dfcaverns/df_mapitems/snareweed.lua
FaceDeer 0a0c97b74e
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane

* initial work

* call it "minetest_game" compatibility instead of "default" compatibility

* Getting started on moving all default dependencies to a single root mod

* distilling out more dependencies

* fix some typos

* more default dependencies

* beds

* start getting some MCL equivalents set up

* mine gas dependencies

* reorganize

* add some mapgen stuff

* getting close to actually being able to run mineclone with this

* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.

* hide flowing pit plasma from creative inventory

* mineclone 5 settings

* Update subterrane

* get rid of meselamp dependency, bring in ancient lanterns from deep roads

* stair dependencies

* add mcl fences

* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.

* buckets of oil and syrup should work in mineclone now

* 'splosions!

* make hunters avoid repaired ancient lanterns

* mapgen torchspine wasn't having its timer set

* split mapgen compatibility code into its own file

* bypass dependency indirection for df_farming.

* apply threshold alpha to food items, they look better that way

* bypass dependency indirection for df_mapitems

* bypass dependency indirection for df_primordial_items

* bypass dependency indirection for df_trees

* bypass dependency indirection for df_underworld_items

* bypass dependency indirection for df_caverns

* fixing up the puzzle seal to work in both

* fix puzzle seal formspec for mcl

* create built-in substitutes for fireflies and bones mods for when those aren't available

* set up mcl dungeon loot for underworld warriors, port over some translations from default

* overlooked a debug

* add itemslot backgrounds for mcl

* added mineclone groups to all registered nodes. TODO: craftitems.

This was extremely tedious. Completely untested, aside from simply running the game.

* minor fixes to the built-in bones node

* eatable group for edibles

* clean up some TODOs

* adjust pit plasma abm conditions

* add df_ambience

* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators

* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles

* avoid an undeclared global check

* alas, cave pearls aren't set up right for attached_node_facedir.

* bunch of work on mineclone ores, moved main config into df_dependencies

* add a few more ores

* update depends in mod.conf

* add opaque group to light-sensitive dirt types

Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.

* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it

* bloodthorn also needs to be set opaque

* add sound to torchspines

* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts

* ambience tweak

* fix dirt spreads

https://github.com/FaceDeer/dfcaverns/issues/35

* adding achievements! Almost all untested yet.

* fix a few achievements glitches

* tweak some more achievements, add delay when achievements unlock other achievements

* fix farming achievements, fix spindlestem callbacks on place

* icons for farming achievements

* more achievement icons, fix ancient lantern achievement

* two more icons, update text

* add icons for upper cavern layers

* all achievements have icons now. Also add another sound to the magma sea ambience

* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements

* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.

* every award should now have a description and a difficulty.

* removing leftovers

* missing callbacks for farmables

* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.

* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)

* get *all* the copper and iron containing nodes

* fix old awards mod's handling of grouped dig items

* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool

* used the wrong drop method

* beef up explosions in MCL, make slade brick craftable from slade sand and lava

* better creative mode checks, fix crash when digging walls in MCL

* Update subterrane

* various bugfixes and tweaks

* whipping up a simple puzzle chest to give a clue about ancient numbering

The coding is done, but UI and a node mesh need to be done

* prepare for some art tomorrow

* chest node and sounds

* images for the combination dials

* add puzzle chests to the underworld buildings

* update translations

* oops, can't initialize the contents of puzzle chests every time or players get endless stuff

* add backgrounds to item slots in MCL

* wrap the existing function rather than copy and pasting it

* fix bucket dependency in cooking recipes

* add _mcl_saturation to edibles
2022-08-28 23:48:44 -06:00

75 lines
2.8 KiB
Lua

local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_node("df_mapitems:snareweed", {
description = S("Snareweed"),
_doc_items_longdesc = df_mapitems.doc.snareweed_desc,
_doc_items_usagehelp = df_mapitems.doc.snareweed_usage,
tiles = {df_dependencies.texture_dirt .. "^dfcaverns_snareweed_roots.png", df_dependencies.texture_dirt},
drawtype="plantlike_rooted",
paramtype2 = "leveled",
special_tiles = {{name = "dfcaverns_snareweed.png", tileable_vertical = true}},
is_ground_content = false,
drop = df_dependencies.node_name_dirt,
light_source = 6,
groups = {crumbly = 3, soil = 1, handy=1,shovely=1, dirt=1,},
sounds = df_dependencies.sound_dirt(),
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.6,
})
if df_mapitems.config.snareweed_damage then
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer >= 1 then
timer = timer - 1
for _, player in pairs(minetest.get_connected_players()) do
local player_pos = player:get_pos() -- node player's feet are in this location.
local rounded_pos = vector.round(player_pos)
local nearby_nodes = minetest.find_nodes_in_area(vector.add(rounded_pos, {x=0, y= -8, z=0}), rounded_pos, {"df_mapitems:snareweed"})
for _, node_pos in ipairs(nearby_nodes) do
local node = minetest.get_node(node_pos)
local distance = player_pos.y - node_pos.y
if distance <= node.param2/16 then
minetest.log("action", player:get_player_name() .. " takes 2 damage from snareweed at " .. minetest.pos_to_string(node_pos))
player:set_hp(player:get_hp() - 2)
break
end
end
end
end
end)
end
local c_water = minetest.get_content_id(df_dependencies.node_name_water_source)
local c_dirt = minetest.get_content_id(df_dependencies.node_name_dirt)
local c_stone = minetest.get_content_id(df_dependencies.node_name_stone)
local c_snareweed = minetest.get_content_id("df_mapitems:snareweed")
df_mapitems.place_snareweed = function(area, data, bi, param2_data)
local max_height = 0
local index = bi + area.ystride
while area:containsi(index) and data[index] == c_water and max_height <= 8*16 do
index = index + area.ystride
max_height = max_height + 16
end
if max_height > 0 then
data[bi] = c_snareweed
param2_data[bi] = math.min(math.random(3*16, 8*16), max_height)
else
data[bi] = c_dirt
end
end
df_mapitems.place_snareweed_patch = function(area, data, bi, param2_data, radius)
local pos = area:position(bi)
for li in area:iterp(vector.add(pos, -radius), vector.add(pos, radius)) do
local adjacent = li + area.ystride
local node_type = data[li]
if math.random() < 0.1 and (node_type == c_stone or node_type == c_dirt) and data[adjacent] == c_water then
df_mapitems.place_snareweed(area, data, li, param2_data)
end
end
end