dfcaverns/df_trees/tunnel_tube.lua
FaceDeer 98fb313eb1
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.

* update mapgen_helper

* import ClockGen's giant mushroom schematics, make them and giant ferns growable

* add giant jungle mushroom, rough out actual cavern layer code framework

* fungal ceiling decorations

* decorate fungal floor a bit

* update mapgen_helper

* update primordial mushroom schematic placement to ensure it fits

* add giant mycelium fungoidal structure

* add giant mycelium to mapgen

* fix settings for giant mycelium

* make mycelium grow when players aren't present

* allow mycelium growth to pause when it hits unloaded areas

* add a use for giant mycelium

* make giant mushrooms edible, make jungle trees growable

* rough out the jungle biome

* Make a spectrum of jungle growth

* optimize pngs, add is_ground_content to everything

* use custom is_ground_content method

* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area

* more fixes for overgen support

* remove unintentional airspace from underside of slade

* fix for overgen crash in level 2

* primordial column material, add sealed shafts to underworld

* add seal block

* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.

* puzzle seals now fully functional. Need to add clues for decoding the keys next.

* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation

* add flowers to the underworld warrior bones

* switch to a different key bell

* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages

* add a clue to the seal formspec

* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1

* switch to compositing to save a few bytes

* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent

* puzzle particle, bones were only spawning on top of structures

* fix ice/oil on level 3, tweak some loot probabilities

* add trail mod support

* remove deprecated files

* boost default plant growth delay, add growing selection boxes

* update map colours

* add named waypoints to the underworld

* try a more efficient way of changing the interiors of columns

* polishing up the Primordial layer

* update guide with some Primordial teasers

* updated magma sea screenshot

* update mapgen_helper and subterrane

* reduce density of megaflora a bit - was too hard to walk through

* spreading_dirt_type depends on light, create my own ABM instead

* add names to the glowing pits and some of the ruins

* separate setting for ruin markers

* record identity of slade-breachers

* make mycelia climbable

* update subterrane

* change surface tunnel detection to allow above-ground stalactites and stalagmites

* add rare thicker Goblin Caps, suitable for use as huts.

* better goblin cap schematics

* update colours

* make it slightly harder to dig down through amethyst sheathing of pits

* fixing up fungus light sensitivity, tree growth code

* fix a few minor bugs

* update deprecated functions

* add various eating sounds

* make mapping kit requirement more flexible

* update spindlestem growth code, remove deprecated functions

* fix leftover undefined variable

* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.

* fix bones formspec

* add lbm to upgrade old bones

* fix slade undiggability

* make torchspines smokey and manually lightable

* fix drop definitions

* generate dry stalactites in near-surface caverns.

* caverns become far too smokey, alas

* add pitter patter of spore tree spores, alternate paper recipe

* new mapgen_helper metrics

* add smokey back to torchspine now that it can be dialed down a bit

* replace glowstone texture with a new animated one

* switch from ABM to node timer for mapgen mycelium growth

* make mapgen mycelium timer delay configurable

* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences

* remove the smoke from torchspines again - it doesn't dissipate that deep underground

* give slade a more muted, gloomy hue to differentiate it from nether stone

* update screenshots with new slade colors

* update mapgen_helper
2020-02-12 23:49:17 -07:00

429 lines
14 KiB
Lua

--------------------------------------------------
-- Tunnel tube
-- Magenta
-- curving trunk
-- Max trunk height 8
-- depth 2-3
-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
minetest.register_node("df_trees:tunnel_tube", {
description = S("Tunnel Tube"),
_doc_items_longdesc = df_trees.doc.tunnel_tube_desc,
_doc_items_usagehelp = df_trees.doc.tunnel_tube_usage,
tiles = {"dfcaverns_tunnel_tube.png"},
paramtype2 = "facedir",
drawtype = "nodebox",
is_ground_content = false,
paramtype = "light",
groups = {choppy = 3, tree = 1, oddly_breakable_by_hand=1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
node_box = {
type = "fixed",
fixed = {
{-8/16,-8/16,-8/16,-4/16,8/16,8/16},
{4/16,-8/16,-8/16,8/16,8/16,8/16},
{-4/16,-8/16,-8/16,4/16,8/16,-4/16},
{-4/16,-8/16,8/16,4/16,8/16,4/16},
},
},
})
minetest.register_node("df_trees:tunnel_tube_slant_bottom", {
description = S("Tunnel Tube"),
_doc_items_longdesc = df_trees.doc.tunnel_tube_desc,
_doc_items_usagehelp = df_trees.doc.tunnel_tube_usage,
tiles = {"dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png"},
paramtype2 = "facedir",
drawtype = "mesh",
is_ground_content = false,
mesh = "tunnel_tube_slant.obj",
paramtype = "light",
drop = "df_trees:tunnel_tube",
groups = {choppy = 3, tree = 1, oddly_breakable_by_hand=1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.625, 0.5, 0.0, 0.375},
{-0.5, 0.0, -0.875, 0.5, 0.5, 0.125},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.625, 0.5, 0.0, 0.375},
{-0.5, 0.0, -0.875, 0.5, 0.5, 0.125},
},
},
})
minetest.register_node("df_trees:tunnel_tube_slant_top", {
description = S("Tunnel Tube"),
_doc_items_longdesc = df_trees.doc.tunnel_tube_desc,
_doc_items_usagehelp = df_trees.doc.tunnel_tube_usage,
tiles = {"dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png"},
paramtype2 = "facedir",
drawtype = "mesh",
is_ground_content = false,
mesh = "tunnel_tube_slant_2.obj",
paramtype = "light",
drop = "df_trees:tunnel_tube",
groups = {choppy = 3, tree = 1, oddly_breakable_by_hand=1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.125, 0.5, 0.0, 0.875},
{-0.5, 0.0, -0.375, 0.5, 0.5, 0.625},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.125, 0.5, 0.0, 0.875},
{-0.5, 0.0, -0.375, 0.5, 0.5, 0.625},
},
},
})
minetest.register_node("df_trees:tunnel_tube_slant_full", {
description = S("Tunnel Tube"),
_doc_items_longdesc = df_trees.doc.tunnel_tube_desc,
_doc_items_usagehelp = df_trees.doc.tunnel_tube_usage,
tiles = {"dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png"},
paramtype2 = "facedir",
drawtype = "mesh",
is_ground_content = false,
mesh = "tunnel_tube_slant_full.obj",
paramtype = "light",
drop = "df_trees:tunnel_tube",
groups = {choppy = 3, tree = 1, oddly_breakable_by_hand=1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.75, 0.5, 0, 0.25},
{-0.5, 0, -1.25, 0.5, 0.5, -0.25},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.75, 0.5, 0, 0.25},
{-0.5, 0, -1.25, 0.5, 0.5, -0.25},
},
},
})
--Wood
minetest.register_craft({
output = 'df_trees:tunnel_tube_wood 4',
recipe = {
{'df_trees:tunnel_tube'},
}
})
-- Paper
minetest.register_craft({
output = "default:paper 3",
type = "shapeless",
recipe = {'df_trees:tunnel_tube', 'bucket:bucket_water'},
replacements = {{"bucket:bucket_water", "bucket:bucket_empty"}},
})
minetest.register_node("df_trees:tunnel_tube_wood", {
description = S("Tunnel Tube Plies"),
_doc_items_longdesc = df_trees.doc.tunnel_tube_desc,
_doc_items_usagehelp = df_trees.doc.tunnel_tube_usage,
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"dfcaverns_tunnel_tube_wood_top.png", "dfcaverns_tunnel_tube_wood_top.png", "dfcaverns_tunnel_tube_wood_side.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
df_trees.register_all_stairs("tunnel_tube_wood")
minetest.register_craft({
type = "fuel",
recipe = "df_trees:tunnel_tube_wood",
burntime = 9,
})
minetest.register_craft({
type = "fuel",
recipe = "df_trees:tunnel_tube",
burntime = 36,
})
minetest.register_craft({
type = "fuel",
recipe = "df_trees:tunnel_tube_sapling",
burntime = 3,
})
-- TNT
-----------------------------------------------------------------------------------------------------------
if df_trees.config.enable_tnt then
local tnt_radius = tonumber(minetest.settings:get("tnt_radius") or 3) * 2/3
local tnt_def = {radius = tnt_radius, damage_radius = tnt_radius * 2}
minetest.register_node("df_trees:tunnel_tube_fruiting_body", {
description = S("Tunnel Tube Fruiting Body"),
_doc_items_longdesc = df_trees.doc.tunnel_tube_desc,
_doc_items_usagehelp = df_trees.doc.tunnel_tube_usage,
tiles = {"dfcaverns_tunnel_tube.png^[multiply:#b09090"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand=1, flammable = 2, tnt = 1,},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
drop = {
max_items = 3,
items = {
{
items = {'df_trees:tunnel_tube_sapling'},
rarity = 2,
},
{
items = {'df_trees:tunnel_tube_sapling', 'tnt:gunpowder'},
rarity = 2,
},
{
items = {'df_trees:tunnel_tube_sapling', 'tnt:gunpowder 2'},
rarity = 2,
},
},
},
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
minetest.swap_node(pos, {name = "df_trees:tunnel_tube_fruiting_body_burning"})
minetest.registered_nodes["df_trees:tunnel_tube_fruiting_body_burning"].on_construct(pos)
minetest.log("action", puncher:get_player_name() .. " ignites " .. node.name .. " at " .. minetest.pos_to_string(pos))
end
end,
on_blast = function(pos, intensity)
minetest.after(0.1, function()
tnt.boom(pos, tnt_def)
end)
end,
mesecons = {effector =
{action_on =
function(pos)
tnt.boom(pos, tnt_def)
end
}
},
on_burn = function(pos)
minetest.swap_node(pos, {name = "df_trees:tunnel_tube_fruiting_body_burning"})
minetest.registered_nodes["df_trees:tunnel_tube_fruiting_body_burning"].on_construct(pos)
end,
on_ignite = function(pos, igniter)
minetest.swap_node(pos, {name = "df_trees:tunnel_tube_fruiting_body_burning"})
minetest.registered_nodes["df_trees:tunnel_tube_fruiting_body_burning"].on_construct(pos)
end,
})
minetest.register_node("df_trees:tunnel_tube_fruiting_body_burning", {
description = S("Tunnel Tube Fruiting Body"),
_doc_items_longdesc = df_trees.doc.tunnel_tube_desc,
_doc_items_usagehelp = df_trees.doc.tunnel_tube_usage,
tiles = {"dfcaverns_tunnel_tube.png^[multiply:#b09090"},
is_ground_content = false,
groups = {not_in_creative_inventory = 1,},
light_source = 5,
drop = "",
sounds = default.node_sound_wood_defaults(),
on_timer = function(pos, elapsed)
tnt.boom(pos, tnt_def)
end,
-- unaffected by explosions
on_blast = function() end,
on_construct = function(pos)
minetest.sound_play("tnt_ignite", {pos = pos})
minetest.get_node_timer(pos):start(4)
end,
})
else
minetest.register_node("df_trees:tunnel_tube_fruiting_body", {
description = S("Tunnel Tube Fruiting Body"),
_doc_items_longdesc = df_trees.doc.tunnel_tube_desc,
_doc_items_usagehelp = df_trees.doc.tunnel_tube_usage,
tiles = {"dfcaverns_tunnel_tube.png^[multiply:#b09090"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand=1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
drop = {
max_items = 3,
items = {
{
items = {'df_trees:tunnel_tube_sapling'},
rarity = 2,
},
{
items = {'df_trees:tunnel_tube_sapling'},
rarity = 2,
},
{
items = {'df_trees:tunnel_tube_sapling'},
rarity = 2,
},
},
},
})
end
-----------------------------------------------------------------------------------------------------------
minetest.register_node("df_trees:tunnel_tube_sapling", {
description = S("Tunnel Tube Spawn"),
_doc_items_longdesc = df_trees.doc.tunnel_tube_desc,
_doc_items_usagehelp = df_trees.doc.tunnel_tube_usage,
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"dfcaverns_tunnel_tube_sapling.png"},
inventory_image = "dfcaverns_tunnel_tube_sapling.png",
wield_image = "dfcaverns_tunnel_tube_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
floodable = true,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1, light_sensitive_fungus = 11},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name, "soil") == 0 then
return
end
minetest.get_node_timer(pos):start(math.random(
df_trees.config.tunnel_tube_delay_multiplier*df_trees.config.tree_min_growth_delay,
df_trees.config.tunnel_tube_delay_multiplier*df_trees.config.tree_max_growth_delay))
end,
on_destruct = function(pos)
minetest.get_node_timer(pos):stop()
end,
on_timer = function(pos)
if df_farming and df_farming.kill_if_sunlit(pos) then
return
end
minetest.set_node(pos, {name="air"})
df_trees.spawn_tunnel_tube(pos)
end,
})
local tunnel_tube_directions = {
[0] = {x=0,y=0,z=-1},
[1] = {x=-1,y=0,z=0},
[2] = {x=0,y=0,z=1},
[3] = {x=1,y=0,z=0},
}
local tunnel_tube_displacement =
{
[4] = 1,
[5] = 1,
[6] = 2,
[7] = 2,
[8] = 3,
[9] = 3,
}
df_trees.spawn_tunnel_tube = function(pos)
local direction = math.random(1,4)-1 -- serves as both the facedir and the lookup in the direction table
local height = math.random(4,9)
local top_pos = vector.add(pos, vector.multiply(tunnel_tube_directions[direction], tunnel_tube_displacement[height]))
top_pos.y = pos.y + height - 1
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(pos, top_pos)
local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
local param2_data = vm:get_param2_data()
df_trees.spawn_tunnel_tube_vm(area:indexp(pos), area, data, param2_data, height, direction)
vm:set_data(data)
vm:set_param2_data(param2_data)
vm:write_to_map()
vm:update_map()
end
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
local c_tunnel_tube = minetest.get_content_id("df_trees:tunnel_tube")
local c_tunnel_tube_bottom = minetest.get_content_id("df_trees:tunnel_tube_slant_bottom")
local c_tunnel_tube_top = minetest.get_content_id("df_trees:tunnel_tube_slant_top")
local c_tunnel_tube_full = minetest.get_content_id("df_trees:tunnel_tube_slant_full")
local c_tunnel_tube_fruiting_body = minetest.get_content_id("df_trees:tunnel_tube_fruiting_body")
-- was simplest to just hardcode these patterns for each height from 4 to 9
-- pattern is displacement, node
local tunnel_tube_patterns =
{
[4] = {{0, c_tunnel_tube}, {0, c_tunnel_tube_bottom}, {1, c_tunnel_tube_top}, {1, c_tunnel_tube_fruiting_body}},
[5] = {{0, c_tunnel_tube}, {0, c_tunnel_tube}, {0, c_tunnel_tube_bottom}, {1, c_tunnel_tube_top}, {1, c_tunnel_tube_fruiting_body}},
[6] = {{0, c_tunnel_tube}, {0, c_tunnel_tube}, {0, c_tunnel_tube_bottom}, {1, c_tunnel_tube_top}, {1, c_tunnel_tube_full}, {2, c_tunnel_tube_fruiting_body}},
[7] = {{0, c_tunnel_tube}, {0, c_tunnel_tube}, {0, c_tunnel_tube}, {0, c_tunnel_tube_bottom}, {1, c_tunnel_tube_top}, {1, c_tunnel_tube_full}, {2, c_tunnel_tube_fruiting_body}},
[8] = {{0, c_tunnel_tube}, {0, c_tunnel_tube}, {0, c_tunnel_tube}, {0, c_tunnel_tube_bottom}, {1, c_tunnel_tube_top}, {1, c_tunnel_tube_full}, {2, c_tunnel_tube_full}, {3, c_tunnel_tube_fruiting_body}},
[9] = {{0, c_tunnel_tube}, {0, c_tunnel_tube}, {0, c_tunnel_tube}, {0, c_tunnel_tube}, {0, c_tunnel_tube_bottom}, {1, c_tunnel_tube_top}, {1, c_tunnel_tube_full}, {2, c_tunnel_tube_full}, {3, c_tunnel_tube_fruiting_body}},
}
df_trees.spawn_tunnel_tube_vm = function(vi, area, data, param2_data, height, direction)
if height == nil then height = math.random(4,9) end
if direction == nil then direction = math.random(1,4)-1 end
local increment
if direction == 0 then
increment = -area.zstride
elseif direction == 1 then
increment = -1
elseif direction == 2 then
increment = area.zstride
elseif direction == 3 then
increment = 1
else
return
end
local previous_vi = vi
local pattern = tunnel_tube_patterns[height]
if pattern == nil then
minetest.log("error", "Tunnel tube pattern was nil somehow. height: " .. string(height) .. " location: " .. minetest.pos_to_string(area:position(vi)))
return nil
end
for i, nodepattern in ipairs(pattern) do
local current_vi = vi + nodepattern[1] * increment
if data[current_vi] == c_air or data[current_vi] == c_ignore then
previous_vi = current_vi
data[current_vi] = nodepattern[2]
param2_data[current_vi] = direction
else
data[previous_vi] = c_tunnel_tube_fruiting_body
param2_data[previous_vi] = direction
break
end
vi = vi + area.ystride
end
end