mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-18 16:30:34 +01:00
882395ef75
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations. * updated Subterrane's API to allow for more patterned placement of things * added "warrens" * clean separation of flooded and non-flooded caverns * rearranged biomes to make cavern layers more distinct * added oil layer * added underworld layer
115 lines
4.2 KiB
Lua
115 lines
4.2 KiB
Lua
-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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minetest.register_node("df_mapitems:cave_coral_3", {
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description = S("Cave Coral"),
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_doc_items_longdesc = df_mapitems.doc.cave_coral_desc,
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_doc_items_usagehelp = df_mapitems.doc.cave_coral_usage,
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tiles = {"dfcaverns_cave_coral_end.png", "dfcaverns_cave_coral_end.png", "dfcaverns_cave_coral.png"},
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is_ground_content = true,
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drop = "default:coral_skeleton",
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light_source = 3,
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groups = {cracky = 3, dfcaverns_cave_coral = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("df_mapitems:cave_coral_2", {
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description = S("Cave Coral"),
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_doc_items_longdesc = df_mapitems.doc.cave_coral_desc,
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_doc_items_usagehelp = df_mapitems.doc.cave_coral_usage,
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tiles = {"dfcaverns_cave_coral_end.png", "dfcaverns_cave_coral_end.png", "dfcaverns_cave_coral.png"},
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is_ground_content = true,
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drop = "default:coral_skeleton",
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light_source = 2,
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groups = {cracky = 3, dfcaverns_cave_coral = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("df_mapitems:cave_coral_1", {
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description = S("Cave Coral"),
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_doc_items_longdesc = df_mapitems.doc.cave_coral_desc,
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_doc_items_usagehelp = df_mapitems.doc.cave_coral_usage,
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tiles = {"dfcaverns_cave_coral_end.png", "dfcaverns_cave_coral_end.png", "dfcaverns_cave_coral.png"},
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is_ground_content = true,
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drop = "default:coral_skeleton",
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light_source = 1,
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groups = {cracky = 3, dfcaverns_cave_coral = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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local coral_names = {"df_mapitems:cave_coral_1", "df_mapitems:cave_coral_2", "df_mapitems:cave_coral_3"}
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minetest.register_abm{
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label = "df_mapitems:shifting_coral",
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nodenames = {"group:dfcaverns_cave_coral"},
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interval = 2,
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chance = 10,
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action = function(pos)
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minetest.swap_node(pos, {name=coral_names[math.random(1,3)]})
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end,
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}
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local c_coral_1 = minetest.get_content_id("df_mapitems:cave_coral_1")
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local c_coral_2 = minetest.get_content_id("df_mapitems:cave_coral_2")
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local c_coral_3 = minetest.get_content_id("df_mapitems:cave_coral_3")
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local c_coral_skeleton = minetest.get_content_id("default:coral_skeleton")
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local c_dirt = minetest.get_content_id("default:dirt")
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local c_stone = minetest.get_content_id("default:stone")
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local c_water = minetest.get_content_id("default:water_source")
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local corals = {c_coral_1, c_coral_2, c_coral_3}
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local get_coral = function()
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return corals[math.random(1,3)]
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end
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df_mapitems.spawn_cave_coral = function(area, data, vi, iterations)
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local run = math.random(2,4)
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local index = vi
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local zstride = area.zstride
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local ystride = area.ystride
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while run > 0 do
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if math.random() > 0.95 or data[index] == c_stone or not area:containsi(index) then return end
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data[index] = get_coral()
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if iterations > 2 then
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data[index + 1] = get_coral()
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data[index - 1] = get_coral()
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data[index + zstride] = get_coral()
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data[index - zstride] = get_coral()
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end
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if iterations > 3 then
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data[index + 2] = get_coral()
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data[index - 2] = get_coral()
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data[index + zstride * 2] = get_coral()
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data[index - zstride * 2] = get_coral()
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data[index + 1 + zstride] = get_coral()
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data[index - 1 + zstride] = get_coral()
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data[index + 1 - zstride] = get_coral()
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data[index - 1 - zstride] = get_coral()
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end
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index = index + ystride
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run = run - 1
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end
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local newiterations = iterations - 1
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if newiterations == 0 then return end
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if math.random() > 0.5 then
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df_mapitems.spawn_cave_coral(area, data, index + 1 - ystride, newiterations)
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df_mapitems.spawn_cave_coral(area, data, index - 1 - ystride, newiterations)
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else
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df_mapitems.spawn_cave_coral(area, data, index + zstride - ystride, newiterations)
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df_mapitems.spawn_cave_coral(area, data, index - zstride - ystride, newiterations)
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end
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end
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df_mapitems.spawn_coral_pile = function(area, data, vi, radius)
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local pos = area:position(vi)
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for li in area:iterp(vector.add(pos, -radius), vector.add(pos, radius)) do
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local adjacent = li + area.ystride
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local node_type = data[li]
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if math.random() < 0.2 and not mapgen_helper.buildable_to(node_type) and data[adjacent] == c_water then
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data[adjacent] = c_coral_skeleton
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end
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end
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end
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