverns_awards_cavern_blackcapx32.png^dfcaverns_awards_foregroundx32.png",
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_dfcaverns_achievements = {"dfcaverns_visit_all_upper_biomes", "dfcaverns_visit_all_caverns"},
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difficulty = 1,
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})
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awards.register_achievement("dfcaverns_visit_sunless_sea", {
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title = S("Discover the Sunless Sea"),
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description = S("Discover the giant caverns to which all water from the surface ultimately drain."),
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icon =cavern_background.."^dfcaverns_awards_cavern_seax32.png^dfcaverns_awards_cavern_towercapx32.png^dfcaverns_awards_cavern_fungiwoodx32.png^dfcaverns_awards_cavern_goblincapx32.png^dfcaverns_awards_cavern_sporetreesx32.png^dfcaverns_awards_foregroundx32.png",
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_dfcaverns_achievements = {"dfcaverns_visit_all_upper_biomes", "dfcaverns_visit_all_caverns"},
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difficulty = 1,
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})
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awards.register_achievement("dfcaverns_visit_oil_sea", {
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title = S("Discover the Oil Sea"),
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description = S("Discover a cavern containing oil deep underground."),
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icon =cavern_background.."^dfcaverns_awards_cavern_oilx32.png^dfcaverns_awards_foregroundx32.png",
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_dfcaverns_achievements = {"dfcaverns_visit_all_middle_biomes", "dfcaverns_visit_all_caverns"},
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difficulty = 2,
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})
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awards.register_achievement("dfcaverns_visit_lava_sea", {
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title = S("Discover the Magma Sea"),
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description = S("Discover the sea of magma that volcanoes draw from."),
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icon = cavern_background.."^dfcaverns_awards_cavern_lavax32.png^dfcaverns_awards_foregroundx32.png",
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_dfcaverns_achievements = {"dfcaverns_visit_all_middle_biomes", "dfcaverns_visit_all_caverns"},
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difficulty = 2,
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})
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awards.register_achievement("dfcaverns_visit_underworld", {
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title = S("Discover the Underworld"),
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description = S("Discover the ancient caverns at the foundations of the world."),
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icon ="dfcaverns_awards_cavern_underworldx32.png^dfcaverns_awards_foregroundx32.png",
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_dfcaverns_achievements = {"dfcaverns_visit_all_middle_biomes", "dfcaverns_visit_all_caverns"},
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difficulty = 2,
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})
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awards.register_achievement("dfcaverns_visit_primordial_jungle", {
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title = S("Discover the Primordial Jungle"),
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description = S("Discover the lost jungles below the foundations of the world."),
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icon = "dfcaverns_awards_cavern_backgroundx32.png^(dfcaverns_awards_cavern_background_stalactitex32.png^[multiply:#127a0b)^dfcaverns_awards_cavern_background_platformx32.png^dfcaverns_awards_cavern_junglex32.png^dfcaverns_awards_foregroundx32.png",
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secret = true,
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_dfcaverns_achievements = {"dfcaverns_visit_all_primordial_biomes", "dfcaverns_visit_all_caverns"},
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difficulty = 3,
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})
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awards.register_achievement("dfcaverns_visit_primordial_fungal", {
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title = S("Discover the Primordial Fungus"),
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description = S("Discover the fungus-ridden caverns below the foundations of the world."),
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icon = cavern_background .. "^dfcaverns_awards_cavern_fungalx32.png^dfcaverns_awards_cavern_primordial_mushx32.png^dfcaverns_awards_foregroundx32.png",
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secret = true,
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_dfcaverns_achievements = {"dfcaverns_visit_all_primordial_biomes", "dfcaverns_visit_all_caverns"},
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difficulty = 3,
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})
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local stone_background = "([combine:32x32:0,0=" .. df_dependencies.texture_cobble .. ":0,16=" .. df_dependencies.texture_cobble
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.. ":16,0=" .. df_dependencies.texture_cobble .. ":16,16=" .. df_dependencies.texture_cobble .. ")"
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awards.register_achievement("dfcaverns_visit_chasm", {
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title = S("Discover a Deep Chasm"),
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description = S("Discover a gigantic underground natural chasm."),
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icon = stone_background .. "^dfcaverns_awards_cavern_chasmx32.png^dfcaverns_awards_foregroundx32.png",
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_dfcaverns_achievements = {"dfcaverns_visit_all_caverns"},
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difficulty = 1,
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})
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awards.register_achievement("dfcaverns_visit_pit", {
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title = S("Discover a Deep Sinkhole"),
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description = S("Discover a deep natural sinkhole."),
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icon = stone_background .. "^dfcaverns_awards_cavern_pitx32.png^dfcaverns_awards_foregroundx32.png",
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_dfcaverns_achievements = {"dfcaverns_visit_all_caverns"},
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difficulty = 1,
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})
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awards.register_achievement("dfcaverns_visit_all_upper_biomes", {
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title = S("Discover All Fungal Cavern Types"),
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description = S("Discover examples of all of the fungal cavern biomes."),
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icon = "dfcaverns_awards_backgroundx32.png^"..df_dependencies.texture_mapping_kit.."^dfcaverns_awards_foregroundx32.png",
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difficulty = 1 / df_achievements.get_child_achievement_count("dfcaverns_visit_all_upper_biomes"),
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trigger = {
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type="dfcaverns_achievements",
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achievement_name="dfcaverns_visit_all_upper_biomes",
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target=df_achievements.get_child_achievement_count("dfcaverns_visit_all_upper_biomes"),
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},
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})
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awards.register_achievement("dfcaverns_visit_all_middle_biomes", {
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title = S("Discover All Overworld Cavern Types"),
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description = S("Discover all of the major types of cavern environments between the Sunless Sea and the foundations of the world."),
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icon = "dfcaverns_awards_backgroundx32.png^"..df_dependencies.texture_mapping_kit.."^dfcaverns_awards_foregroundx32.png",
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difficulty = 2 / df_achievements.get_child_achievement_count("dfcaverns_visit_all_middle_biomes"),
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trigger = {
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type="dfcaverns_achievements",
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achievement_name="dfcaverns_visit_all_middle_biomes",
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target=df_achievements.get_child_achievement_count("dfcaverns_visit_all_middle_biomes"),
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},
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})
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awards.register_achievement("dfcaverns_visit_all_primordial_biomes", {
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title = S("Discover all Primordial Cavern Types"),
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description = S("Discover all of the major types of cavern below the foundations of the world."),
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icon = "dfcaverns_awards_backgroundx32.png^"..df_dependencies.texture_mapping_kit.."^dfcaverns_awards_foregroundx32.png",
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difficulty = 3 / df_achievements.get_child_achievement_count("dfcaverns_visit_all_primordial_biomes"),
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secret = true,
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trigger = {
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type="dfcaverns_achievements",
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achievement_name="dfcaverns_visit_all_primordial_biomes",
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target=df_achievements.get_child_achievement_count("dfcaverns_visit_all_primordial_biomes"),
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},
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})
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awards.register_achievement("dfcaverns_visit_all_caverns", {
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title = S("Discover All Underground Cavern Types"),
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description = S("Discover all major kinds of giant cavern environment."),
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icon = "dfcaverns_awards_backgroundx32.png^"..df_dependencies.texture_mapping_kit.."^dfcaverns_awards_foregroundx32.png",
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difficulty = 4 / df_achievements.get_child_achievement_count("dfcaverns_visit_all_caverns"),
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trigger = {
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type="dfcaverns_achievements",
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achievement_name="dfcaverns_visit_all_caverns",
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target=df_achievements.get_child_achievement_count("dfcaverns_visit_all_caverns"),
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},
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})
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-- other places
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awards.register_achievement("dfcaverns_visit_glowing_pit", {
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title = S("Discover a Glowing Pit"),
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description = S("Discover a glowing pit in the slade foundations of the world."),
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icon ="dfcaverns_pit_plasma_static.png^dfcaverns_awards_foregroundx32.png",
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difficulty = 2,
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secret = true,
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})
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