dfcaverns/df_trees/goblin_cap.lua
FaceDeer 98fb313eb1
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.

* update mapgen_helper

* import ClockGen's giant mushroom schematics, make them and giant ferns growable

* add giant jungle mushroom, rough out actual cavern layer code framework

* fungal ceiling decorations

* decorate fungal floor a bit

* update mapgen_helper

* update primordial mushroom schematic placement to ensure it fits

* add giant mycelium fungoidal structure

* add giant mycelium to mapgen

* fix settings for giant mycelium

* make mycelium grow when players aren't present

* allow mycelium growth to pause when it hits unloaded areas

* add a use for giant mycelium

* make giant mushrooms edible, make jungle trees growable

* rough out the jungle biome

* Make a spectrum of jungle growth

* optimize pngs, add is_ground_content to everything

* use custom is_ground_content method

* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area

* more fixes for overgen support

* remove unintentional airspace from underside of slade

* fix for overgen crash in level 2

* primordial column material, add sealed shafts to underworld

* add seal block

* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.

* puzzle seals now fully functional. Need to add clues for decoding the keys next.

* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation

* add flowers to the underworld warrior bones

* switch to a different key bell

* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages

* add a clue to the seal formspec

* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1

* switch to compositing to save a few bytes

* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent

* puzzle particle, bones were only spawning on top of structures

* fix ice/oil on level 3, tweak some loot probabilities

* add trail mod support

* remove deprecated files

* boost default plant growth delay, add growing selection boxes

* update map colours

* add named waypoints to the underworld

* try a more efficient way of changing the interiors of columns

* polishing up the Primordial layer

* update guide with some Primordial teasers

* updated magma sea screenshot

* update mapgen_helper and subterrane

* reduce density of megaflora a bit - was too hard to walk through

* spreading_dirt_type depends on light, create my own ABM instead

* add names to the glowing pits and some of the ruins

* separate setting for ruin markers

* record identity of slade-breachers

* make mycelia climbable

* update subterrane

* change surface tunnel detection to allow above-ground stalactites and stalagmites

* add rare thicker Goblin Caps, suitable for use as huts.

* better goblin cap schematics

* update colours

* make it slightly harder to dig down through amethyst sheathing of pits

* fixing up fungus light sensitivity, tree growth code

* fix a few minor bugs

* update deprecated functions

* add various eating sounds

* make mapping kit requirement more flexible

* update spindlestem growth code, remove deprecated functions

* fix leftover undefined variable

* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.

* fix bones formspec

* add lbm to upgrade old bones

* fix slade undiggability

* make torchspines smokey and manually lightable

* fix drop definitions

* generate dry stalactites in near-surface caverns.

* caverns become far too smokey, alas

* add pitter patter of spore tree spores, alternate paper recipe

* new mapgen_helper metrics

* add smokey back to torchspine now that it can be dialed down a bit

* replace glowstone texture with a new animated one

* switch from ABM to node timer for mapgen mycelium growth

* make mapgen mycelium timer delay configurable

* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences

* remove the smoke from torchspines again - it doesn't dissipate that deep underground

* give slade a more muted, gloomy hue to differentiate it from nether stone

* update screenshots with new slade colors

* update mapgen_helper
2020-02-12 23:49:17 -07:00

316 lines
10 KiB
Lua

-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--stem
minetest.register_node("df_trees:goblin_cap_stem", {
description = S("Goblin Cap Stem"),
_doc_items_longdesc = df_trees.doc.goblin_cap_desc,
_doc_items_usagehelp = df_trees.doc.goblin_cap_usage,
tiles = {"dfcaverns_goblin_cap_stem.png"},
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, goblin_cap = 1},
sounds = df_trees.node_sound_tree_soft_fungus_defaults(),
})
--cap
minetest.register_node("df_trees:goblin_cap", {
description = S("Goblin Cap"),
_doc_items_longdesc = df_trees.doc.goblin_cap_desc,
_doc_items_usagehelp = df_trees.doc.goblin_cap_usage,
tiles = {"dfcaverns_goblin_cap.png"},
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, goblin_cap = 1},
sounds = df_trees.node_sound_tree_soft_fungus_defaults(),
})
--gills
minetest.register_node("df_trees:goblin_cap_gills", {
description = S("Goblin Cap Gills"),
_doc_items_longdesc = df_trees.doc.goblin_cap_desc,
_doc_items_usagehelp = df_trees.doc.goblin_cap_usage,
tiles = {"dfcaverns_goblin_cap_gills.png"},
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, goblin_cap = 1},
sounds = default.node_sound_leaves_defaults(),
drawtype = "plantlike",
paramtype = "light",
drop = {
max_items = 1,
items = {
{
items = {'df_trees:goblin_cap_sapling'},
rarity = 15,
},
{
items = {'df_trees:goblin_cap_gills'},
}
}
},
after_place_node = default.after_place_leaves,
})
if default.register_leafdecay then -- default.register_leafdecay is very new, remove this check some time after 0.4.16 is released
default.register_leafdecay({
trunks = {"df_trees:goblin_cap"}, -- don't need stem nodes here
leaves = {"df_trees:goblin_cap_gills"},
radius = 1,
})
end
--Wood
minetest.register_craft({
output = 'df_trees:goblin_cap_wood 4',
recipe = {
{'df_trees:goblin_cap'},
}
})
minetest.register_craft({
output = 'df_trees:goblin_cap_stem_wood 4',
recipe = {
{'df_trees:goblin_cap_stem'},
}
})
minetest.register_node("df_trees:goblin_cap_wood", {
description = S("Goblin Cap Planks"),
_doc_items_longdesc = df_trees.doc.goblin_cap_desc,
_doc_items_usagehelp = df_trees.doc.goblin_cap_usage,
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"dfcaverns_goblin_cap_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("df_trees:goblin_cap_stem_wood", {
description = S("Goblin Cap Stem Planks"),
_doc_items_longdesc = df_trees.doc.goblin_cap_desc,
_doc_items_usagehelp = df_trees.doc.goblin_cap_usage,
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"dfcaverns_goblin_cap_stem_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
df_trees.register_all_stairs("goblin_cap_wood")
df_trees.register_all_stairs("goblin_cap_stem_wood")
minetest.register_craft({
type = "fuel",
recipe = "df_trees:goblin_cap_wood",
burntime = 12,
})
minetest.register_craft({
type = "fuel",
recipe = "df_trees:goblin_cap_stem_wood",
burntime = 7,
})
minetest.register_craft({
type = "fuel",
recipe = "df_trees:goblin_cap",
burntime = 40,
})
minetest.register_craft({
type = "fuel",
recipe = "df_trees:goblin_cap_stem",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "df_trees:goblin_cap_gills",
burntime = 2,
})
minetest.register_craft({
type = "fuel",
recipe = "df_trees:goblin_cap_sapling",
burntime = 2,
})
local big_goblin_cap_schem = dofile(MP.."/schematics/goblin_cap_big.lua")
local big_goblin_cap_hut_schem = dofile(MP.."/schematics/goblin_cap_big_hut.lua")
local bigger_goblin_cap_schem = dofile(MP.."/schematics/goblin_cap_bigger.lua")
local bigger_goblin_cap_hut_schem = dofile(MP.."/schematics/goblin_cap_bigger_hut.lua")
-- The hut has a chest and furnace near pos, use this to initialize it
local chest_on_construct = minetest.registered_items["default:chest"].on_construct
local furnace_on_construct = minetest.registered_items["default:furnace"].on_construct
local init_hut = function(pos)
local chest_pos = minetest.find_node_near({x=pos.x, y=pos.y+1, z=pos.z}, 2, "default:chest")
if chest_pos then
chest_on_construct(chest_pos)
local inv = minetest.get_inventory({type="node", pos=chest_pos})
inv:add_item("main", "default:apple 3")
inv:add_item("main", "default:gold_ingot ".. math.random(1,5))
end
local furnace_pos = minetest.find_node_near({x=pos.x, y=pos.y+1, z=pos.z}, 2, "default:furnace")
if furnace_pos then
furnace_on_construct(furnace_pos)
end
end
local init_vessels
if minetest.get_modpath("vessels") then
local vessels_on_construct = minetest.registered_items["vessels:shelf"].on_construct
init_vessels = function(pos)
local vessel_pos = minetest.find_node_near({x=pos.x, y=pos.y+1, z=pos.z}, 2, "vessels:shelf")
if vessel_pos then
vessels_on_construct(vessel_pos)
local inv = minetest.get_inventory({type="node", pos=vessel_pos})
inv:add_item("vessels", "df_trees:glowing_bottle_red "..math.random(50,99))
inv:add_item("vessels", "df_trees:glowing_bottle_green "..math.random(50,99))
inv:add_item("vessels", "df_trees:glowing_bottle_cyan "..math.random(40,99))
inv:add_item("vessels", "df_trees:glowing_bottle_golden "..math.random(30,99))
end
end
end
--local debug_test_hut = function(pos)
-- minetest.set_node(pos, {name="air"})
-- minetest.after(5, init_hut, pos)
-- if math.random() < 0.5 then
-- mapgen_helper.place_schematic(pos, big_goblin_cap_hut_schem, "random")
-- else
-- if init_vessels then
-- minetest.after(5, init_vessels, pos)
-- end
-- mapgen_helper.place_schematic(pos, bigger_goblin_cap_hut_schem, "random")
-- end
--end
-- sapling
minetest.register_node("df_trees:goblin_cap_sapling", {
description = S("Goblin Cap Spawn"),
_doc_items_longdesc = df_trees.doc.goblin_cap_desc,
_doc_items_usagehelp = df_trees.doc.goblin_cap_usage,
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"dfcaverns_goblin_cap_sapling.png"},
inventory_image = "dfcaverns_goblin_cap_sapling.png",
wield_image = "dfcaverns_goblin_cap_sapling.png",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
floodable = true,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1, light_sensitive_fungus = 11},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name, "soil") == 0 then
return
end
minetest.get_node_timer(pos):start(math.random(
df_trees.config.goblin_cap_delay_multiplier*df_trees.config.tree_min_growth_delay,
df_trees.config.goblin_cap_delay_multiplier*df_trees.config.tree_max_growth_delay))
end,
on_destruct = function(pos)
minetest.get_node_timer(pos):stop()
end,
on_timer = function(pos)
if df_farming and df_farming.kill_if_sunlit(pos) then
return
end
minetest.set_node(pos, {name="air"})
if minetest.find_node_near({x=pos.x, y=pos.y-1, z=pos.z}, 1, {"group:straw"}) then
if math.random() < 0.5 then
mapgen_helper.place_schematic(pos, big_goblin_cap_schem)
else
mapgen_helper.place_schematic(pos, bigger_goblin_cap_schem)
end
return
else
df_trees.spawn_goblin_cap(pos)
end
end,
})
local c_stem = minetest.get_content_id("df_trees:goblin_cap_stem")
local c_cap = minetest.get_content_id("df_trees:goblin_cap")
local c_gills = minetest.get_content_id("df_trees:goblin_cap_gills")
-- If the farming mod is installed, add the "straw" group to farming straw.
-- This way we just need to check for group:straw to get cave straw as well, without
-- needing a df_farming dependency for this mod.
if minetest.get_modpath("farming") then
local straw_def = minetest.registered_items["farming:straw"]
if straw_def then
local new_groups = {}
for group, val in pairs(straw_def.groups) do
new_groups[group] = val
end
new_groups.straw = 1
minetest.override_item("farming:straw", {
groups = new_groups
})
end
end
df_trees.spawn_goblin_cap = function(pos)
if math.random() < 0.1 then
if math.random() < 0.5 then
mapgen_helper.place_schematic(pos, big_goblin_cap_schem)
else
mapgen_helper.place_schematic(pos, bigger_goblin_cap_schem)
end
return
end
local x, y, z = pos.x, pos.y, pos.z
local stem_height = math.random(1,3)
local cap_radius = math.random(3,6)
local maxy = y + stem_height + 3
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(
{x = x - cap_radius, y = y, z = z - cap_radius},
{x = x + cap_radius, y = maxy + 3, z = z + cap_radius}
)
local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
subterrane.giant_mushroom(area:indexp(pos), area, data, c_stem, c_cap, c_gills, stem_height, cap_radius)
vm:set_data(data)
vm:write_to_map()
vm:update_map()
end
df_trees.spawn_goblin_cap_vm = function(vi, area, data, data_param2)
if math.random() < 0.1 then
local pos = area:position(vi)
if math.random() < 0.5 then
mapgen_helper.place_schematic_on_data(data, data_param2, area, pos, big_goblin_cap_schem)
elseif math.random() < 0.9 then
mapgen_helper.place_schematic_on_data(data, data_param2, area, pos, bigger_goblin_cap_schem)
else
-- easter egg - every once in a while (0.5%), a mapgen Goblin cap is a Smurf house
minetest.after(5, init_hut, pos)
if math.random() < 0.5 then
mapgen_helper.place_schematic_on_data(data, data_param2, area, pos, big_goblin_cap_hut_schem)
else
if init_vessels then
minetest.after(5, init_vessels, pos)
end
mapgen_helper.place_schematic_on_data(data, data_param2, area, pos, bigger_goblin_cap_hut_schem)
end
end
return
end
local stem_height = math.random(1,3)
local cap_radius = math.random(3,6)
subterrane.giant_mushroom(vi, area, data, c_stem, c_cap, c_gills, stem_height, cap_radius)
end