mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-09 20:11:47 +01:00
882395ef75
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations. * updated Subterrane's API to allow for more patterned placement of things * added "warrens" * clean separation of flooded and non-flooded caverns * rearranged biomes to make cavern layers more distinct * added oil layer * added underworld layer
67 lines
2.1 KiB
Lua
67 lines
2.1 KiB
Lua
-- surface tunnels
|
|
|
|
local y_max = -10
|
|
local y_min = df_caverns.config.ymax
|
|
|
|
minetest.register_on_generated(function(minp, maxp, seed)
|
|
--if out of range of cave definition limits, abort
|
|
if minp.y > y_max or maxp.y < y_min then
|
|
return
|
|
end
|
|
|
|
local t_start = os.clock()
|
|
|
|
local vm, data, data_param2, area = mapgen_helper.mapgen_vm_data_param2()
|
|
local humiditymap = minetest.get_mapgen_object("humiditymap")
|
|
local nvals_cracks = mapgen_helper.perlin2d("df_cavern:cracks", minp, maxp, df_caverns.np_cracks)
|
|
|
|
local previous_state = "outside_region"
|
|
local previous_y = minp.y
|
|
|
|
for vi, x, y, z in area:iterp_yxz(minp, maxp) do
|
|
|
|
if y < previous_y then
|
|
previous_state = "outside_region"
|
|
end
|
|
previous_y = y
|
|
|
|
if y < y_max then
|
|
if mapgen_helper.buildable_to(data[vi]) then
|
|
if previous_state == "in_rock" and not mapgen_helper.buildable_to(data[vi-area.ystride]) then
|
|
local index2d = mapgen_helper.index2d(minp, maxp, x, z)
|
|
local humidity = humiditymap[index2d]
|
|
df_caverns.tunnel_floor(minp, maxp, area, vi-area.ystride, nvals_cracks, data, data_param2, humidity > 30)
|
|
end
|
|
previous_state = "in_tunnel"
|
|
else
|
|
if previous_state == "in_tunnel" and not mapgen_helper.buildable_to(data[vi]) then
|
|
local index2d = mapgen_helper.index2d(minp, maxp, x, z)
|
|
local humidity = humiditymap[index2d]
|
|
df_caverns.tunnel_ceiling(minp, maxp, area, vi, nvals_cracks, data, data_param2, humidity > 30)
|
|
end
|
|
previous_state = "in_rock"
|
|
end
|
|
end
|
|
end
|
|
|
|
--send data back to voxelmanip
|
|
vm:set_data(data)
|
|
vm:set_param2_data(data_param2)
|
|
--calc lighting
|
|
vm:set_lighting({day = 0, night = 0})
|
|
vm:calc_lighting()
|
|
|
|
vm:update_liquids()
|
|
--write it to world
|
|
vm:write_to_map()
|
|
|
|
local chunk_generation_time = math.ceil((os.clock() - t_start) * 1000) --grab how long it took
|
|
if chunk_generation_time < 1000 then
|
|
minetest.log("info", "[df_caverns surface tunnels] "..chunk_generation_time.." ms") --tell people how long
|
|
else
|
|
minetest.log("warning", "[df_caverns surface tunnels] took "..chunk_generation_time.." ms to generate map block "
|
|
.. minetest.pos_to_string(minp) .. minetest.pos_to_string(maxp))
|
|
end
|
|
|
|
end)
|