mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-05 01:50:43 +01:00
882395ef75
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations. * updated Subterrane's API to allow for more patterned placement of things * added "warrens" * clean separation of flooded and non-flooded caverns * rearranged biomes to make cavern layers more distinct * added oil layer * added underworld layer
119 lines
3.9 KiB
Lua
119 lines
3.9 KiB
Lua
-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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--------------------------------------------------
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-- Cave moss
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-- cyan/dark cyan
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minetest.register_node("df_mapitems:dirt_with_cave_moss", {
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description = S("Dirt With Cave Moss"),
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_doc_items_longdesc = df_mapitems.doc.cave_moss_desc,
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_doc_items_usagehelp = df_mapitems.doc.cave_moss_usage,
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tiles = {"default_dirt.png^dfcaverns_cave_moss.png", "default_dirt.png",
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{name = "default_dirt.png^dfcaverns_cave_moss_side.png",
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tileable_vertical = false}},
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drop = "default:dirt",
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is_ground_content = true,
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light_source = 2,
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paramtype = "light",
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groups = {crumbly = 3, soil = 1, light_sensitive_fungus = 8},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_grass_footstep", gain = 0.25},
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}),
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soil = {
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base = "df_mapitems:dirt_with_cave_moss",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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},
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_dfcaverns_dead_node = "default:dirt",
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})
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minetest.register_abm{
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label = "df_mapitems:cave_moss_spread",
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nodenames = {"default:dirt"},
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neighbors = {"df_mapitems:dirt_with_cave_moss"},
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interval = 60,
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chance = 15,
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catch_up = true,
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action = function(pos)
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local above_def = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name]
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if above_def and (above_def.buildable_to == true or above_def.walkable == false) then
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minetest.swap_node(pos, {name="df_mapitems:dirt_with_cave_moss"})
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end
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end,
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}
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--------------------------------------------------
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-- floor fungus
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-- white/yellow
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minetest.register_node("df_mapitems:cobble_with_floor_fungus", {
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description = S("Cobblestone With Floor Fungus"),
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_doc_items_longdesc = df_mapitems.doc.floor_fungus_desc,
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_doc_items_usagehelp = df_mapitems.doc.floor_fungus_usage,
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tiles = {"default_cobble.png^dfcaverns_floor_fungus.png"},
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drops = "default:cobble",
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is_ground_content = true,
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paramtype = "light",
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groups = {cracky = 3, stone = 2, slippery = 1, light_sensitive_fungus = 8},
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_dfcaverns_dead_node = "default:cobble",
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sounds = default.node_sound_stone_defaults({
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footstep = {name = "dfcaverns_squish", gain = 0.25},
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}),
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})
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minetest.register_node("df_mapitems:cobble_with_floor_fungus_fine", {
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description = S("Cobblestone With Floor Fungus"),
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_doc_items_longdesc = df_mapitems.doc.floor_fungus_desc,
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_doc_items_usagehelp = df_mapitems.doc.floor_fungus_usage,
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tiles = {"default_cobble.png^dfcaverns_floor_fungus_fine.png"},
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drops = "default:cobble",
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is_ground_content = true,
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paramtype = "light",
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groups = {cracky = 3, stone = 2, slippery = 1, light_sensitive_fungus = 8},
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_dfcaverns_dead_node = "default:cobble",
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sounds = default.node_sound_stone_defaults({
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footstep = {name = "dfcaverns_squish", gain = 0.25},
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}),
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})
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minetest.register_abm{
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label = "df_mapitems:floor_fungus_spread",
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nodenames = {"default:cobble"},
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neighbors = {"df_mapitems:cobble_with_floor_fungus"},
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interval = 60,
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chance = 10,
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catch_up = true,
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action = function(pos)
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minetest.swap_node(pos, {name="df_mapitems:cobble_with_floor_fungus_fine"})
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end,
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}
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minetest.register_abm{
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label = "df_mapitems:floor_fungus_thickening",
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nodenames = {"default:cobble_with_floor_fungus_fine"},
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interval = 59,
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chance = 10,
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catch_up = true,
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action = function(pos)
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minetest.swap_node(pos, {name="df_mapitems:cobble_with_floor_fungus"})
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end,
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}
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------------------------------------------------------
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-- Hoar moss
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minetest.register_node("df_mapitems:ice_with_hoar_moss", {
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description = S("Ice With Hoar Moss"),
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_doc_items_longdesc = df_mapitems.doc.hoar_moss_desc,
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_doc_items_usagehelp = df_mapitems.doc.hoar_moss_usage,
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tiles = {"default_ice.png^dfcaverns_hoar_moss.png"},
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drops = "default:ice",
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paramtype = "light",
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light_source = 2,
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groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1, slippery = 2, light_sensitive_fungus = 8},
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sounds = default.node_sound_glass_defaults(),
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_dfcaverns_dead_node = "default:ice",
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}) |