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https://github.com/FaceDeer/dfcaverns.git
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1934e172a1
This was extremely tedious. Completely untested, aside from simply running the game.
36 lines
1.2 KiB
Lua
36 lines
1.2 KiB
Lua
local S = df_mapitems.S
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minetest.register_node("df_mapitems:salt_crystal", {
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description = S("Luminous Salt Crystal"),
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_doc_items_longdesc = df_mapitems.doc.salt_desc,
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_doc_items_usagehelp = df_mapitems.doc.salt_usage,
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tiles = {"dfcaverns_salt_crystal.png"},
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groups = {cracky = 2, pickaxey = 1, shovely=1, material_stone=1},
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paramtype = "light",
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paramtype2 = "facedir",
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drawtype = "mesh",
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mesh = "underch_crystal.obj",
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light_source = 6,
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sounds = df_dependencies.sound_glass(),
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use_texture_alpha = "blend",
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sunlight_propagates = true,
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is_ground_content = false,
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on_place = df_mapitems.place_against_surface,
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_mcl_blast_resistance = 1,
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_mcl_hardness = 1,
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})
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minetest.register_node("df_mapitems:salty_cobble", {
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description = S("Salty Cobble"),
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_doc_items_longdesc = df_mapitems.doc.salty_cobble_desc,
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_doc_items_usagehelp = df_mapitems.doc.salty_cobble_desc,
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tiles = {df_dependencies.texture_cobble .. "^dfcaverns_salty.png"},
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groups = {cracky = 3, stone = 1, lava_heatable = 1, pickaxey = 1, material_stone=1},
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_magma_conduits_heats_to = df_dependencies.node_name_cobble,
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is_ground_content = false,
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light_source = 2,
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drop = df_dependencies.node_name_cobble,
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sounds = df_dependencies.sound_stone(),
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_mcl_blast_resistance = 6,
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_mcl_hardness = 2,
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}) |