mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-14 14:40:29 +01:00
0a0c97b74e
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
350 lines
10 KiB
Lua
350 lines
10 KiB
Lua
--------------------------------------------------
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-- Spore Tree
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-- Teal
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-- raining spores
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-- Max trunk height 5
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-- depth 2-3
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local S = minetest.get_translator(minetest.get_current_modname())
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minetest.register_node("df_trees:spore_tree", {
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description = S("Spore Tree Stem"),
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_doc_items_longdesc = df_trees.doc.spore_tree_desc,
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_doc_items_usagehelp = df_trees.doc.spore_tree_usage,
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tiles = {"dfcaverns_spore_tree_top.png", "dfcaverns_spore_tree_top.png", "dfcaverns_spore_tree.png"},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
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sounds = df_dependencies.sound_wood(),
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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on_place = minetest.rotate_node,
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})
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--Wood
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minetest.register_craft({
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output = "df_trees:spore_tree_wood 4",
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recipe = {
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{"df_trees:spore_tree"},
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}
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})
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minetest.register_node("df_trees:spore_tree_wood", {
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description = S("Spore Tree Planks"),
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_doc_items_longdesc = df_trees.doc.spore_tree_desc,
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_doc_items_usagehelp = df_trees.doc.spore_tree_usage,
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paramtype2 = "facedir",
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place_param2 = 0,
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tiles = {"dfcaverns_spore_tree_wood.png"},
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
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sounds = df_dependencies.sound_wood(),
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_mcl_blast_resistance = 3,
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_mcl_hardness = 2,
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})
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df_dependencies.register_all_stairs_and_fences("spore_tree_wood", {burntime = 6})
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minetest.register_craft({
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type = "fuel",
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recipe = "df_trees:spore_tree_wood",
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burntime = 6,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "df_trees:spore_tree",
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burntime = 20,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "df_trees:spore_tree_hyphae",
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burntime = 2,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "df_trees:spore_tree_fruiting_body",
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burntime = 2,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "df_trees:spore_tree_sapling",
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burntime = 1,
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})
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minetest.register_node("df_trees:spore_tree_hyphae", {
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description = S("Spore Tree Hyphae"),
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_doc_items_longdesc = df_trees.doc.spore_tree_desc,
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_doc_items_usagehelp = df_trees.doc.spore_tree_usage,
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waving = 1,
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tiles = {"dfcaverns_spore_tree.png"},
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is_ground_content = false,
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, spore_tree_hyphae = 1,handy=1, hoey=1, shearsy=1, swordy=1, deco_block=1, dig_by_piston=1, fire_encouragement=15, fire_flammability=30, compostability=30},
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walkable = false,
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climbable = true,
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drawtype = "nodebox",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.0625, -0.5, -0.0625, 0.0625, 0.5, 0.0625},
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{-0.0625, -0.0625, -0.5, 0.0625, 0.0625, 0.5},
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{-0.5, -0.0625, -0.0625, 0.5, 0.0625, 0.0625},
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}
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},
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sounds = df_dependencies.sound_leaves(),
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_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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after_place_node = df_dependencies.after_place_leaves,
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place_param2 = 1, -- Prevent leafdecay for placed nodes
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})
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minetest.register_node("df_trees:spore_tree_fruiting_body", {
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description = S("Spore Tree Fruiting Body"),
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_doc_items_longdesc = df_trees.doc.spore_tree_desc,
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_doc_items_usagehelp = df_trees.doc.spore_tree_usage,
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waving = 1,
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tiles = {"dfcaverns_spore_tree.png"},
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is_ground_content = false,
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, spore_tree_hyphae = 1,handy=1, hoey=1, shearsy=1, swordy=1, deco_block=1, dig_by_piston=1, fire_encouragement=15, fire_flammability=30, compostability=100},
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walkable = false,
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climbable = true,
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_mcl_blast_resistance = 0.7,
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_mcl_hardness = 0.7,
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drawtype = "nodebox",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.0625, -0.5, -0.0625, 0.0625, 0.5, 0.0625},
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{-0.0625, -0.0625, -0.5, 0.0625, 0.0625, 0.5},
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{-0.5, -0.0625, -0.0625, 0.5, 0.0625, 0.0625},
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{-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
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}
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},
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drop = {
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max_items = 1,
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items = {
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{
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items = {'df_trees:spore_tree_sapling'},
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rarity = 2,
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},
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{
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items = {'df_trees:spore_tree_hyphae'},
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}
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}
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},
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sounds = df_dependencies.sound_leaves(),
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after_place_node = df_dependencies.after_place_leaves,
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place_param2 = 1, -- Prevent leafdecay for placed nodes
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})
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df_dependencies.register_leafdecay({
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trunks = {"df_trees:spore_tree"},
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leaves = {"df_trees:spore_tree_hyphae", "df_trees:spore_tree_fruiting_body"},
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radius = 3,
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})
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minetest.register_node("df_trees:spore_tree_sapling", {
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description = S("Spore Tree Spawn"),
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_doc_items_longdesc = df_trees.doc.spore_tree_desc,
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_doc_items_usagehelp = df_trees.doc.spore_tree_usage,
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"dfcaverns_spore_tree_sapling.png"},
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inventory_image = "dfcaverns_spore_tree_sapling.png",
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wield_image = "dfcaverns_spore_tree_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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is_ground_content = false,
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floodable = true,
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1, light_sensitive_fungus = 11, dig_immediate=3,dig_by_piston=1,destroy_by_lava_flow=1,deco_block=1, compostability=30},
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sounds = df_dependencies.sound_leaves(),
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_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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on_construct = function(pos)
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if df_trees.spore_tree_growth_permitted(pos) then
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minetest.get_node_timer(pos):start(math.random(
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df_trees.config.spore_tree_delay_multiplier*df_trees.config.tree_min_growth_delay,
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df_trees.config.spore_tree_delay_multiplier*df_trees.config.tree_max_growth_delay))
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end
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end,
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on_destruct = function(pos)
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minetest.get_node_timer(pos):stop()
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end,
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on_timer = function(pos)
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if df_farming and df_farming.kill_if_sunlit(pos) then
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return
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end
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minetest.set_node(pos, {name="air"})
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df_trees.spawn_spore_tree(pos)
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end,
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})
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local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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local c_spore_pod = minetest.get_content_id("df_trees:spore_tree_fruiting_body")
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local c_tree = minetest.get_content_id("df_trees:spore_tree")
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local c_spore_frond = minetest.get_content_id("df_trees:spore_tree_hyphae")
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df_trees.spawn_spore_tree_vm = function(vi, area, data, data_param2, height, size, iters, has_fruiting_bodies)
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if height == nil then height = math.random(3,6) end
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if size == nil then size = 2 end
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if iters == nil then iters = 10 end
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if has_fruiting_bodies == nil then has_fruiting_bodies = math.random() < 0.5 end
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local pos = area:position(vi)
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local x, y, z = pos.x, pos.y, pos.z
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local has_fruiting_bodies = true
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-- Trunk
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for yy = y, y + height - 1 do
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local vi = area:index(x, yy, z)
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local node_id = data[vi]
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if node_id == c_air or node_id == c_ignore or node_id == c_spore_frond or node_id == c_spore_pod then
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data[vi] = c_tree
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data_param2[vi] = 0
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end
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end
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-- Force leaves near the trunk
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for z_dist = -1, 1 do
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for y_dist = -size, 1 do
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local vi = area:index(x - 1, y + height + y_dist, z + z_dist)
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for x_dist = -1, 1 do
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if data[vi] == c_air or data[vi] == c_ignore then
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if has_fruiting_bodies and math.random() < 0.3 then
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data[vi] = c_spore_pod
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else
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data[vi] = c_spore_frond
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end
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data_param2[vi] = 0
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end
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vi = vi + 1
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end
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end
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end
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-- Randomly add fronds in 2x2x2 clusters.
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for i = 1, iters do
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local clust_x = x + math.random(-size, size - 1)
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local clust_y = y + height + math.random(-size, 0)
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local clust_z = z + math.random(-size, size - 1)
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for xi = 0, 1 do
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for yi = 0, 1 do
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for zi = 0, 1 do
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local vi = area:index(clust_x + xi, clust_y + yi, clust_z + zi)
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if data[vi] == c_air or data[vi] == c_ignore then
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if has_fruiting_bodies and math.random() < 0.3 then
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data[vi] = c_spore_pod
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else
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data[vi] = c_spore_frond
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end
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data_param2[vi] = 0
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end
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end
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end
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end
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end
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end
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df_trees.spawn_spore_tree = function(pos)
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local x, y, z = pos.x, pos.y, pos.z
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local height = math.random(4, 5)
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(
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{x = x - 2, y = y, z = z - 2},
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{x = x + 2, y = y + height + 1, z = z + 2}
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)
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local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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local data_param_2 = vm:get_param2_data()
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df_trees.spawn_spore_tree_vm(area:indexp(pos), area, data, data_param_2)
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vm:set_data(data)
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vm:set_param2_data(data_param_2)
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vm:write_to_map()
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vm:update_map()
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end
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minetest.register_abm{
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label = "spore tree raining spores",
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nodenames = {"df_trees:spore_tree_fruiting_body"},
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interval = 1,
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chance = 30,
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catch_up = false,
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action = function(pos)
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minetest.add_particle({
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pos = pos,
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velocity = {x=math.random() * 0.2 - 0.1, y=-1, z=math.random() * 0.2 - 0.1},
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acceleration = {x=0, y=0, z=0},
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expirationtime = 3,
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size = 10,
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collisiondetection = false,
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vertical = false,
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texture = "dfcaverns_spore_tree_spores.png",
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})
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if math.random() < 0.025 then
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minetest.sound_play("dfcaverns_spore_tree_pitter_patter", {
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pos = pos,
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gain = 0.2,
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})
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end
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end,
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}
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minetest.register_craft({
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output = 'df_trees:spore_tree_ladder 2',
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recipe = {
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{'group:spore_tree_hyphae'},
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "df_trees:spore_tree_ladder",
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burntime = 1,
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})
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minetest.register_node("df_trees:spore_tree_ladder", {
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description = S("Spore Tree Ladder"),
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drawtype = "signlike",
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tiles = {"dfcaverns_spore_tree_ladder.png"},
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inventory_image = "dfcaverns_spore_tree_ladder.png",
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wield_image = "dfcaverns_spore_tree_ladder.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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climbable = true,
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is_ground_content = false,
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selection_box = {
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type = "wallmounted",
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},
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groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2, handy=1,axey=1, attached_node=1, deco_block=1, dig_by_piston=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
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legacy_wallmounted = true,
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sounds = df_dependencies.sound_wood(),
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_mcl_blast_resistance = 1,
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_mcl_hardness = 1,
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})
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