dfcaverns/glow_water.lua

166 lines
4.1 KiB
Lua

-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
minetest.register_node("dfcaverns:glow_water_source", {
description = S("Mese Water"),
_doc_items_longdesc = dfcaverns.doc.glow_water_desc,
_doc_items_usagehelp = dfcaverns.doc.glow_water_usage,
drawtype = "liquid",
tiles = {
{
name = "default_water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
special_tiles = {
{
name = "default_water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
backface_culling = false,
},
},
alpha = 204,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "dfcaverns:glow_water_flowing",
liquid_alternative_source = "dfcaverns:glow_water_source",
liquid_viscosity = 7,
liquid_renewable = false,
liquid_range = 2,
light_source = default.LIGHT_MAX,
post_effect_color = {a = 204, r = 250, g = 250, b = 10},
groups = {liquid = 3, flammable = 2},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("dfcaverns:glow_water_flowing", {
description = S("Flowing Mese Water"),
_doc_items_longdesc = dfcaverns.doc.glow_water_desc,
_doc_items_usagehelp = dfcaverns.doc.glow_water_usage,
drawtype = "flowingliquid",
tiles = {"default_water.png"},
special_tiles = {
{
name = "default_water_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
{
name = "default_water_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
},
alpha = 204,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "dfcaverns:glow_water_flowing",
liquid_alternative_source = "dfcaverns:glow_water_source",
liquid_viscosity = 7,
liquid_renewable = false,
liquid_range = 2,
light_source = 8,
post_effect_color = {a = 204, r = 250, g = 250, b = 10},
groups = {liquid = 3, flammable = 2, not_in_creative_inventory = 1},
sounds = default.node_sound_water_defaults(),
})
local random_direction ={
{x=0,y=0,z=1},
{x=0,y=0,z=-1},
{x=0,y=1,z=0},
{x=0,y=-1,z=0},
{x=1,y=0,z=0},
{x=-1,y=0,z=0},
}
local get_node = minetest.get_node
local set_node = minetest.set_node
local spark_spawner = {
amount = 5,
time = 0.1,
minvel = {x=1, y=1, z=1},
maxvel = {x=-1, y=-1, z=-1},
minacc = {x=0, y= 2, z=0},
maxacc = {x=0, y= 2, z=0},
minexptime = 0.5,
maxexptime = 1,
minsize = 1,
maxsize = 1,
collisiondetection = true,
vertical = false,
texture = "dfcaverns_spark.png",
}
minetest.register_abm({
label = "dfcaverns glow_water",
nodenames = {"dfcaverns:glow_water_source"},
neighbors = {"default:water_source"},
interval = 2,
chance = 2,
catch_up = false,
action = function(pos,node) -- Do everything possible to optimize this method
spark_spawner.minpos = vector.add(pos, -0.5)
spark_spawner.maxpos = vector.add(pos, 0.5)
minetest.add_particlespawner(spark_spawner)
local check_pos = vector.add(pos, random_direction[math.random(6)])
local check_node = get_node(check_pos)
local check_node_name = check_node.name
if check_node_name == "default:water_source" then
set_node(pos, check_node)
set_node(check_pos, node)
end
end
})
if minetest.get_modpath("bucket") then
bucket.register_liquid(
"dfcaverns:glow_water_source",
"dfcaverns:glow_water_flowing",
"dfcaverns:glow_water_bucket",
"dfcaverns_bucket_glow_water.png",
S("Glow Water Bucket")
)
end
if minetest.get_modpath("dynamic_liquid") then
dynamic_liquid.liquid_abm("dfcaverns:glow_water_source", "dfcaverns:glow_water_flowing", 5)
end