dfcaverns/df_caverns
2022-08-13 02:22:30 -06:00
..
locale centralize node id lookups, add stub translations 2020-11-15 15:25:05 -07:00
schematics add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. 2022-08-07 00:33:22 -06:00
screenshots Pit caves (#20) 2021-05-07 22:59:30 -06:00
config.lua Squashed commit of the following: 2022-08-01 14:55:46 -06:00
dungeon_loot.lua overlooked a debug 2022-08-11 18:39:54 -06:00
growth_restrictions.lua Squashed commit of the following: 2022-08-01 14:55:46 -06:00
init.lua Squashed commit of the following: 2022-08-01 14:55:46 -06:00
lava_sea.lua clean up some TODOs 2022-08-13 02:22:30 -06:00
level1.lua fix puzzle seal formspec for mcl 2022-08-09 22:35:37 -06:00
level2.lua fix puzzle seal formspec for mcl 2022-08-09 22:35:37 -06:00
level3.lua fix puzzle seal formspec for mcl 2022-08-09 22:35:37 -06:00
LICENSE.txt Modpack refactor (#4) 2018-12-31 11:46:27 -07:00
mod.conf set up mcl dungeon loot for underworld warriors, port over some translations from default 2022-08-11 18:38:08 -06:00
node_ids.lua bypass dependency indirection for df_caverns 2022-08-08 21:56:26 -06:00
oil_sea.lua clean up some TODOs 2022-08-13 02:22:30 -06:00
primordial.lua create built-in substitutes for fireflies and bones mods for when those aren't available 2022-08-11 13:41:51 -06:00
settingtypes.txt Squashed commit of the following: 2022-08-01 14:55:46 -06:00
shared.lua fix puzzle seal formspec for mcl 2022-08-09 22:35:37 -06:00
sunless_sea.lua create built-in substitutes for fireflies and bones mods for when those aren't available 2022-08-11 13:41:51 -06:00
surface_tunnels.lua add changes suggested by TurkeyMcMac to improve efficiency and lighting of surface tunnels 2022-07-14 18:48:32 -06:00
underworld_names.cfg Primordial cavern layer (#12) 2020-02-12 23:49:17 -07:00
underworld.lua clean up some TODOs 2022-08-13 02:22:30 -06:00