mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-18 16:30:34 +01:00
882395ef75
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations. * updated Subterrane's API to allow for more patterned placement of things * added "warrens" * clean separation of flooded and non-flooded caverns * rearranged biomes to make cavern layers more distinct * added oil layer * added underworld layer
311 lines
9.0 KiB
Lua
311 lines
9.0 KiB
Lua
-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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minetest.register_node("df_mapitems:glow_ruby_ore", {
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description = S("Red Crystal Vein"),
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_doc_items_longdesc = df_mapitems.doc.glow_ruby_ore_desc,
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_doc_items_usagehelp = df_mapitems.doc.glow_ruby_ore_usage,
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tiles = {"dfcaverns_glow_ruby_ore.png"},
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is_ground_content = true,
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groups = {cracky=2},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("df_mapitems:big_crystal", {
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description = S("Giant Red Crystal"),
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_doc_items_longdesc = df_mapitems.doc.big_crystal_desc,
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_doc_items_usagehelp = df_mapitems.doc.big_crystal_usage,
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drawtype = "mesh",
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mesh = "hex_crystal_big.obj",
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tiles = {
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"dfcaverns_glow_ruby4x.png",
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"dfcaverns_glow_ruby.png",
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},
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use_texture_alpha = true,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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light_source = 12,
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groups = {cracky=2, dfcaverns_big_crystal = 1},
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sounds = default.node_sound_glass_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 3, 0.5},
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},
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collision_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 3, 0.5},
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},
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})
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minetest.register_node("df_mapitems:med_crystal", {
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description = S("Big Red Crystal"),
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_doc_items_longdesc = df_mapitems.doc.big_crystal_desc,
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_doc_items_usagehelp = df_mapitems.doc.big_crystal_usage,
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drawtype = "mesh",
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mesh = "hex_crystal_med.obj",
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tiles = {
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"dfcaverns_glow_ruby.png",
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"dfcaverns_glow_ruby_quarter.png",
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},
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use_texture_alpha = true,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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light_source = 12,
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groups = {cracky=2, dfcaverns_big_crystal = 1},
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sounds = default.node_sound_glass_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 1.25, 0.25},
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},
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collision_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 1.25, 0.25},
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},
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})
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minetest.register_node("df_mapitems:big_crystal_30", {
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description = S("Giant Red Crystal"),
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_doc_items_longdesc = df_mapitems.doc.big_crystal_desc,
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_doc_items_usagehelp = df_mapitems.doc.big_crystal_usage,
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drawtype = "mesh",
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mesh = "hex_crystal_30_big.obj",
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tiles = {
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"dfcaverns_glow_ruby4x.png",
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"dfcaverns_glow_ruby.png",
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},
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use_texture_alpha = true,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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light_source = 12,
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drop = "df_mapitems:big_crystal",
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groups = {cracky=2, dfcaverns_big_crystal = 1},
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sounds = default.node_sound_glass_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.625, 0.5, 0.5, 0.375},
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{-0.5, 0.5, -1.25, 0.5, 1.5, -0.25},
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{-0.5, 1.5, -1.875, 0.5, 2.5, -0.875},
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--The following is a more accurate set of collision boxes that theoretically
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--allows the crystal to be climbed like stairs, but in practice the physics
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--don't seem to work quite right so I'm leaving it "simple" for now.
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-- {-0.5, -0.5, -0.625, 0.5, 0.0, 0.375},
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-- {-0.5, 0.0, -0.9375, 0.5, 0.5, 0.0625},
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-- {-0.5, 0.5, -1.25, 0.5, 1.0, -0.25},
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-- {-0.5, 1.0, -1.5625, 0.5, 1.5, -0.5625},
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-- {-0.5, 1.5, -1.875, 0.5, 2.0, -0.875},
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-- {-0.25, 2.0, -1.625, 0.25, 2.5, -1.125},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.625, 0.5, 0.5, 0.375},
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{-0.5, 0.5, -1.25, 0.5, 1.5, -0.25},
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{-0.5, 1.5, -1.875, 0.5, 2.5, -0.875},
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-- {-0.5, -0.5, -0.625, 0.5, 0.0, 0.375},
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-- {-0.5, 0.0, -0.9375, 0.5, 0.5, 0.0625},
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-- {-0.5, 0.5, -1.25, 0.5, 1.0, -0.25},
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-- {-0.5, 1.0, -1.5625, 0.5, 1.5, -0.5625},
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-- {-0.5, 1.5, -1.875, 0.5, 2.0, -0.875},
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-- {-0.25, 2.0, -1.625, 0.25, 2.5, -1.125},
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},
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},
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})
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minetest.register_node("df_mapitems:med_crystal_30", {
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description = S("Big Red Crystal"),
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_doc_items_longdesc = df_mapitems.doc.big_crystal_desc,
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_doc_items_usagehelp = df_mapitems.doc.big_crystal_usage,
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drawtype = "mesh",
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mesh = "hex_crystal_30_med.obj",
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tiles = {
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"dfcaverns_glow_ruby.png",
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"dfcaverns_glow_ruby_quarter.png",
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},
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use_texture_alpha = true,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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light_source = 12,
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drop = "df_mapitems:med_crystal",
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groups = {cracky=2, dfcaverns_big_crystal = 1},
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sounds = default.node_sound_glass_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.25, -0.5, -0.3125, 0.25, 0.0, 0.1875},
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{-0.25, 0.0, -0.625, 0.25, 0.5, -0.125},
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{-0.25, 0.5, -0.9375, 0.25, 1.0, -0.4375},
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}
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.25, -0.5, -0.3125, 0.25, 0.0, 0.1875},
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{-0.25, 0.0, -0.625, 0.25, 0.5, -0.125},
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{-0.25, 0.5, -0.9375, 0.25, 1.0, -0.4375},
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},
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},
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})
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minetest.register_node("df_mapitems:big_crystal_30_45", {
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description = S("Giant Red Crystal"),
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_doc_items_longdesc = df_mapitems.doc.big_crystal_desc,
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_doc_items_usagehelp = df_mapitems.doc.big_crystal_usage,
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drawtype = "mesh",
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mesh = "hex_crystal_30_45_big.obj",
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tiles = {
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"dfcaverns_glow_ruby4x.png",
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"dfcaverns_glow_ruby.png",
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},
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use_texture_alpha = true,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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light_source = 12,
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drop = "df_mapitems:big_crystal",
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groups = {cracky=2, dfcaverns_big_crystal = 1},
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sounds = default.node_sound_glass_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.375, -0.5, -0.625, 0.625, 0.5, 0.375},
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{0.0625, 0.5, -1.0625, 1.0625, 1.5, -0.0625},
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{0.5, 1.5, -1.5, 1.5, 2.5, -0.5},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.375, -0.5, -0.625, 0.625, 0.5, 0.375},
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{0.0625, 0.5, -1.0625, 1.0625, 1.5, -0.0625},
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{0.5, 1.5, -1.5, 1.5, 2.5, -0.5},
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},
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},
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})
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minetest.register_node("df_mapitems:med_crystal_30_45", {
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description = S("Big Red Crystal"),
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_doc_items_longdesc = df_mapitems.doc.big_crystal_desc,
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_doc_items_usagehelp = df_mapitems.doc.big_crystal_usage,
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drawtype = "mesh",
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mesh = "hex_crystal_30_45_med.obj",
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tiles = {
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"dfcaverns_glow_ruby4x.png",
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"dfcaverns_glow_ruby.png",
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},
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use_texture_alpha = true,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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light_source = 12,
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drop = "df_mapitems:med_crystal",
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groups = {cracky=2, dfcaverns_big_crystal = 1},
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sounds = default.node_sound_glass_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.1875, -0.5, -0.3125, 0.3125, 0.0, 0.1875},
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{0.03125, 0.0, -0.53125, 0.53125, 0.5, -0.03125},
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{0.25, 0.5, -0.75, 0.75, 1.0, -0.25},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.1875, -0.5, -0.3125, 0.3125, 0.0, 0.1875},
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{0.03125, 0.0, -0.53125, 0.53125, 0.5, -0.03125},
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{0.25, 0.5, -0.75, 0.75, 1.0, -0.25},
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},
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},
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'df_mapitems:big_crystal_30',
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recipe = {'df_mapitems:big_crystal'},
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'df_mapitems:big_crystal_30_45',
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recipe = {'df_mapitems:big_crystal_30'},
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'df_mapitems:big_crystal',
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recipe = {'df_mapitems:big_crystal_30_45'},
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'df_mapitems:med_crystal_30',
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recipe = {'df_mapitems:med_crystal'},
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'df_mapitems:med_crystal_30_45',
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recipe = {'df_mapitems:med_crystal_30'},
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'df_mapitems:med_crystal',
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recipe = {'df_mapitems:med_crystal_30_45'},
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})
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local c_stone = minetest.get_content_id("default:stone")
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local c_air = minetest.get_content_id("air")
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local c_big_crystal = minetest.get_content_id("df_mapitems:big_crystal")
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local c_med_crystal = minetest.get_content_id("df_mapitems:med_crystal")
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local c_big_crystal_30 = minetest.get_content_id("df_mapitems:big_crystal_30")
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local c_med_crystal_30 = minetest.get_content_id("df_mapitems:med_crystal_30")
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local c_big_crystal_30_45 = minetest.get_content_id("df_mapitems:big_crystal_30_45")
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local c_med_crystal_30_45 = minetest.get_content_id("df_mapitems:med_crystal_30_45")
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local c_glow_ore = minetest.get_content_id("df_mapitems:glow_ruby_ore")
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df_mapitems.place_big_crystal = function(data, data_param2, vi, ceiling)
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local orientation = math.random()
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if orientation < 0.33 then
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if math.random() > 0.5 then
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data[vi] = c_big_crystal
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else
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data[vi] = c_med_crystal
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end
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elseif orientation < 0.66 then
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if math.random() > 0.5 then
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data[vi] = c_big_crystal_30
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else
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data[vi] = c_med_crystal_30
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end
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else
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if math.random() > 0.5 then
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data[vi] = c_big_crystal_30_45
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else
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data[vi] = c_med_crystal_30_45
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end
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end
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if ceiling then
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data_param2[vi] = math.random(20,23)
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else
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data_param2[vi] = math.random(0,3)
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end
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end
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df_mapitems.place_big_crystal_cluster = function(area, data, data_param2, vi, radius, ceiling)
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local y
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if ceiling then y = -1 else y = 1 end
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local pos = area:position(vi)
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for li in area:iterp(vector.add(pos, -radius), vector.add(pos, radius)) do
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local adjacent = li + y*area.ystride
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if math.random() > 0.5 and data[li] == c_stone and data[adjacent] == c_air then
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df_mapitems.place_big_crystal(data, data_param2, adjacent, ceiling)
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data[li] = c_glow_ore
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end
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end
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end |