mirror of
https://github.com/FaceDeer/dfcaverns.git
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big_webs
bones_loot
bubblesponge
chasms
collectible_lore
df_achievements
df_ambience
df_caverns
df_dependencies
df_farming
df_lorebooks
df_mapitems
locale
models
hex_crystal_30_45_big.mtl
hex_crystal_30_45_big.obj
hex_crystal_30_45_med.mtl
hex_crystal_30_45_med.obj
hex_crystal_30_big.mtl
hex_crystal_30_big.obj
hex_crystal_30_med.mtl
hex_crystal_30_med.obj
hex_crystal_big.mtl
hex_crystal_big.obj
hex_crystal_med.mtl
hex_crystal_med.obj
license.txt
octagonal_coral.obj
underch_crystal.mtl
underch_crystal.obj
sounds
textures
LICENSE.txt
aliases.lua
castle_coral.lua
cave_coral.lua
cave_pearls.lua
config.lua
crystals_mese.lua
crystals_ruby.lua
crystals_salt.lua
doc.lua
flowstone.lua
glow_worms.lua
ground_cover.lua
init.lua
mod.conf
settingtypes.txt
snareweed.lua
util.lua
veinstone.lua
df_primordial_items
df_trees
df_underworld_items
hunter_statue
ice_sprites
looped_node_sound
mapgen_helper
mine_gas
oil
pit_caves
subterrane
.gitattributes
.gitmodules
API.md
LICENSE.txt
README.md
description.txt
guide.md
i18n.py
minetestmapper colors.txt
modpack.conf
modpack.txt
screenshot.png
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet. * add the wandering "gas wisp" to light up some of the gas-filled caverns * make wisps rarely spawned by gas explosions * revamp spindlestems into a sort of mineral detector, add glowing extract bottles * optimize pngs * add gas wisps to mapgen * add spindlestems to cavern level 1, most level 1 warrens are now lit up * update internal names, adjust mineral detection range * add cave pearls to some level 2 warrens and tunnels * switch experimental simplecrafting_lib support to crafting mod * Pearls don't grow on falling nodes * put spindlestems with goblin caps, make them always grow red when near those * bunch of documentation * add castle coral to replace cave coral, which has been repurposed into column decoration * documentation for cave coral, update some locale text * add a recipe for cooking oil into paraffin * add old bones to the underworld * MIT license for bones_loot * also cook black cap gills into paraffin, they're oily * add salt crystals to the bloodthorn caverns, illuminating the floor * documentation for salt crystals * auto-generate minetestmapper colors. need to update the spindlestem colours manually * add spindlestem to fungiwood caverns too, and increase warren coverage * in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting. * add a bit of displacement to the underside of the slade layer * Unique images and names for cooking recipes. * revamp bones loot * add softer footsteps for some fungus types * update mapgen_helper * update cave coral screenshot * mention glowing salts in bloodthorn caverns