dfcaverns/df_farming/sweet_pod.lua
FaceDeer 98fb313eb1
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.

* update mapgen_helper

* import ClockGen's giant mushroom schematics, make them and giant ferns growable

* add giant jungle mushroom, rough out actual cavern layer code framework

* fungal ceiling decorations

* decorate fungal floor a bit

* update mapgen_helper

* update primordial mushroom schematic placement to ensure it fits

* add giant mycelium fungoidal structure

* add giant mycelium to mapgen

* fix settings for giant mycelium

* make mycelium grow when players aren't present

* allow mycelium growth to pause when it hits unloaded areas

* add a use for giant mycelium

* make giant mushrooms edible, make jungle trees growable

* rough out the jungle biome

* Make a spectrum of jungle growth

* optimize pngs, add is_ground_content to everything

* use custom is_ground_content method

* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area

* more fixes for overgen support

* remove unintentional airspace from underside of slade

* fix for overgen crash in level 2

* primordial column material, add sealed shafts to underworld

* add seal block

* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.

* puzzle seals now fully functional. Need to add clues for decoding the keys next.

* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation

* add flowers to the underworld warrior bones

* switch to a different key bell

* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages

* add a clue to the seal formspec

* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1

* switch to compositing to save a few bytes

* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent

* puzzle particle, bones were only spawning on top of structures

* fix ice/oil on level 3, tweak some loot probabilities

* add trail mod support

* remove deprecated files

* boost default plant growth delay, add growing selection boxes

* update map colours

* add named waypoints to the underworld

* try a more efficient way of changing the interiors of columns

* polishing up the Primordial layer

* update guide with some Primordial teasers

* updated magma sea screenshot

* update mapgen_helper and subterrane

* reduce density of megaflora a bit - was too hard to walk through

* spreading_dirt_type depends on light, create my own ABM instead

* add names to the glowing pits and some of the ruins

* separate setting for ruin markers

* record identity of slade-breachers

* make mycelia climbable

* update subterrane

* change surface tunnel detection to allow above-ground stalactites and stalagmites

* add rare thicker Goblin Caps, suitable for use as huts.

* better goblin cap schematics

* update colours

* make it slightly harder to dig down through amethyst sheathing of pits

* fixing up fungus light sensitivity, tree growth code

* fix a few minor bugs

* update deprecated functions

* add various eating sounds

* make mapping kit requirement more flexible

* update spindlestem growth code, remove deprecated functions

* fix leftover undefined variable

* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.

* fix bones formspec

* add lbm to upgrade old bones

* fix slade undiggability

* make torchspines smokey and manually lightable

* fix drop definitions

* generate dry stalactites in near-surface caverns.

* caverns become far too smokey, alas

* add pitter patter of spore tree spores, alternate paper recipe

* new mapgen_helper metrics

* add smokey back to torchspine now that it can be dialed down a bit

* replace glowstone texture with a new animated one

* switch from ABM to node timer for mapgen mycelium growth

* make mapgen mycelium timer delay configurable

* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences

* remove the smoke from torchspines again - it doesn't dissipate that deep underground

* give slade a more muted, gloomy hue to differentiate it from nether stone

* update screenshots with new slade colors

* update mapgen_helper
2020-02-12 23:49:17 -07:00

269 lines
7.4 KiB
Lua

-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local sweet_pod_grow_time = df_farming.config.plant_growth_time * df_farming.config.sweet_pod_delay_multiplier / 6
local register_sweet_pod = function(number)
local name = "df_farming:sweet_pod_"..tostring(number)
local def = {
description = S("Sweet Pod"),
_doc_items_longdesc = df_farming.doc.sweet_pod_desc,
_doc_items_usagehelp = df_farming.doc.sweet_pod_usage,
drawtype = "plantlike",
tiles = {"dfcaverns_sweet_pod_"..tostring(number)..".png"},
inventory_image = "dfcaverns_sweet_pod_"..tostring(number)..".png",
paramtype = "light",
walkable = false,
is_ground_content = false,
buildable_to = true,
floodable = true,
groups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, light_sensitive_fungus = 11},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, 8/16, -8/16 + (16/6)*number/16, 8/16},
},
},
on_timer = function(pos, elapsed)
df_farming.grow_underground_plant(pos, name, elapsed)
end,
drop = {
max_items = 2,
items = {
{
items = {'df_farming:sweet_pod_seed 2', 'df_farming:sweet_pods 2'},
rarity = 7-number,
},
{
items = {'df_farming:sweet_pod_seed', 'df_farming:sweet_pods'},
rarity = 7-number,
},
{
items = {'df_farming:sweet_pod_seed'},
rarity = 7-number,
},
},
},
}
if number < 6 then
def._dfcaverns_next_stage = "df_farming:sweet_pod_"..tostring(number+1)
def._dfcaverns_next_stage_time = sweet_pod_grow_time
end
minetest.register_node(name, def)
end
for i = 1,6 do
register_sweet_pod(i)
end
local place_list = {
minetest.get_content_id("df_farming:sweet_pod_1"),
minetest.get_content_id("df_farming:sweet_pod_2"),
minetest.get_content_id("df_farming:sweet_pod_3"),
minetest.get_content_id("df_farming:sweet_pod_4"),
minetest.get_content_id("df_farming:sweet_pod_5"),
minetest.get_content_id("df_farming:sweet_pod_6"),
}
-- doesn't set the timer running, so plants placed by this method won't grow
df_farming.spawn_sweet_pod_vm = function(vi, area, data, param2_data)
data[vi] = place_list[math.random(1,8)]
param2_data[vi] = 0
end
df_farming.register_seed(
"sweet_pod_seed",
S("Sweet Pod Spores"),
"dfcaverns_sweet_pod_seed.png",
"df_farming:sweet_pod_1",
sweet_pod_grow_time,
df_farming.doc.sweet_pod_desc,
df_farming.doc.sweet_pod_usage)
minetest.register_craftitem("df_farming:sweet_pods", {
description = S("Sweet Pods"),
_doc_items_longdesc = df_farming.doc.sweet_pod_desc,
_doc_items_usagehelp = df_farming.doc.sweet_pod_usage,
inventory_image = "dfcaverns_sweet_pods.png",
stack_max = 99,
})
minetest.register_craft({
type = "fuel",
recipe = "df_farming:sweet_pods",
burntime = 4
})
---------------------------------------------
-- Sugar
minetest.register_craftitem("df_farming:sugar", {
description = S("Sweet Pod Sugar"),
_doc_items_longdesc = df_farming.doc.sweet_pod_sugar_desc,
_doc_items_usagehelp = df_farming.doc.sweet_pod_sugar_usage,
inventory_image = "dfcaverns_sugar.png",
groups = {dfcaverns_cookable = 1},
})
local recipe_registered = false
if minetest.get_modpath("cottages") then
cottages.handmill_product["df_farming:sweet_pods"] = "df_farming:sugar";
recipe_registered = true
end
if minetest.registered_items["farming:mortar_pestle"] ~= nil then
minetest.register_craft({
type = "shapeless",
output = "df_farming:sugar",
recipe = {
"df_farming:sweet_pods", "farming:mortar_pestle"
},
replacements = {{"group:food_mortar_pestle", "farming:mortar_pestle"}},
})
recipe_registered = true
end
if not recipe_registered then
minetest.register_craft({
type = "cooking",
cooktime = 3,
output = "df_farming:sugar",
recipe = "df_farming:sweet_pods",
})
end
----------------------------------------------
-- Syrup
if minetest.get_modpath("bucket") then
minetest.register_node("df_farming:dwarven_syrup_source", {
description = S("Dwarven Syrup Source"),
_doc_items_longdesc = df_farming.doc.sweet_pod_syrup_desc,
_doc_items_usagehelp = df_farming.doc.sweet_pod_syrup_usage,
drawtype = "liquid",
tiles = {
{
name = "dfcaverns_dwarven_syrup_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
special_tiles = {
{
name = "dfcaverns_dwarven_syrup_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
backface_culling = false,
},
},
alpha = 204,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "df_farming:dwarven_syrup_flowing",
liquid_alternative_source = "df_farming:dwarven_syrup_source",
liquid_viscosity = 7,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 204, r = 179, g = 131, b = 88},
groups = {liquid = 3, flammable = 2},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("df_farming:dwarven_syrup_flowing", {
description = S("Flowing Dwarven Syrup"),
_doc_items_longdesc = df_farming.doc.sweet_pod_syrup_desc,
_doc_items_usagehelp = df_farming.doc.sweet_pod_syrup_usage,
drawtype = "flowingliquid",
tiles = {"dfcaverns_dwarven_syrup.png"},
special_tiles = {
{
name = "dfcaverns_dwarven_syrup_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
{
name = "dfcaverns_dwarven_syrup_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
},
alpha = 204,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "df_farming:dwarven_syrup_flowing",
liquid_alternative_source = "df_farming:dwarven_syrup_source",
liquid_viscosity = 7,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 204, r = 179, g = 131, b = 88},
groups = {liquid = 3, flammable = 2, not_in_creative_inventory = 1},
sounds = default.node_sound_water_defaults(),
})
bucket.register_liquid(
"df_farming:dwarven_syrup_source",
"df_farming:dwarven_syrup_flowing",
"df_farming:dwarven_syrup_bucket",
"dfcaverns_bucket_dwarven_syrup.png",
S("Dwarven Syrup Bucket")
)
if minetest.get_modpath("crafting") then
simplecrafting_lib.register("furnace", {
input = {
["bucket:bucket_empty"] = 1,
["df_farming:sugar"] = 3,
["simplecrafting_lib:heat"] = 5,
},
output = "df_farming:dwarven_syrup_bucket",
})
else
minetest.register_craft({
type = "shapeless",
output = "df_farming:dwarven_syrup_bucket",
recipe = {"bucket:bucket_empty", "df_farming:sugar", "df_farming:sugar", "df_farming:sugar"},
})
end
if minetest.get_modpath("dynamic_liquid") then
dynamic_liquid.liquid_abm("df_farming:dwarven_syrup_source", "df_farming:dwarven_syrup_flowing", 5)
end
end