dfcaverns/df_mapitems
FaceDeer 9b7e71c675
Chasms (#19)
* initial chasms mod

* tweak default chasm settings

* prevent chasms from breaching oil and magma seas, make veinstone actually do something

* overgenerate caverns to eliminate floating stalactites

* make veinstone punchable instead of right-clickable

* ensure dfcaverns get carved before chasms

this has an unfortunate tradeoff. Chasms will no longer have floating giant columns in them, but will also no longer have smaller stalactites and stalagmites. Also will carve chasms through lake water. Not sure if this is ideal.

* add rare big webs to the chasms, to give them a unique feature

* reverse the dependencies for df_caverns and chasms, let chasms go first.

* fix web generator

* add webs to level 3 tunnels, fix sunless sea chasms

* fix up tunnel webs

* make webs snappy

* make webs slightly more prevalent

* add chasms to the guide

* final touch-ups before merging

* allow anchoring against unloaded blocks
2021-03-28 15:20:52 -06:00
..
locale move dependencies into one source file for mapitems, stub in some translations 2020-11-15 17:54:56 -07:00
models Small stuff (#8) 2019-08-18 22:20:07 -05:00
sounds Modpack refactor (#4) 2018-12-31 11:46:27 -07:00
textures png optimize a few more textures 2020-11-19 18:32:19 -07:00
aliases.lua Modpack refactor (#4) 2018-12-31 11:46:27 -07:00
castle_coral.lua move dependencies into one source file for mapitems, stub in some translations 2020-11-15 17:54:56 -07:00
cave_coral.lua move dependencies into one source file for mapitems, stub in some translations 2020-11-15 17:54:56 -07:00
cave_pearls.lua switch over to native translation system 2020-02-17 22:36:53 -07:00
config.lua Primordial cavern layer (#12) 2020-02-12 23:49:17 -07:00
crystals_mese.lua update use_texture_alpha properties 2021-03-13 02:21:13 -07:00
crystals_ruby.lua update use_texture_alpha properties 2021-03-13 02:21:13 -07:00
crystals_salt.lua update use_texture_alpha properties 2021-03-13 02:21:13 -07:00
dependencies.lua Place new ground covers. Also, had to change namegen's name to avoid a collision on ContentDB 2020-11-22 16:30:56 -07:00
doc.lua create some new ground cover types 2020-02-27 15:28:47 -07:00
flowstone.lua move dependencies into one source file for mapitems, stub in some translations 2020-11-15 17:54:56 -07:00
glow_worms.lua switch over to native translation system 2020-02-17 22:36:53 -07:00
ground_cover.lua Place new ground covers. Also, had to change namegen's name to avoid a collision on ContentDB 2020-11-22 16:30:56 -07:00
init.lua move dependencies into one source file for mapitems, stub in some translations 2020-11-15 17:54:56 -07:00
LICENSE.txt Modpack refactor (#4) 2018-12-31 11:46:27 -07:00
mod.conf switch trail mod to footprints mod 2020-02-19 21:07:15 -07:00
settingtypes.txt Modpack refactor (#4) 2018-12-31 11:46:27 -07:00
snareweed.lua move dependencies into one source file for mapitems, stub in some translations 2020-11-15 17:54:56 -07:00
util.lua Primordial cavern layer (#12) 2020-02-12 23:49:17 -07:00
veinstone.lua Chasms (#19) 2021-03-28 15:20:52 -06:00