mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-05 18:10:40 +01:00
882395ef75
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations. * updated Subterrane's API to allow for more patterned placement of things * added "warrens" * clean separation of flooded and non-flooded caverns * rearranged biomes to make cavern layers more distinct * added oil layer * added underworld layer
162 lines
5.5 KiB
Lua
162 lines
5.5 KiB
Lua
-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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local invulnerable = df_underworld_items.config.invulnerable_slade and not minetest.settings:get_bool("creative_mode")
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local add_immortality = function(slade_def)
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slade_def.groups.immortal = 1
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slade_def.groups.cracky = nil
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--slade_def.on_destruct = function() end
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--slade_def.can_dig = function(pos, player) return minetest.settings:get_bool("creative_mode") == true end
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--slade_def.diggable = false
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--slade_def.on_blast = function() end
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return slade_def
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end
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local slade_def = {
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description = S("Slade"),
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_doc_items_longdesc = df_underworld_items.doc.slade_desc,
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_doc_items_usagehelp = df_underworld_items.doc.slade_usage,
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tiles = {"dfcaverns_slade.png"},
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groups = {cracky=3, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1},
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sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }),
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is_ground_content = false,
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on_blast = function(pos, intensity)
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if intensity > 3.0 then
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minetest.set_node(pos, {name="df_underworld_items:slade_sand"})
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minetest.check_for_falling(pos)
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end
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end,
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}
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if invulnerable then
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add_immortality(slade_def)
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end
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minetest.register_node("df_underworld_items:slade", slade_def)
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local slade_brick_def = {
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description = S("Slade Brick"),
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_doc_items_longdesc = df_underworld_items.doc.slade_desc,
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_doc_items_usagehelp = df_underworld_items.doc.slade_usage,
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tiles = {"dfcaverns_slade_brick.png"},
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groups = { cracky=3, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1},
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sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }),
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is_ground_content = false,
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}
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if invulnerable then
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add_immortality(slade_brick_def)
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end
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minetest.register_node("df_underworld_items:slade_brick", slade_brick_def)
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local slade_wall_def = {
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description = S("Slade Wall"),
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drawtype = "nodebox",
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node_box = {
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type = "connected",
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fixed = {{-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}},
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-- connect_bottom =
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connect_front = {{-3/16, -1/2, -1/2, 3/16, 3/8, -1/4}},
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connect_left = {{-1/2, -1/2, -3/16, -1/4, 3/8, 3/16}},
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connect_back = {{-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}},
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connect_right = {{ 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}},
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},
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connects_to = { "group:wall", "group:stone", "group:fence" },
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paramtype = "light",
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tiles = {"dfcaverns_slade_brick.png"},
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walkable = true,
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groups = { cracky=3, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1},
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sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }),
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}
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if invulnerable then
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add_immortality(slade_wall_def)
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end
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minetest.register_node("df_underworld_items:slade_wall", slade_wall_def)
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minetest.register_node("df_underworld_items:slade_sand", {
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description = S("Slade Sand"),
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_doc_items_longdesc = df_underworld_items.doc.slade_desc,
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_doc_items_usagehelp = df_underworld_items.doc.slade_usage,
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tiles = {"dfcaverns_slade_sand.png"},
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is_ground_content = true,
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groups = {crumbly = 3, level = 2, falling_node = 1, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1},
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sounds = default.node_sound_gravel_defaults({
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footstep = {name = "default_gravel_footstep", gain = 0.45},
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}),
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})
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local slade_block_def = {
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description = S("Slade Block"),
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_doc_items_longdesc = df_underworld_items.doc.slade_desc,
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_doc_items_usagehelp = df_underworld_items.doc.slade_usage,
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tiles = {"dfcaverns_slade_block.png"},
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groups = {cracky=3, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1},
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sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }),
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is_ground_content = false,
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}
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if invulnerable then
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add_immortality(slade_block_def)
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slade_block_def.on_blast = function() end
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end
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minetest.register_node("df_underworld_items:slade_block", slade_block_def)
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local slade_seal_def = {
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description = S("Slade Seal"),
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_doc_items_longdesc = df_underworld_items.doc.slade_seal_desc,
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_doc_items_usagehelp = df_underworld_items.doc.slade_usage,
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tiles = {"dfcaverns_slade_block.png^dfcaverns_seal.png", "dfcaverns_slade_block.png"},
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groups = {cracky=3, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1},
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sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }),
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is_ground_content = false,
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}
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if invulnerable then
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slade_seal_def.on_blast = function() end
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add_immortality(slade_seal_def)
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end
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minetest.register_node("df_underworld_items:slade_seal", slade_seal_def)
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minetest.register_abm{
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label = "slade seal scratching",
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nodenames = {"df_underworld_items:slade_seal"},
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interval = 10,
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chance = 20,
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catch_up = false,
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action = function(pos)
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minetest.sound_play({name="dfcaverns_grinding_stone"},
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{
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pos = pos,
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gain = 0.05,
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max_hear_distance = 32,
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}
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)
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end,
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}
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-- Register stair and slab
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if minetest.get_modpath("stairs") then
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local stair_groups = {level = 3, mese_radiation_shield=1, pit_plasma_resistant=1, slade=1}
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if invulnerable then
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stair_groups.immortal = 1
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else
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stair_groups.cracky = 3
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end
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stairs.register_stair_and_slab(
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"slade_brick",
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"df_underworld_items:slade_brick",
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stair_groups,
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{"dfcaverns_slade_brick.png"},
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S("Slade Stair"),
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S("Slade Slab"),
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default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } })
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)
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end
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if minetest.get_modpath("mesecons_mvps") and df_underworld_items.config.invulnerable_slade then
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mesecon.register_mvps_stopper("df_underworld_items:slade")
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end |