dfcaverns/df_dependencies
2022-08-09 00:36:59 -06:00
..
locale add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. 2022-08-07 00:33:22 -06:00
helper_functions.lua bypass dependency indirection for df_trees 2022-08-08 00:53:09 -06:00
init.lua split mapgen compatibility code into its own file 2022-08-07 18:21:47 -06:00
mapgen.lua split mapgen compatibility code into its own file 2022-08-07 18:21:47 -06:00
misc.lua bypass dependency indirection for df_underworld_items 2022-08-08 13:53:33 -06:00
mod.conf 'splosions! 2022-08-07 14:27:29 -06:00
nodes.lua fixing up the puzzle seal to work in both 2022-08-09 00:36:59 -06:00
ores.lua add some mapgen stuff 2022-08-03 19:22:41 -06:00
README.md initial work 2022-08-01 11:51:14 -06:00
sounds.lua 'splosions! 2022-08-07 14:27:29 -06:00

The DF_Caverns modpack was originally written based on the minetest_game. It made extensive use of various nodes and helper functions that came from minetest_game's constituent mods.

When Mineclone games rose in popularity, the task of making it compatible was a daunting one - there were dependencies on minetest_game's mods scattered everywhere. To make the task manageable, I created this mod to serve as a central location where analogous objects could be taken from those games to be referenced in a generic way.