dfcaverns/df_mapitems/crystals_ruby.lua
FaceDeer 0a0c97b74e
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane

* initial work

* call it "minetest_game" compatibility instead of "default" compatibility

* Getting started on moving all default dependencies to a single root mod

* distilling out more dependencies

* fix some typos

* more default dependencies

* beds

* start getting some MCL equivalents set up

* mine gas dependencies

* reorganize

* add some mapgen stuff

* getting close to actually being able to run mineclone with this

* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.

* hide flowing pit plasma from creative inventory

* mineclone 5 settings

* Update subterrane

* get rid of meselamp dependency, bring in ancient lanterns from deep roads

* stair dependencies

* add mcl fences

* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.

* buckets of oil and syrup should work in mineclone now

* 'splosions!

* make hunters avoid repaired ancient lanterns

* mapgen torchspine wasn't having its timer set

* split mapgen compatibility code into its own file

* bypass dependency indirection for df_farming.

* apply threshold alpha to food items, they look better that way

* bypass dependency indirection for df_mapitems

* bypass dependency indirection for df_primordial_items

* bypass dependency indirection for df_trees

* bypass dependency indirection for df_underworld_items

* bypass dependency indirection for df_caverns

* fixing up the puzzle seal to work in both

* fix puzzle seal formspec for mcl

* create built-in substitutes for fireflies and bones mods for when those aren't available

* set up mcl dungeon loot for underworld warriors, port over some translations from default

* overlooked a debug

* add itemslot backgrounds for mcl

* added mineclone groups to all registered nodes. TODO: craftitems.

This was extremely tedious. Completely untested, aside from simply running the game.

* minor fixes to the built-in bones node

* eatable group for edibles

* clean up some TODOs

* adjust pit plasma abm conditions

* add df_ambience

* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators

* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles

* avoid an undeclared global check

* alas, cave pearls aren't set up right for attached_node_facedir.

* bunch of work on mineclone ores, moved main config into df_dependencies

* add a few more ores

* update depends in mod.conf

* add opaque group to light-sensitive dirt types

Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.

* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it

* bloodthorn also needs to be set opaque

* add sound to torchspines

* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts

* ambience tweak

* fix dirt spreads

https://github.com/FaceDeer/dfcaverns/issues/35

* adding achievements! Almost all untested yet.

* fix a few achievements glitches

* tweak some more achievements, add delay when achievements unlock other achievements

* fix farming achievements, fix spindlestem callbacks on place

* icons for farming achievements

* more achievement icons, fix ancient lantern achievement

* two more icons, update text

* add icons for upper cavern layers

* all achievements have icons now. Also add another sound to the magma sea ambience

* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements

* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.

* every award should now have a description and a difficulty.

* removing leftovers

* missing callbacks for farmables

* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.

* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)

* get *all* the copper and iron containing nodes

* fix old awards mod's handling of grouped dig items

* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool

* used the wrong drop method

* beef up explosions in MCL, make slade brick craftable from slade sand and lava

* better creative mode checks, fix crash when digging walls in MCL

* Update subterrane

* various bugfixes and tweaks

* whipping up a simple puzzle chest to give a clue about ancient numbering

The coding is done, but UI and a node mesh need to be done

* prepare for some art tomorrow

* chest node and sounds

* images for the combination dials

* add puzzle chests to the underworld buildings

* update translations

* oops, can't initialize the contents of puzzle chests every time or players get endless stuff

* add backgrounds to item slots in MCL

* wrap the existing function rather than copy and pasting it

* fix bucket dependency in cooking recipes

* add _mcl_saturation to edibles
2022-08-28 23:48:44 -06:00

329 lines
9.7 KiB
Lua

local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_node("df_mapitems:glow_ruby_ore", {
description = S("Red Crystal Vein"),
_doc_items_longdesc = df_mapitems.doc.glow_ruby_ore_desc,
_doc_items_usagehelp = df_mapitems.doc.glow_ruby_ore_usage,
tiles = {"dfcaverns_glow_ruby_ore.png"},
is_ground_content = false,
groups = {cracky=2, pickaxey=3, material_stone=1},
sounds = df_dependencies.sound_glass(),
_mcl_blast_resistance = 1.5,
_mcl_hardness = 1.5,
})
minetest.register_node("df_mapitems:big_crystal", {
description = S("Giant Red Crystal"),
_doc_items_longdesc = df_mapitems.doc.big_crystal_desc,
_doc_items_usagehelp = df_mapitems.doc.big_crystal_usage,
drawtype = "mesh",
mesh = "hex_crystal_big.obj",
tiles = {
"dfcaverns_glow_ruby4x.png",
"dfcaverns_glow_ruby.png",
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
sunlight_propagates = true,
light_source = 12,
groups = {cracky=2, dfcaverns_big_crystal = 1, pickaxey=5, material_stone=1, enderman_takable=1},
sounds = df_dependencies.sound_glass(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 3, 0.5},
},
collision_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 3, 0.5},
},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
minetest.register_node("df_mapitems:med_crystal", {
description = S("Big Red Crystal"),
_doc_items_longdesc = df_mapitems.doc.big_crystal_desc,
_doc_items_usagehelp = df_mapitems.doc.big_crystal_usage,
drawtype = "mesh",
mesh = "hex_crystal_med.obj",
tiles = {
"dfcaverns_glow_ruby.png",
"dfcaverns_glow_ruby_quarter.png",
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
sunlight_propagates = true,
light_source = 12,
groups = {cracky=2, dfcaverns_big_crystal = 1, pickaxey=5, material_stone=1},
sounds = df_dependencies.sound_glass(),
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 1.25, 0.25},
},
collision_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 1.25, 0.25},
},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
minetest.register_node("df_mapitems:big_crystal_30", {
description = S("Giant Red Crystal"),
_doc_items_longdesc = df_mapitems.doc.big_crystal_desc,
_doc_items_usagehelp = df_mapitems.doc.big_crystal_usage,
drawtype = "mesh",
mesh = "hex_crystal_30_big.obj",
tiles = {
"dfcaverns_glow_ruby4x.png",
"dfcaverns_glow_ruby.png",
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
light_source = 12,
drop = "df_mapitems:big_crystal",
groups = {cracky=2, dfcaverns_big_crystal = 1, pickaxey=5, material_stone=1, enderman_takable=1},
sounds = df_dependencies.sound_glass(),
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.625, 0.5, 0.5, 0.375},
{-0.5, 0.5, -1.25, 0.5, 1.5, -0.25},
{-0.5, 1.5, -1.875, 0.5, 2.5, -0.875},
--The following is a more accurate set of collision boxes that theoretically
--allows the crystal to be climbed like stairs, but in practice the physics
--don't seem to work quite right so I'm leaving it "simple" for now.
-- {-0.5, -0.5, -0.625, 0.5, 0.0, 0.375},
-- {-0.5, 0.0, -0.9375, 0.5, 0.5, 0.0625},
-- {-0.5, 0.5, -1.25, 0.5, 1.0, -0.25},
-- {-0.5, 1.0, -1.5625, 0.5, 1.5, -0.5625},
-- {-0.5, 1.5, -1.875, 0.5, 2.0, -0.875},
-- {-0.25, 2.0, -1.625, 0.25, 2.5, -1.125},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.625, 0.5, 0.5, 0.375},
{-0.5, 0.5, -1.25, 0.5, 1.5, -0.25},
{-0.5, 1.5, -1.875, 0.5, 2.5, -0.875},
-- {-0.5, -0.5, -0.625, 0.5, 0.0, 0.375},
-- {-0.5, 0.0, -0.9375, 0.5, 0.5, 0.0625},
-- {-0.5, 0.5, -1.25, 0.5, 1.0, -0.25},
-- {-0.5, 1.0, -1.5625, 0.5, 1.5, -0.5625},
-- {-0.5, 1.5, -1.875, 0.5, 2.0, -0.875},
-- {-0.25, 2.0, -1.625, 0.25, 2.5, -1.125},
},
},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
minetest.register_node("df_mapitems:med_crystal_30", {
description = S("Big Red Crystal"),
_doc_items_longdesc = df_mapitems.doc.big_crystal_desc,
_doc_items_usagehelp = df_mapitems.doc.big_crystal_usage,
drawtype = "mesh",
mesh = "hex_crystal_30_med.obj",
tiles = {
"dfcaverns_glow_ruby.png",
"dfcaverns_glow_ruby_quarter.png",
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
light_source = 12,
drop = "df_mapitems:med_crystal",
groups = {cracky=2, dfcaverns_big_crystal = 1, pickaxey=5, material_stone=1},
sounds = df_dependencies.sound_glass(),
selection_box = {
type = "fixed",
fixed = {
{-0.25, -0.5, -0.3125, 0.25, 0.0, 0.1875},
{-0.25, 0.0, -0.625, 0.25, 0.5, -0.125},
{-0.25, 0.5, -0.9375, 0.25, 1.0, -0.4375},
}
},
collision_box = {
type = "fixed",
fixed = {
{-0.25, -0.5, -0.3125, 0.25, 0.0, 0.1875},
{-0.25, 0.0, -0.625, 0.25, 0.5, -0.125},
{-0.25, 0.5, -0.9375, 0.25, 1.0, -0.4375},
},
},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
minetest.register_node("df_mapitems:big_crystal_30_45", {
description = S("Giant Red Crystal"),
_doc_items_longdesc = df_mapitems.doc.big_crystal_desc,
_doc_items_usagehelp = df_mapitems.doc.big_crystal_usage,
drawtype = "mesh",
mesh = "hex_crystal_30_45_big.obj",
tiles = {
"dfcaverns_glow_ruby4x.png",
"dfcaverns_glow_ruby.png",
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
light_source = 12,
drop = "df_mapitems:big_crystal",
groups = {cracky=2, dfcaverns_big_crystal = 1, pickaxey=5, material_stone=1, enderman_takable=1},
sounds = df_dependencies.sound_glass(),
selection_box = {
type = "fixed",
fixed = {
{-0.375, -0.5, -0.625, 0.625, 0.5, 0.375},
{0.0625, 0.5, -1.0625, 1.0625, 1.5, -0.0625},
{0.5, 1.5, -1.5, 1.5, 2.5, -0.5},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.375, -0.5, -0.625, 0.625, 0.5, 0.375},
{0.0625, 0.5, -1.0625, 1.0625, 1.5, -0.0625},
{0.5, 1.5, -1.5, 1.5, 2.5, -0.5},
},
},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
minetest.register_node("df_mapitems:med_crystal_30_45", {
description = S("Big Red Crystal"),
_doc_items_longdesc = df_mapitems.doc.big_crystal_desc,
_doc_items_usagehelp = df_mapitems.doc.big_crystal_usage,
drawtype = "mesh",
mesh = "hex_crystal_30_45_med.obj",
tiles = {
"dfcaverns_glow_ruby4x.png",
"dfcaverns_glow_ruby.png",
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
light_source = 12,
drop = "df_mapitems:med_crystal",
groups = {cracky=2, dfcaverns_big_crystal = 1, pickaxey=5, material_stone=1},
sounds = df_dependencies.sound_glass(),
selection_box = {
type = "fixed",
fixed = {
{-0.1875, -0.5, -0.3125, 0.3125, 0.0, 0.1875},
{0.03125, 0.0, -0.53125, 0.53125, 0.5, -0.03125},
{0.25, 0.5, -0.75, 0.75, 1.0, -0.25},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.1875, -0.5, -0.3125, 0.3125, 0.0, 0.1875},
{0.03125, 0.0, -0.53125, 0.53125, 0.5, -0.03125},
{0.25, 0.5, -0.75, 0.75, 1.0, -0.25},
},
},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
minetest.register_craft({
type = "shapeless",
output = 'df_mapitems:big_crystal_30',
recipe = {'df_mapitems:big_crystal'},
})
minetest.register_craft({
type = "shapeless",
output = 'df_mapitems:big_crystal_30_45',
recipe = {'df_mapitems:big_crystal_30'},
})
minetest.register_craft({
type = "shapeless",
output = 'df_mapitems:big_crystal',
recipe = {'df_mapitems:big_crystal_30_45'},
})
minetest.register_craft({
type = "shapeless",
output = 'df_mapitems:med_crystal_30',
recipe = {'df_mapitems:med_crystal'},
})
minetest.register_craft({
type = "shapeless",
output = 'df_mapitems:med_crystal_30_45',
recipe = {'df_mapitems:med_crystal_30'},
})
minetest.register_craft({
type = "shapeless",
output = 'df_mapitems:med_crystal',
recipe = {'df_mapitems:med_crystal_30_45'},
})
local c_stone = minetest.get_content_id(df_dependencies.node_name_stone)
local c_air = minetest.get_content_id("air")
local c_big_crystal = minetest.get_content_id("df_mapitems:big_crystal")
local c_med_crystal = minetest.get_content_id("df_mapitems:med_crystal")
local c_big_crystal_30 = minetest.get_content_id("df_mapitems:big_crystal_30")
local c_med_crystal_30 = minetest.get_content_id("df_mapitems:med_crystal_30")
local c_big_crystal_30_45 = minetest.get_content_id("df_mapitems:big_crystal_30_45")
local c_med_crystal_30_45 = minetest.get_content_id("df_mapitems:med_crystal_30_45")
local c_glow_ore = minetest.get_content_id("df_mapitems:glow_ruby_ore")
df_mapitems.place_big_crystal = function(data, data_param2, vi, ceiling)
local orientation = math.random()
if orientation < 0.33 then
if math.random() > 0.5 then
data[vi] = c_big_crystal
else
data[vi] = c_med_crystal
end
elseif orientation < 0.66 then
if math.random() > 0.5 then
data[vi] = c_big_crystal_30
else
data[vi] = c_med_crystal_30
end
else
if math.random() > 0.5 then
data[vi] = c_big_crystal_30_45
else
data[vi] = c_med_crystal_30_45
end
end
if ceiling then
data_param2[vi] = math.random(20,23)
else
data_param2[vi] = math.random(0,3)
end
end
df_mapitems.place_big_crystal_cluster = function(area, data, data_param2, vi, radius, ceiling)
local y
if ceiling then y = -1 else y = 1 end
local pos = area:position(vi)
for li in area:iterp(vector.add(pos, -radius), vector.add(pos, radius)) do
local adjacent = li + y*area.ystride
if math.random() > 0.5 and data[li] == c_stone and data[adjacent] == c_air then
df_mapitems.place_big_crystal(data, data_param2, adjacent, ceiling)
data[li] = c_glow_ore
end
end
end