mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-12-27 11:20:38 +01:00
481 lines
16 KiB
Lua
481 lines
16 KiB
Lua
-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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local invulnerable = df_underworld_items.config.invulnerable_slade and not minetest.settings:get_bool("creative_mode")
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local slade_groups = nil
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if invulnerable then
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slade_groups = {stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1, immortal = 1, not_in_creative_inventory=1}
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else
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slade_groups = {stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1, cracky = 3, not_in_creative_inventory=1}
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end
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-- Ensures that the node is functioning correctly
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local ensure_meta = function(pos)
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local meta = minetest.get_meta(pos)
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if not meta:contains("key") then
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local inv = meta:get_inventory()
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inv:set_size("main", 8)
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local next_seed = math.random() * 2^21
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math.randomseed(pos.x + pos.z^16)
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-- Key is consistent with location
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local key = {math.random(0,7), math.random(0,7), math.random(0,7), math.random(0,7), math.random(0,7), math.random(0,7),math.random(0,7), math.random(0,7)}
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math.randomseed(next_seed)
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meta:set_string("key", minetest.serialize(key))
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meta:mark_as_private("key")
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end
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local timer = minetest.get_node_timer(pos)
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if not timer:is_started() then
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timer:start(4)
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end
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end
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local colour_groups = {
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"color_black", -- 0
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"color_red", -- 1
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"color_orange", -- 2
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"color_yellow", -- 3
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"color_green", -- 4
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"color_blue", -- 5
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"color_violet", -- 6
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"color_white"} -- 7
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local test_key = function(pos)
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local meta = minetest.get_meta(pos)
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if not meta:contains("key") then
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return false
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end
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local keystring = meta:get_string("key")
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local key = minetest.deserialize(keystring)
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local inv = meta:get_inventory()
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for offset = 0, 7 do
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local valid
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for i = 0, 7 do
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valid = true
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local keyval = (i + offset) % 8 + 1
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local key_group = colour_groups[key[keyval]+1]
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local item = inv:get_stack("main", i+1)
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if minetest.get_item_group(item:get_name(), key_group) == 0 then
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valid = false
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break
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end
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end
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if valid then
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local unlocked = meta:get_int("unlocked")
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if unlocked == 0 then
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meta:set_int("unlocked", 1)
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end
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return true
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end
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end
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meta:set_int("unlocked", 0)
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return false
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end
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--We were a powerful culture.
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--This place is not a place of honor.
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--No esteemed deed is commemorated here.
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--What is here is dangerous and repulsive.
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--This message is a warning about danger.
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--The danger is still present.
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--The danger is unleashed if you disturb this place.
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--This place is best shunned and left uninhabited.
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local formspec_prefix = "df_underworld_items_puzzle_seal:"
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local get_formspec = function(pos, unlocked)
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local formspec =
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"size[8,8]"
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.."image[0,0;2.5,4;dfcaverns_puzzle_inscription_background.png^dfcaverns_puzzle_inscription_1.png]"
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.."image[5.8,0;2.5,4;dfcaverns_puzzle_inscription_background.png^[transformR180^dfcaverns_puzzle_inscription_2.png]"
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.."container[2.25,0]"
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.."list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0.25,0.25;1,1;0]"
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.."list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;1.25,0;1,1;1]"
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.."list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;2.25,0.25;1,1;2]"
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.."list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;2.5,1.25;1,1;3]"
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.."list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;2.25,2.25;1,1;4]"
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.."list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;1.25,2.5;1,1;5]"
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.."list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0.25,2.25;1,1;6]"
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.."list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,1.25;1,1;7]"
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if unlocked then
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formspec = formspec .. "image_button[1.25,1.25;1,1;dfcaverns_seal.png;open;"..S("Turn").."]"
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else
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formspec = formspec .. "image[1.25,1.25;1,1;dfcaverns_seal.png]"
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end
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formspec = formspec
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.."container_end[]"
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-- .."container[5,0.5]"
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-- .."box[0,0;1,5;#0A0000]box[0.1,0.1;0.8,4.8;#000000]box[0.1," .. 0.1 + 4.8*completion ..";0.8,".. 4.8*completion ..";#FFCC22]"
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-- .."container_end[]"
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.."container[0,4]list[current_player;main;0,0;8,1;]listring[]"
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.."list[current_player;main;0,1.25;8,3;8]container_end[]"
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return formspec
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end
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local refresh_formspec = function(pos, player)
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local player_name = player:get_player_name()
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local unlocked = test_key(pos)
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local formspec = get_formspec(pos, unlocked)
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minetest.show_formspec(player_name, formspec_prefix..minetest.pos_to_string(pos), formspec)
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end
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local show_key = function(pos, index)
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minetest.sound_play("dfcaverns_seal_key", {
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pos = pos,
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gain = 0.125,
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max_hear_distance = 32,
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})
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local meta = minetest.get_meta(pos)
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local keystring = meta:get_string("key")
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local key = minetest.deserialize(keystring)
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--minetest.chat_send_all(keystring)
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local minpos = vector.add(pos, {x=-1, y=1, z=-1})
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local maxpos = vector.add(pos, {x=1, y=3, z=1})
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minetest.add_particlespawner({
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amount = key[index+1],
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time = 0.5,
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minpos = minpos,
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maxpos = maxpos,
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minvel = {x=-0.25, y=0, z=-0.25},
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maxvel = {x=0.25, y=0.25, z=0.25},
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minacc = {x=0, y=0, z=0},
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maxacc = {x=0, y=0, z=0},
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minexptime = 3,
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maxexptime = 3,
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minsize = 1,
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maxsize = 1,
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texture = "dfcaverns_puzzle_particle.png",
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glow = 8,
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})
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end
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local show_unlocked = function(pos, global)
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-- Plays globally. This is deliberate.
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if global then
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minetest.sound_play("dfcaverns_seal_unlocked", {})
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else
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minetest.sound_play("dfcaverns_seal_unlocked", {pos = pos, max_hear_distance = 128,})
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end
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minetest.add_particle({
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pos = pos,
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velocity = {x=0, y=1, z=0},
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expirationtime = 30,
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size = 20,
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texture = "dfcaverns_seal.png^[invert:rgb^[brighten",
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glow = 15,
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-- vertical = true,
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})
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end
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local puzzle_seal_def = {
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description = S("Slade Puzzle Seal"),
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_doc_items_longdesc = nil,
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_doc_items_usagehelp = nil,
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drawtype = "mesh",
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mesh = "underworld_seal.obj",
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tiles = {"dfcaverns_slade_block.png", "dfcaverns_slade_block.png^dfcaverns_seal.png", "dfcaverns_slade_block.png^(dfcaverns_inscription_1.png^[opacity:128)"},
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paramtype = "light",
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paramtype2 = "facedir",
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light_source = 8,
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groups = slade_groups,
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sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }),
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selection_box = {
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type = "fixed",
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fixed = {-0.625, -0.625, -0.625, 0.625, 0.625, 0.625},
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},
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collision_box = {
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type = "fixed",
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fixed = {-0.625, -0.625, -0.625, 0.625, 0.625, 0.625},
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},
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is_ground_content = false,
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on_blast = function() end,
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on_rotate = function() return false end,
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on_construct = function(pos)
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ensure_meta(pos)
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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ensure_meta(pos)
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refresh_formspec(pos, clicker)
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end,
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on_timer = function(pos, elapsed)
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local meta = minetest.get_meta(pos)
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local unlocked = meta:get_int("unlocked")
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if unlocked > 0 then
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meta:set_int("unlocked", unlocked + 1)
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show_unlocked(pos, unlocked <= 13)
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else
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local index = meta:get_int("key_index")
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show_key(pos, index)
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meta:set_int("key_index", (index+1) % 8)
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end
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minetest.get_node_timer(pos):start(4)
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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refresh_formspec(pos, player)
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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refresh_formspec(pos, player)
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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refresh_formspec(pos, player)
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end,
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}
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minetest.register_node("df_underworld_items:puzzle_seal", puzzle_seal_def)
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--------------------------------------------------------------------------------
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-- Once the seal is opened, it turns into this and digs its way down through the slade.
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local digging_seal_def = {
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description = S("Active Slade Breacher"),
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_doc_items_longdesc = nil,
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_doc_items_usagehelp = nil,
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drawtype = "mesh",
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mesh = "underworld_seal.obj",
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tiles = {"dfcaverns_pit_plasma_static.png", "dfcaverns_pit_plasma_static.png^dfcaverns_seal.png", "dfcaverns_pit_plasma_static.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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light_source = 15,
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groups = {immortal=1, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1, not_in_creative_inventory=1},
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sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }),
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selection_box = {
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type = "fixed",
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fixed = {-0.625, -0.625, -0.625, 0.625, 0.625, 0.625},
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},
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collision_box = {
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type = "fixed",
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fixed = {-0.625, -0.625, -0.625, 0.625, 0.625, 0.625},
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},
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is_ground_content = false,
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on_blast = function() end,
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on_rotate = function() return false end,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(0)
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end,
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on_timer = function(pos, elapsed)
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local node = minetest.get_node(pos)
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local below_node = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
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if below_node.name == "ignore" then
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minetest.get_node_timer(pos):start(4)
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return
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end
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minetest.sound_play("dfcaverns_massive_digging", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 32,
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})
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local minpos = vector.add(pos, {x=0, y=-1, z=0})
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minetest.add_particlespawner({
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amount = 100,
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time = 4,
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minpos = minpos,
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maxpos = minpos,
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minvel = {x=-5, y=0, z=-5},
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maxvel = {x=5, y=20, z=5},
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minacc = {x=0, y=-10, z=0},
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maxacc = {x=0, y=-10, z=0},
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minexptime = 5,
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maxexptime = 15,
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minsize = 1,
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maxsize = 5,
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texture = "dfcaverns_glowpit_particle.png",
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collisiondetection = true,
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collision_removal = true,
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glow = 15,
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})
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if minetest.get_item_group(below_node.name, "slade") == 0 then
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minetest.set_node(pos, {name="default:lava_source"})
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return
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end
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local rot = node.param2
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if rot == 0 then
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minetest.place_schematic({x=pos.x-3, y=pos.y-2, z=pos.z-3}, df_underworld_items.seal_stair_schem, 0, {}, true)
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node.param2 = 1
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elseif rot == 1 then
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minetest.place_schematic({x=pos.x-3, y=pos.y-2, z=pos.z-3}, df_underworld_items.seal_stair_schem, 90, {}, true)
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node.param2 = 2
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elseif rot == 2 then
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minetest.place_schematic({x=pos.x-3, y=pos.y-2, z=pos.z-3}, df_underworld_items.seal_stair_schem, 180, {}, true)
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node.param2 = 3
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elseif rot == 3 then
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minetest.place_schematic({x=pos.x-3, y=pos.y-2, z=pos.z-3}, df_underworld_items.seal_stair_schem, 270, {}, true)
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node.param2 = 0
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else
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return
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end
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minetest.set_node(pos, {name="air"})
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local newpos = {x=pos.x, y=pos.y-2, z=pos.z}
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minetest.set_node(newpos, node)
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minetest.get_node_timer(newpos):start(4)
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end,
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}
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minetest.register_node("df_underworld_items:digging_seal", digging_seal_def)
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local prefix_len = string.len(formspec_prefix)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname:sub(1,prefix_len) ~= formspec_prefix or not fields.open then
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return
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end
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local pos_string = formname:sub(prefix_len+1)
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local pos = minetest.string_to_pos(pos_string)
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if test_key(pos) then
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minetest.set_node(pos, {name="df_underworld_items:digging_seal", param2 = math.random(1,4)-1})
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minetest.get_node_timer(pos):start(4)
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minetest.close_formspec(player:get_player_name(), formname)
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end
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end)
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-------------------------------------------------------------------------------------------------
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local inscription_block_def = {
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description = S("Inscribed Slade Block"),
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_doc_items_longdesc = nil,
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_doc_items_usagehelp = nil,
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tiles = {
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"dfcaverns_slade_block.png",
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"dfcaverns_slade_block.png",
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"dfcaverns_slade_block.png^(dfcaverns_inscription_1.png^[opacity:128)",
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"dfcaverns_slade_block.png^(dfcaverns_inscription_2.png^[opacity:128)",
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"dfcaverns_slade_block.png^(dfcaverns_inscription_3.png^[opacity:128)",
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"dfcaverns_slade_block.png^(dfcaverns_inscription_4.png^[opacity:128)",
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},
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paramtype2 = "facedir",
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groups = slade_groups,
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sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }),
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is_ground_content = false,
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on_blast = function() end,
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on_rotate = function() return false end,
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}
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minetest.register_node("df_underworld_items:inscription_block", inscription_block_def)
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local capstone_def = {
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description = S("Slade Capstone"),
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_doc_items_longdesc = nil,
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_doc_items_usagehelp = nil,
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drawtype = "mesh",
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mesh = "underworld_capstone.obj",
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tiles = {
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"dfcaverns_slade_block.png",
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"dfcaverns_slade_block.png"
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.25, 0, -0.25, 0.25, 0.5, 0.25},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.25, 0, -0.25, 0.25, 0.5, 0.25},
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},
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},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = slade_groups,
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light_source = 8,
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sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }),
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is_ground_content = false,
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on_blast = function() end,
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on_rotate = function() return false end,
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}
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minetest.register_node("df_underworld_items:slade_capstone", capstone_def)
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-----------------------------------------------------------------------------------------
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-- Schematics
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local n1 = { name = "df_underworld_items:slade_block" }
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local n5 = { name = "default:meselamp" }
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local n6 = { name = "air", prob = 0 } -- ceiling pieces to leave in place
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local n8 = { name = "df_underworld_items:puzzle_seal" }
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local n3 = { name = "air"}
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local n2 = n3
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local n4 = n3
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local n7 = n3
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local n9 = n3
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local n10 = n1
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local n11 = n3
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local n12 = { name = "df_underworld_items:inscription_block", param2 = 0 }
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local n13 = { name = "df_underworld_items:inscription_block", param2 = 1 }
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local n14 = { name = "df_underworld_items:inscription_block", param2 = 2 }
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local n15 = { name = "df_underworld_items:inscription_block", param2 = 3 }
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local n16 = { name = "df_underworld_items:slade_capstone"}
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if minetest.get_modpath("stairs") then
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local stair_groups = {level = 3, mese_radiation_shield=1, pit_plasma_resistant=1, slade=1}
|
|
if invulnerable then
|
|
stair_groups.immortal = 1
|
|
else
|
|
stair_groups.cracky = 3
|
|
end
|
|
|
|
stairs.register_stair_and_slab(
|
|
"slade_block",
|
|
"df_underworld_items:slade_block",
|
|
stair_groups,
|
|
{"dfcaverns_slade_block.png"},
|
|
S("Slade Block Stair"),
|
|
S("Slade Block Slab"),
|
|
default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } })
|
|
)
|
|
|
|
n2 = { name = "stairs:stair_slade_block", param2 = 3 }
|
|
n4 = { name = "stairs:stair_slade_block", param2 = 1 }
|
|
n7 = { name = "stairs:stair_slade_block", param2 = 2 }
|
|
n9 = { name = "stairs:stair_slade_block" }
|
|
n10 = { name = "stairs:slab_slade_block", param2 = 21 }
|
|
n11 = { name = "stairs:slab_slade_block", param2 = 1 }
|
|
end
|
|
|
|
df_underworld_items.seal_temple_schem = {
|
|
size = {y = 6, x = 7, z = 7},
|
|
data = {
|
|
n15, n2, n3, n3, n3, n4, n14, n14, n3, n3, n3, n3, n3, n15, n13, n3, n3,
|
|
n3, n3, n3, n13, n16, n3, n3, n3, n3, n3, n16, n6, n6, n6, n6, n6, n6,
|
|
n6, n6, n6, n6, n6, n6, n6, n6, n7, n3, n3, n3, n3, n3, n7, n3, n3,
|
|
n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3,
|
|
n3, n3, n6, n3, n3, n3, n3, n3, n6, n6, n6, n6, n6, n6, n6, n6, n3,
|
|
n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3,
|
|
n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n6, n3, n3, n3, n3, n3, n6,
|
|
n6, n6, n3, n3, n3, n6, n6, n3, n3, n3, n8, n3, n3, n3, n3, n3, n3,
|
|
n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3,
|
|
n3, n6, n3, n3, n3, n3, n3, n6, n6, n6, n3, n3, n3, n6, n6, n3, n3,
|
|
n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3,
|
|
n3, n3, n3, n3, n3, n3, n3, n3, n3, n6, n3, n3, n3, n3, n3, n6, n6,
|
|
n6, n3, n3, n3, n6, n6, n9, n3, n3, n3, n3, n3, n9, n3, n3, n3, n3,
|
|
n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3,
|
|
n6, n3, n3, n3, n3, n3, n6, n6, n6, n6, n6, n6, n6, n6, n12, n2, n3,
|
|
n3, n3, n4, n12, n14, n3, n3, n3, n3, n3, n15, n13, n3, n3, n3, n3, n3,
|
|
n12, n16, n3, n3, n3, n3, n3, n16, n6, n6, n6, n6, n6, n6, n6, n6, n6,
|
|
n6, n6, n6, n6, n6,
|
|
}
|
|
}
|
|
|
|
df_underworld_items.seal_stair_schem = {
|
|
size = {y = 2, x = 7, z = 7},
|
|
data = {
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n10,
|
|
n3, n3, n3, n1, n1, n3, n11, n1, n10, n3, n1, n1, n11, n3, n3, n3, n3,
|
|
n1, n1, n3, n3, n3, n3, n3, n1, n1, n3, n3, n3, n3, n3, n1, n1, n3,
|
|
n3, n3, n3, n3, n1, n1, n3, n3, n3, n3, n3, n1, n1, n3, n3, n3, n3,
|
|
n3, n1, n1, n3, n3, n3, n3, n3, n1, n1, n3, n3, n3, n3, n3, n1, n1,
|
|
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
|
}
|
|
} |