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When a fake player, for example a node, dig slade, it return player ~= nil but it is not a current player, the server_diggable_only function tries to check the privs of the node, then this crashes Here we use the built-in check player:is_player() so the node privs are not checked This crash occurred in the technic mod when the corium eats the slade |
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.. | ||
locale | ||
models | ||
sounds | ||
textures | ||
ancient_lanterns.lua | ||
config.lua | ||
crystals_amethyst.lua | ||
doc.lua | ||
glow_stone.lua | ||
glowing_pit_plasma.lua | ||
hunter_statue.lua | ||
init.lua | ||
LICENSE.txt | ||
mod.conf | ||
puzzle_chest.lua | ||
puzzle_seal.lua | ||
settingtypes.txt | ||
slade_drill.lua | ||
slade.lua |