mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-18 08:20:33 +01:00
882395ef75
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations. * updated Subterrane's API to allow for more patterned placement of things * added "warrens" * clean separation of flooded and non-flooded caverns * rearranged biomes to make cavern layers more distinct * added oil layer * added underworld layer
165 lines
5.1 KiB
Lua
165 lines
5.1 KiB
Lua
-- internationalization boilerplate
|
|
local MP = minetest.get_modpath(minetest.get_current_modname())
|
|
local S, NS = dofile(MP.."/intllib.lua")
|
|
|
|
local ice_sprite_desc
|
|
local ice_sprite_usage
|
|
local ice_sprite_bottle_desc
|
|
local ice_sprite_bottle_usage
|
|
|
|
if minetest.get_modpath("doc") then
|
|
ice_sprite_desc = S("Ice sprites are mysterious glowing insect-like creatures that appear to be made partly of crystalized water.")
|
|
if minetest.get_modpath("vessels") then
|
|
if minetest.get_modpath("fireflies") then
|
|
ice_sprite_usage = S("Ice sprites can be caught with nets and placed in bottles as sources of light and freezing cold.")
|
|
end
|
|
ice_sprite_bottle_desc = S("A bottle containing a captured ice sprite.")
|
|
ice_sprite_bottle_usage = S("Ice sprites radiate both light and freezing cold.")
|
|
end
|
|
end
|
|
|
|
minetest.register_node("ice_sprites:ice_sprite", {
|
|
description = S("Ice Sprite"),
|
|
_doc_items_longdesc = ice_sprite_desc,
|
|
_doc_items_usagehelp = ice_sprite_usage,
|
|
drawtype = "plantlike",
|
|
tiles = {{
|
|
name = "ice_sprites_ice_sprite_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 1.5
|
|
},
|
|
}},
|
|
inventory_image = "ice_sprites_ice_sprite.png",
|
|
wield_image = "ice_sprites_ice_sprite.png",
|
|
waving = 1,
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
buildable_to = true,
|
|
walkable = false,
|
|
groups = {catchable = 1, puts_out_fire = 1, cools_lava = 1, freezes_water = 1},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
|
|
},
|
|
light_source = 6,
|
|
floodable = true,
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
local player_name = placer:get_player_name()
|
|
local pos = pointed_thing.above
|
|
|
|
if not minetest.is_protected(pos, player_name) and
|
|
not minetest.is_protected(pointed_thing.under, player_name) and
|
|
minetest.get_node(pos).name == "air" then
|
|
minetest.set_node(pos, {name = "ice_sprites:ice_sprite"})
|
|
minetest.get_node_timer(pos):start(1)
|
|
itemstack:take_item()
|
|
end
|
|
return itemstack
|
|
end,
|
|
on_timer = function(pos, elapsed)
|
|
if minetest.get_node_light(pos) > 11 or math.random() > 0.5 then
|
|
minetest.set_node(pos, {name = "ice_sprites:hidden_ice_sprite"})
|
|
end
|
|
minetest.get_node_timer(pos):start(math.random(20,40))
|
|
end
|
|
})
|
|
|
|
minetest.register_node("ice_sprites:hidden_ice_sprite", {
|
|
description = S("Hidden Ice Sprite"),
|
|
drawtype = "airlike",
|
|
inventory_image = "ice_sprites_ice_sprite.png",
|
|
wield_image = "ice_sprites_ice_sprite.png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = true,
|
|
drop = "",
|
|
groups = {not_in_creative_inventory = 1},
|
|
floodable = true,
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
local player_name = placer:get_player_name()
|
|
local pos = pointed_thing.above
|
|
|
|
if not minetest.is_protected(pos, player_name) and
|
|
not minetest.is_protected(pointed_thing.under, player_name) and
|
|
minetest.get_node(pos).name == "air" then
|
|
minetest.set_node(pos, {name = "ice_sprites:hidden_ice_sprite"})
|
|
minetest.get_node_timer(pos):start(1)
|
|
itemstack:take_item()
|
|
end
|
|
return itemstack
|
|
end,
|
|
on_timer = function(pos, elapsed)
|
|
if minetest.get_node_light(pos) <= 11 then
|
|
minetest.set_node(pos, {name = "ice_sprites:ice_sprite"})
|
|
end
|
|
minetest.get_node_timer(pos):start(math.random(20,40))
|
|
end
|
|
})
|
|
|
|
-- ice sprite in a bottle
|
|
if minetest.get_modpath("vessels") then
|
|
|
|
minetest.register_node("ice_sprites:ice_sprite_bottle", {
|
|
description = S("Ice Sprite in a Bottle"),
|
|
_doc_items_longdesc = ice_sprite_bottle_desc,
|
|
_doc_items_usagehelp = ice_sprite_bottle_usage,
|
|
inventory_image = "ice_sprites_bottle.png",
|
|
wield_image = "ice_sprites_bottle.png",
|
|
tiles = {{
|
|
name = "ice_sprites_bottle_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 1.5
|
|
},
|
|
}},
|
|
drawtype = "plantlike",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
light_source = 9,
|
|
walkable = false,
|
|
groups = {dig_immediate = 3, attached_node = 1, puts_out_fire = 1, cools_lava = 1, freezes_water = 1},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
|
|
},
|
|
sounds = default.node_sound_glass_defaults(),
|
|
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
|
|
local lower_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
|
|
if minetest.is_protected(pos, player:get_player_name()) or
|
|
minetest.get_node(lower_pos).name ~= "air" then
|
|
return
|
|
end
|
|
|
|
local upper_pos = {x = pos.x, y = pos.y + 2, z = pos.z}
|
|
local ice_sprite_pos
|
|
|
|
if not minetest.is_protected(upper_pos, player:get_player_name()) and
|
|
minetest.get_node(upper_pos).name == "air" then
|
|
ice_sprite_pos = upper_pos
|
|
elseif not minetest.is_protected(lower_pos, player:get_player_name()) then
|
|
ice_sprite_pos = lower_pos
|
|
end
|
|
|
|
if ice_sprite_pos then
|
|
minetest.set_node(pos, {name = "vessels:glass_bottle"})
|
|
minetest.set_node(ice_sprite_pos, {name = "ice_sprites:ice_sprite"})
|
|
minetest.get_node_timer(ice_sprite_pos):start(1)
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
type = "shapeless",
|
|
output = "ice_sprites:ice_sprite_bottle",
|
|
recipe = {"ice_sprites:ice_sprite", "vessels:glass_bottle"}
|
|
})
|
|
end
|