mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-05 10:00:40 +01:00
98fb313eb1
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. * update mapgen_helper * import ClockGen's giant mushroom schematics, make them and giant ferns growable * add giant jungle mushroom, rough out actual cavern layer code framework * fungal ceiling decorations * decorate fungal floor a bit * update mapgen_helper * update primordial mushroom schematic placement to ensure it fits * add giant mycelium fungoidal structure * add giant mycelium to mapgen * fix settings for giant mycelium * make mycelium grow when players aren't present * allow mycelium growth to pause when it hits unloaded areas * add a use for giant mycelium * make giant mushrooms edible, make jungle trees growable * rough out the jungle biome * Make a spectrum of jungle growth * optimize pngs, add is_ground_content to everything * use custom is_ground_content method * fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area * more fixes for overgen support * remove unintentional airspace from underside of slade * fix for overgen crash in level 2 * primordial column material, add sealed shafts to underworld * add seal block * Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger. * puzzle seals now fully functional. Need to add clues for decoding the keys next. * add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation * add flowers to the underworld warrior bones * switch to a different key bell * fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages * add a clue to the seal formspec * tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1 * switch to compositing to save a few bytes * fancy up the seal's upper surface with inscriptions to make the formspec feel consistent * puzzle particle, bones were only spawning on top of structures * fix ice/oil on level 3, tweak some loot probabilities * add trail mod support * remove deprecated files * boost default plant growth delay, add growing selection boxes * update map colours * add named waypoints to the underworld * try a more efficient way of changing the interiors of columns * polishing up the Primordial layer * update guide with some Primordial teasers * updated magma sea screenshot * update mapgen_helper and subterrane * reduce density of megaflora a bit - was too hard to walk through * spreading_dirt_type depends on light, create my own ABM instead * add names to the glowing pits and some of the ruins * separate setting for ruin markers * record identity of slade-breachers * make mycelia climbable * update subterrane * change surface tunnel detection to allow above-ground stalactites and stalagmites * add rare thicker Goblin Caps, suitable for use as huts. * better goblin cap schematics * update colours * make it slightly harder to dig down through amethyst sheathing of pits * fixing up fungus light sensitivity, tree growth code * fix a few minor bugs * update deprecated functions * add various eating sounds * make mapping kit requirement more flexible * update spindlestem growth code, remove deprecated functions * fix leftover undefined variable * add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more. * fix bones formspec * add lbm to upgrade old bones * fix slade undiggability * make torchspines smokey and manually lightable * fix drop definitions * generate dry stalactites in near-surface caverns. * caverns become far too smokey, alas * add pitter patter of spore tree spores, alternate paper recipe * new mapgen_helper metrics * add smokey back to torchspine now that it can be dialed down a bit * replace glowstone texture with a new animated one * switch from ABM to node timer for mapgen mycelium growth * make mapgen mycelium timer delay configurable * improve the efficiency of giant mycelium growth using flat node array, fewer dereferences * remove the smoke from torchspines again - it doesn't dissipate that deep underground * give slade a more muted, gloomy hue to differentiate it from nether stone * update screenshots with new slade colors * update mapgen_helper
338 lines
12 KiB
Lua
338 lines
12 KiB
Lua
-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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local displace_x = 0.125
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local displace_z = 0.125
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local plump_helmet_grow_time = df_farming.config.plant_growth_time * df_farming.config.cave_wheat_delay_multiplier / 4
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local plump_helmet_on_place = function(itemstack, placer, pointed_thing, plantname)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt then
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return itemstack
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end
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if pt.type ~= "node" then
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return itemstack
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end
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local under = minetest.get_node(pt.under)
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local above = minetest.get_node(pt.above)
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if minetest.is_protected(pt.under, placer:get_player_name()) then
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minetest.record_protection_violation(pt.under, placer:get_player_name())
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return
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end
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if minetest.is_protected(pt.above, placer:get_player_name()) then
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minetest.record_protection_violation(pt.above, placer:get_player_name())
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return
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end
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name] then
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return itemstack
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end
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if not minetest.registered_nodes[above.name] then
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return itemstack
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end
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-- check if pointing at the top of the node
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if pt.above.y ~= pt.under.y+1 then
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return itemstack
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end
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-- check if you can replace the node above the pointed node
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if not minetest.registered_nodes[above.name].buildable_to then
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return itemstack
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end
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-- add the node and remove 1 item from the itemstack
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minetest.add_node(pt.above, {name = plantname, param2 = math.random(0,3)})
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df_farming.plant_timer(pt.above, plantname)
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if not minetest.settings:get_bool("creative_mode", false) then
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itemstack:take_item()
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end
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return itemstack
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end
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minetest.register_node("df_farming:plump_helmet_spawn", {
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description = S("Plump Helmet Spawn"),
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_doc_items_longdesc = df_farming.doc.plump_helmet_desc,
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_doc_items_usagehelp = df_farming.doc.plump_helmet_usage,
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tiles = {
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"dfcaverns_plump_helmet_cap.png",
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},
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groups = {snappy = 3, flammable = 2, plant = 1, attached_node = 1, light_sensitive_fungus = 11, dfcaverns_cookable = 1, digtron_on_place=1},
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_dfcaverns_next_stage = "df_farming:plump_helmet_1",
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_dfcaverns_next_stage_time = plump_helmet_grow_time,
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = false,
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is_ground_content = false,
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floodable = true,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.0625 + displace_x, -0.5, -0.125 + displace_z, 0.125 + displace_x, -0.375, 0.0625 + displace_z},
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}
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},
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on_place = function(itemstack, placer, pointed_thing)
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return plump_helmet_on_place(itemstack, placer, pointed_thing, "df_farming:plump_helmet_spawn")
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end,
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on_timer = function(pos, elapsed)
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df_farming.grow_underground_plant(pos, "df_farming:plump_helmet_spawn", elapsed)
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end,
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})
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minetest.register_node("df_farming:plump_helmet_1", {
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description = S("Plump Helmet"),
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_doc_items_longdesc = df_farming.doc.plump_helmet_desc,
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_doc_items_usagehelp = df_farming.doc.plump_helmet_usage,
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tiles = {
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"dfcaverns_plump_helmet_cap.png",
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"dfcaverns_plump_helmet_cap.png",
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"dfcaverns_plump_helmet_cap.png^[lowpart:5:dfcaverns_plump_helmet_stem.png",
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},
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groups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, light_sensitive_fungus = 11, dfcaverns_cookable = 1, plump_helmet = 1, food = 1, digtron_on_place=1},
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_dfcaverns_next_stage = "df_farming:plump_helmet_2",
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_dfcaverns_next_stage_time = plump_helmet_grow_time,
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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sounds = default.node_sound_leaves_defaults(),
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sound = {eat = {name = "df_farming_gummy_chew", gain = 1.0}},
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walkable = false,
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floodable = true,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.0625 + displace_x, -0.5, -0.125 + displace_z, 0.125 + displace_x, -0.25, 0.0625 + displace_z}, -- stalk
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{-0.125 + displace_x, -0.4375, -0.1875 + displace_z, 0.1875 + displace_x, -0.3125, 0.125 + displace_z}, -- cap
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}
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},
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on_place = function(itemstack, placer, pointed_thing)
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return plump_helmet_on_place(itemstack, placer, pointed_thing, "df_farming:plump_helmet_1")
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end,
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on_use = minetest.item_eat(1),
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on_timer = function(pos, elapsed)
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df_farming.grow_underground_plant(pos, "df_farming:plump_helmet_1", elapsed)
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end,
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})
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minetest.register_node("df_farming:plump_helmet_2", {
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description = S("Plump Helmet"),
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_doc_items_longdesc = df_farming.doc.plump_helmet_desc,
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_doc_items_usagehelp = df_farming.doc.plump_helmet_usage,
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tiles = {
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"dfcaverns_plump_helmet_cap.png",
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"dfcaverns_plump_helmet_cap.png",
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"dfcaverns_plump_helmet_cap.png^[lowpart:15:dfcaverns_plump_helmet_stem.png",
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},
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groups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, light_sensitive_fungus = 11, dfcaverns_cookable = 1, plump_helmet = 1, food = 2, digtron_on_place=1},
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_dfcaverns_next_stage = "df_farming:plump_helmet_3",
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_dfcaverns_next_stage_time = plump_helmet_grow_time,
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sounds = default.node_sound_leaves_defaults(),
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sound = {eat = {name = "df_farming_gummy_chew", gain = 1.0}},
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walkable = false,
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is_ground_content = false,
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floodable = true,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.0625 + displace_x, -0.5, -0.125 + displace_z, 0.125 + displace_x, 0, 0.0625 + displace_z}, -- stalk
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{-0.125 + displace_x, -0.3125, -0.1875 + displace_z, 0.1875 + displace_x, -0.0625, 0.125 + displace_z}, -- cap
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}
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},
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on_place = function(itemstack, placer, pointed_thing)
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return plump_helmet_on_place(itemstack, placer, pointed_thing, "df_farming:plump_helmet_2")
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end,
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on_use = minetest.item_eat(2),
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on_timer = function(pos, elapsed)
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df_farming.grow_underground_plant(pos, "df_farming:plump_helmet_2", elapsed)
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end,
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})
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minetest.register_node("df_farming:plump_helmet_3", {
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description = S("Plump Helmet"),
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_doc_items_longdesc = df_farming.doc.plump_helmet_desc,
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_doc_items_usagehelp = df_farming.doc.plump_helmet_usage,
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tiles = {
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"dfcaverns_plump_helmet_cap.png",
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"dfcaverns_plump_helmet_cap.png",
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"dfcaverns_plump_helmet_cap.png^[lowpart:35:dfcaverns_plump_helmet_stem.png",
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},
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groups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, light_sensitive_fungus = 11, dfcaverns_cookable = 1, plump_helmet = 1, food = 3, digtron_on_place=1},
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_dfcaverns_next_stage = "df_farming:plump_helmet_4",
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_dfcaverns_next_stage_time = plump_helmet_grow_time,
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sounds = default.node_sound_leaves_defaults(),
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sound = {eat = {name = "df_farming_gummy_chew", gain = 1.0}},
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walkable = false,
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is_ground_content = false,
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floodable = true,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.125 + displace_x, -0.5, -0.1875 + displace_z, 0.1875 + displace_x, 0.25, 0.125 + displace_z}, -- stalk
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{-0.1875 + displace_x, -0.125, -0.25 + displace_z, 0.25 + displace_x, 0.1875, 0.1875 + displace_z}, -- cap
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}
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},
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on_place = function(itemstack, placer, pointed_thing)
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return plump_helmet_on_place(itemstack, placer, pointed_thing, "df_farming:plump_helmet_3")
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end,
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on_use = minetest.item_eat(3),
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on_timer = function(pos, elapsed)
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df_farming.grow_underground_plant(pos, "df_farming:plump_helmet_3", elapsed)
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end,
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})
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minetest.register_node("df_farming:plump_helmet_4", {
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description = S("Plump Helmet"),
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_doc_items_longdesc = df_farming.doc.plump_helmet_desc,
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_doc_items_usagehelp = df_farming.doc.plump_helmet_usage,
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tiles = {
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"dfcaverns_plump_helmet_cap.png",
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"dfcaverns_plump_helmet_cap.png",
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"dfcaverns_plump_helmet_cap.png^[lowpart:40:dfcaverns_plump_helmet_stem.png",
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},
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groups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, light_sensitive_fungus = 11, dfcaverns_cookable = 1, plump_helmet = 1, food = 4, digtron_on_place=1},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sounds = default.node_sound_leaves_defaults(),
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sound = {eat = {name = "df_farming_gummy_chew", gain = 1.0}},
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walkable = false,
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is_ground_content = false,
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floodable = false, -- I figure full grown plump helmets are sturdy enough to survive inundation
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node_box = {
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type = "fixed",
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fixed = {
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{-0.125 + displace_x, -0.5, -0.1875 + displace_z, 0.1875 + displace_x, 0.375, 0.125 + displace_z}, -- stalk
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{-0.25 + displace_x, -0.0625, -0.3125 + displace_z, 0.3125 + displace_x, 0.25, 0.25 + displace_z}, -- cap
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{-0.1875 + displace_x, 0.25, -0.25 + displace_z, 0.25 + displace_x, 0.3125, 0.1875 + displace_z}, -- cap rounding
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}
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},
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drop = {
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max_items = 4,
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items = {
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{
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items = {'df_farming:plump_helmet_4_picked'},
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rarity = 1,
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},
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{
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items = {'df_farming:plump_helmet_spawn'},
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rarity = 1,
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},
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{
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items = {'df_farming:plump_helmet_spawn'},
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rarity = 2,
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},
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{
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items = {'df_farming:plump_helmet_spawn'},
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rarity = 2,
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},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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return plump_helmet_on_place(itemstack, placer, pointed_thing, "df_farming:plump_helmet_4")
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end,
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on_use = minetest.item_eat(4),
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})
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-- Need a separate picked type to prevent it from giving infinite spawn by just placing and re-harvesting
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minetest.register_node("df_farming:plump_helmet_4_picked", {
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description = S("Plump Helmet"),
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_doc_items_longdesc = df_farming.doc.plump_helmet_desc,
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_doc_items_usagehelp = df_farming.doc.plump_helmet_usage,
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tiles = {
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"dfcaverns_plump_helmet_cap.png",
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"dfcaverns_plump_helmet_cap.png",
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"dfcaverns_plump_helmet_cap.png^[lowpart:40:dfcaverns_plump_helmet_stem.png",
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},
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groups = {snappy = 3, flammable = 2, plant = 1, attached_node = 1, light_sensitive_fungus = 11, dfcaverns_cookable = 1, plump_helmet = 1, food = 4, digtron_on_place=1},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sounds = default.node_sound_leaves_defaults(),
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sound = {eat = {name = "df_farming_gummy_chew", gain = 1.0}},
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walkable = false,
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is_ground_content = false,
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floodable = false,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.125 + displace_x, -0.5, -0.1875 + displace_z, 0.1875 + displace_x, 0.375, 0.125 + displace_z}, -- stalk
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{-0.25 + displace_x, -0.0625, -0.3125 + displace_z, 0.3125 + displace_x, 0.25, 0.25 + displace_z}, -- cap
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{-0.1875 + displace_x, 0.25, -0.25 + displace_z, 0.25 + displace_x, 0.3125, 0.1875 + displace_z}, -- cap rounding
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}
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},
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on_place = function(itemstack, placer, pointed_thing)
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return plump_helmet_on_place(itemstack, placer, pointed_thing, "df_farming:plump_helmet_4_picked")
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end,
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on_use = minetest.item_eat(4),
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})
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local place_list = {
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minetest.get_content_id("df_farming:plump_helmet_spawn"),
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minetest.get_content_id("df_farming:plump_helmet_1"),
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minetest.get_content_id("df_farming:plump_helmet_2"),
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minetest.get_content_id("df_farming:plump_helmet_3"),
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minetest.get_content_id("df_farming:plump_helmet_4"),
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}
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-- doesn't set the timer running, so plants placed by this method won't grow
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df_farming.spawn_plump_helmet_vm = function(vi, area, data, param2_data)
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data[vi] = place_list[math.random(1,5)]
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param2_data[vi] = math.random(1,4)-1
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end
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minetest.register_craft({
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type = "fuel",
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recipe = "df_farming:plump_helmet_spawn",
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burntime = 1
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "df_farming:plump_helmet_1",
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burntime = 1
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "df_farming:plump_helmet_2",
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burntime = 2
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "df_farming:plump_helmet_3",
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burntime = 3
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "df_farming:plump_helmet_4",
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burntime = 4
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "df_farming:plump_helmet_4_picked",
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burntime = 4
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}) |