mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-15 07:00:26 +01:00
0a0c97b74e
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
174 lines
6.1 KiB
Lua
174 lines
6.1 KiB
Lua
if minetest.get_modpath("chasms") then
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df_ambience.add_set({
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frequency = 0.03,
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sounds = {
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{name = "dfcaverns_long_bird_song_slow", gain = 0.5},
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{name = "dfcaverns_crow_slow", gain = 0.5},
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{name = "dfcaverns_bird_noise", gain = 0.5},
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},
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sound_check = function(def)
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if chasms.is_in_chasm(def.pos) then return true end
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end,
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})
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end
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-- Level 1
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df_ambience.add_set({
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frequency = 0.075,
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nodes = {"df_mapitems:dirt_with_cave_moss", "df_trees:fungiwood", "df_trees:fungiwood_shelf"},
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sounds = {
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{name = "dfcaverns_bird_budgie_song", gain = 0.5},
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},
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sound_check = function(def)
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return def.biome == "fungiwood" or def.biome == "fungispore"
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end,
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})
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df_ambience.add_set({
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frequency = 0.050,
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nodes = {"df_mapitems:dirt_with_cave_moss", "df_trees:tower_cap_stem", "df_trees:tower_cap_gills", "df_trees:tower_cap"},
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sounds = {
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{name = "dfcaverns_exotic_creature_song", gain = 0.5},
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},
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sound_check = function(def)
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return def.biome == "towercap" or def.biome == "towergoblin"
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end,
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})
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-- Level 2
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df_ambience.add_set({
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frequency = 0.050,
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nodes = {"df_mapitems:dirt_with_cave_moss", "df_trees:goblin_cap_stem", "df_trees:goblin_cap", "df_trees:goblin_cap_gills"},
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sounds = {
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{name = "dfcaverns_pig_grunting_grumbling", gain = 0.25},
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},
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sound_check = function(def)
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return def.biome == "goblincap" or def.biome == "towergoblin"
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end,
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})
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df_ambience.add_set({
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frequency = 0.025,
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nodes = {"df_mapitems:dirt_with_stillworm", "df_trees:tunnel_tube", "df_trees:tunnel_tube_slant_bottom", "df_trees:tunnel_tube_slant_top", "df_trees:tunnel_tube_slant_full", "df_trees:tunnel_tube_fruiting_body"},
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sounds = {
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{name = "dfcaverns_solitary_bird_song", gain = 0.25},
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},
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sound_check = function(def)
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return def.biome == "tunneltube"
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end,
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})
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df_ambience.add_set({
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frequency = 0.035,
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nodes = {"df_mapitems:dirt_with_pebble_fungus", "df_trees:spore_tree", "df_trees:spore_tree_hyphae", "df_trees:spore_tree_fruiting_body"},
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sounds = {
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{name = "dfcaverns_horse_neigh", gain = 0.25},
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},
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sound_check = function(def)
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return def.biome == "sporetree" or def.biome == "fungispore"
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end,
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})
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-- Level 3
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local ice = df_dependencies.node_name_ice
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local snow = df_dependencies.node_name_snow
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df_ambience.add_set({
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frequency = 0.050,
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nodes = {"df_mapitems:icicle_1", "df_mapitems:icicle_2", "df_mapitems:icicle_3", "df_mapitems:icicle_4", "ice_sprites:ice_sprite", "ice_sprites:hidden_ice_sprite", "df_trees:nether_cap", "df_trees:nether_cap_gills", "df_trees:nether_cap_stem", ice, snow},
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sounds = {
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{name = "dfcaverns_howling", gain = 0.5},
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},
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sound_check = function(def)
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return def.biome == "nethercap"
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end,
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})
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df_ambience.add_set({
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frequency = 0.075,
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nodes = {"df_trees:blood_thorn", "df_trees:blood_thorn_spike"},
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sounds = {
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{name = "dfcaverns_flies", gain = 0.5},
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},
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sound_check = function(def)
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return def.biome == "bloodthorn"
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end,
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})
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-- blackcap left silent, torchspines make their own noise
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-- Sunless sea
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local water_source = df_dependencies.node_name_water_source
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df_ambience.add_set({
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frequency = 0.050,
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sounds = {
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{name = "dfcaverns_whale", gain = 0.5},
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},
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sound_check = function(def)
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return def.head_node == water_source and df_caverns.get_biome(def.pos) == "sunless undersea"
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end,
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})
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-- Oil sea
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-- No soundset here
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-- Lava sea
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if minetest.get_modpath("df_underworld_items") then
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local lava_source = df_dependencies.node_name_lava_source
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df_ambience.add_set({
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frequency = 0.0750,
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nodes = {lava_source},
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sounds = {
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{name = "dfcaverns_massive_digging", gain = 1.0},
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{name = "dfcaverns_avalanche", gain = 1.0},
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},
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sound_check = function(def)
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return df_caverns.get_biome(def.pos) == "lava_sea"
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end,
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})
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end
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-- Underworld
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df_ambience.add_set({
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frequency = 0.025,
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nodes = {"df_underworld_items:slade"},
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sounds = {
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{name = "dfcaverns_whispers", gain = 0.15},
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},
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sound_check = function(def)
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return def.biome == "underworld"
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end,
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})
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-- Primordial
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local jungle_bird = {name = "dfcaverns_jungle_bird", gain = 0.4}
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df_ambience.add_set({
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frequency = 0.075,
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nodes = {"df_primordial_items:dirt_with_jungle_grass", "df_primordial_items:fern_1", "df_primordial_items:fern_2", "df_primordial_items:giant_fern_leaves", "df_primordial_items:giant_fern_tree", "df_primordial_items:giant_fern_tree_slant_bottom", "df_primordial_items:giant_fern_tree_slant_full", "df_primordial_items:giant_fern_tree_slant_top", "df_primordial_items:glow_plant_1", "df_primordial_items:glow_plant_2", "df_primordial_items:glow_plant_3", "df_primordial_items:jungle_grass_1", "df_primordial_items:jungle_grass_2", "df_primordial_items:jungle_grass_3", "df_primordial_items:jungle_ivy", "df_primordial_items:jungle_leaves", "df_primordial_items:jungle_leaves_glowing", "df_primordial_items:jungle_mushroom_1", "df_primordial_items:jungle_mushroom_2", "df_primordial_items:jungle_mushroom_cap_1", "df_primordial_items:jungle_mushroom_cap_2", "df_primordial_items:jungle_mushroom_trunk", "df_primordial_items:jungle_roots_1", "df_primordial_items:jungle_roots_2", "df_primordial_items:jungle_thorns", "df_primordial_items:jungle_tree", "df_primordial_items:jungle_tree_glowing", "df_primordial_items:jungle_tree_mossy", "df_primordial_items:packed_roots", "df_primordial_items:plant_matter", },
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sounds = {
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{name = "dfcaverns_drums", gain = 0.3},
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{name = "dfcaverns_frog", gain = 0.5},
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jungle_bird, jungle_bird, -- double up the birds to make them more common
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},
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sound_check = function(def)
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return def.biome == "primordial jungle"
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end,
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})
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df_ambience.add_set({
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frequency = 0.05,
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nodes = {"df_primordial_items:dirt_with_mycelium", "df_primordial_items:fungal_grass_1", "df_primordial_items:fungal_grass_2", "df_primordial_items:glow_orb", "df_primordial_items:glow_orb_stalks", "df_primordial_items:glow_pods", "df_primordial_items:giant_hypha_root", "df_primordial_items:giant_hypha", "df_primordial_items:mushroom_cap", "df_primordial_items:mushroom_gills", "df_primordial_items:mushroom_gills_glowing", "df_primordial_items:mushroom_trunk", "df_primordial_items:glow_orb_hanging", "df_primordial_items:glownode", "df_primordial_items:glownode_stalk",},
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sounds = {
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{name = "dfcaverns_howler_monkey", gain = 0.3},
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},
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sound_check = function(def)
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return def.biome == "primordial fungus"
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end,
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}) |