dfcaverns/df_underworld_items/puzzle_seal.lua
2020-02-17 22:36:53 -07:00

504 lines
17 KiB
Lua

local S = df_underworld_items.S
local named_waypoints_path = minetest.get_modpath("named_waypoints")
local invulnerable = df_underworld_items.config.invulnerable_slade and not minetest.settings:get_bool("creative_mode")
local can_dig
if invulnerable then
can_dig = function(pos, player)
return minetest.check_player_privs(player, "server")
end
end
local slade_groups = {stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1, cracky = 3, not_in_creative_inventory=1}
if invulnerable then
slade_groups.immortal = 1
end
-- Ensures that the node is functioning correctly
local ensure_meta = function(pos)
local meta = minetest.get_meta(pos)
if not meta:contains("key") then
local inv = meta:get_inventory()
inv:set_size("main", 8)
local next_seed = math.random() * 2^21
math.randomseed(pos.x + pos.z^16)
-- Key is consistent with location
local key = {math.random(0,7), math.random(0,7), math.random(0,7), math.random(0,7), math.random(0,7), math.random(0,7),math.random(0,7), math.random(0,7)}
math.randomseed(next_seed)
meta:set_string("key", minetest.serialize(key))
meta:mark_as_private("key")
end
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
timer:start(4)
end
end
local colour_groups = {
"color_black", -- 0
"color_red", -- 1
"color_orange", -- 2
"color_yellow", -- 3
"color_green", -- 4
"color_blue", -- 5
"color_violet", -- 6
"color_white"} -- 7
local test_key = function(pos)
local meta = minetest.get_meta(pos)
if not meta:contains("key") then
return false
end
local keystring = meta:get_string("key")
local key = minetest.deserialize(keystring)
local inv = meta:get_inventory()
for offset = 0, 7 do
local valid
for i = 0, 7 do
valid = true
local keyval = (i + offset) % 8 + 1
local key_group = colour_groups[key[keyval]+1]
local item = inv:get_stack("main", i+1)
if minetest.get_item_group(item:get_name(), key_group) == 0 then
valid = false
break
end
end
if valid then
local unlocked = meta:get_int("unlocked")
if unlocked == 0 then
meta:set_int("unlocked", 1)
end
return true
end
end
meta:set_int("unlocked", 0)
return false
end
--We were a powerful culture.
--This place is not a place of honor.
--No esteemed deed is commemorated here.
--What is here is dangerous and repulsive.
--This message is a warning about danger.
--The danger is still present.
--The danger is unleashed if you disturb this place.
--This place is best shunned and left uninhabited.
local formspec_prefix = "df_underworld_items_puzzle_seal:"
local get_formspec = function(pos, unlocked)
local formspec =
"size[8,8]"
.."image[0,0;2.5,4;dfcaverns_puzzle_inscription_background.png^dfcaverns_puzzle_inscription_1.png]"
.."image[5.8,0;2.5,4;dfcaverns_puzzle_inscription_background.png^[transformR180^dfcaverns_puzzle_inscription_2.png]"
.."container[2.25,0]"
.."list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0.25,0.25;1,1;0]"
.."list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;1.25,0;1,1;1]"
.."list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;2.25,0.25;1,1;2]"
.."list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;2.5,1.25;1,1;3]"
.."list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;2.25,2.25;1,1;4]"
.."list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;1.25,2.5;1,1;5]"
.."list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0.25,2.25;1,1;6]"
.."list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,1.25;1,1;7]"
if unlocked then
formspec = formspec .. "image_button[1.25,1.25;1,1;dfcaverns_seal.png;open;"..S("Turn").."]"
else
formspec = formspec .. "image[1.25,1.25;1,1;dfcaverns_seal.png]"
end
formspec = formspec
.."container_end[]"
-- .."container[5,0.5]"
-- .."box[0,0;1,5;#0A0000]box[0.1,0.1;0.8,4.8;#000000]box[0.1," .. 0.1 + 4.8*completion ..";0.8,".. 4.8*completion ..";#FFCC22]"
-- .."container_end[]"
.."container[0,4]list[current_player;main;0,0;8,1;]listring[]"
.."list[current_player;main;0,1.25;8,3;8]container_end[]"
return formspec
end
local refresh_formspec = function(pos, player)
local player_name = player:get_player_name()
local unlocked = test_key(pos)
local formspec = get_formspec(pos, unlocked)
minetest.show_formspec(player_name, formspec_prefix..minetest.pos_to_string(pos), formspec)
end
local show_key = function(pos, index)
minetest.sound_play("dfcaverns_seal_key", {
pos = pos,
gain = 0.125,
max_hear_distance = 32,
})
local meta = minetest.get_meta(pos)
local keystring = meta:get_string("key")
local key = minetest.deserialize(keystring)
--minetest.chat_send_all(keystring)
local minpos = vector.add(pos, {x=-1, y=1, z=-1})
local maxpos = vector.add(pos, {x=1, y=3, z=1})
minetest.add_particlespawner({
amount = key[index+1],
time = 0.5,
minpos = minpos,
maxpos = maxpos,
minvel = {x=-0.25, y=0, z=-0.25},
maxvel = {x=0.25, y=0.25, z=0.25},
minacc = {x=0, y=0, z=0},
maxacc = {x=0, y=0, z=0},
minexptime = 3,
maxexptime = 3,
minsize = 1,
maxsize = 1,
texture = "dfcaverns_puzzle_particle.png",
glow = 8,
})
end
local show_unlocked = function(pos, global)
-- Plays globally. This is deliberate.
if global then
minetest.sound_play("dfcaverns_seal_unlocked", {})
else
minetest.sound_play("dfcaverns_seal_unlocked", {pos = pos, max_hear_distance = 128,})
end
minetest.add_particle({
pos = pos,
velocity = {x=0, y=1, z=0},
expirationtime = 30,
size = 20,
texture = "dfcaverns_seal.png^[invert:rgb^[brighten",
glow = 15,
-- vertical = true,
})
end
local puzzle_seal_def = {
description = S("Slade Puzzle Seal"),
_doc_items_longdesc = nil,
_doc_items_usagehelp = nil,
drawtype = "mesh",
mesh = "underworld_seal.obj",
tiles = {"dfcaverns_slade_block.png", "dfcaverns_slade_block.png^dfcaverns_seal.png", "dfcaverns_slade_block.png^(dfcaverns_inscription_1.png^[opacity:128)"},
paramtype = "light",
paramtype2 = "facedir",
light_source = 8,
groups = slade_groups,
sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }),
selection_box = {
type = "fixed",
fixed = {-0.625, -0.625, -0.625, 0.625, 0.625, 0.625},
},
collision_box = {
type = "fixed",
fixed = {-0.625, -0.625, -0.625, 0.625, 0.625, 0.625},
},
is_ground_content = false,
can_dig = can_dig,
on_blast = function() end,
on_rotate = function() return false end,
on_construct = function(pos)
ensure_meta(pos)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
ensure_meta(pos)
refresh_formspec(pos, clicker)
end,
on_timer = function(pos, elapsed)
local meta = minetest.get_meta(pos)
local unlocked = meta:get_int("unlocked")
if unlocked > 0 then
meta:set_int("unlocked", unlocked + 1)
show_unlocked(pos, unlocked <= 13)
else
local index = meta:get_int("key_index")
show_key(pos, index)
meta:set_int("key_index", (index+1) % 8)
end
minetest.get_node_timer(pos):start(4)
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
refresh_formspec(pos, player)
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
refresh_formspec(pos, player)
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
refresh_formspec(pos, player)
end,
}
minetest.register_node("df_underworld_items:puzzle_seal", puzzle_seal_def)
--------------------------------------------------------------------------------
-- Once the seal is opened, it turns into this and digs its way down through the slade.
local digging_seal_def = {
description = S("Active Slade Breacher"),
_doc_items_longdesc = nil,
_doc_items_usagehelp = nil,
drawtype = "mesh",
mesh = "underworld_seal.obj",
tiles = {"dfcaverns_pit_plasma_static.png", "dfcaverns_pit_plasma_static.png^dfcaverns_seal.png", "dfcaverns_pit_plasma_static.png"},
paramtype = "light",
paramtype2 = "facedir",
light_source = default.LIGHT_MAX,
groups = {immortal=1, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1, not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }),
selection_box = {
type = "fixed",
fixed = {-0.625, -0.625, -0.625, 0.625, 0.625, 0.625},
},
collision_box = {
type = "fixed",
fixed = {-0.625, -0.625, -0.625, 0.625, 0.625, 0.625},
},
is_ground_content = false,
can_dig = can_dig,
on_blast = function() end,
on_rotate = function() return false end,
on_construct = function(pos)
minetest.get_node_timer(pos):start(0)
end,
on_timer = function(pos, elapsed)
local node = minetest.get_node(pos)
local below_node = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
if below_node.name == "ignore" then
-- map's not loaded below, try again later
minetest.get_node_timer(pos):start(4)
return
end
minetest.sound_play("dfcaverns_massive_digging", {
pos = pos,
gain = 1.0,
max_hear_distance = 32,
})
local minpos = vector.add(pos, {x=0, y=-1, z=0})
minetest.add_particlespawner({
amount = 100,
time = 4,
minpos = minpos,
maxpos = minpos,
minvel = {x=-5, y=0, z=-5},
maxvel = {x=5, y=20, z=5},
minacc = {x=0, y=-10, z=0},
maxacc = {x=0, y=-10, z=0},
minexptime = 5,
maxexptime = 15,
minsize = 1,
maxsize = 5,
texture = "dfcaverns_glowpit_particle.png",
collisiondetection = true,
collision_removal = true,
glow = 15,
})
if minetest.get_item_group(below_node.name, "slade") == 0 then
tnt.boom({x=pos.x, y=pos.y-2, z=pos.z}, {radius=3})
minetest.set_node(pos, {name="default:lava_source"})
return
end
local rot = node.param2
if rot == 0 then
minetest.place_schematic({x=pos.x-3, y=pos.y-2, z=pos.z-3}, df_underworld_items.seal_stair_schem, 0, {}, true)
node.param2 = 1
elseif rot == 1 then
minetest.place_schematic({x=pos.x-3, y=pos.y-2, z=pos.z-3}, df_underworld_items.seal_stair_schem, 90, {}, true)
node.param2 = 2
elseif rot == 2 then
minetest.place_schematic({x=pos.x-3, y=pos.y-2, z=pos.z-3}, df_underworld_items.seal_stair_schem, 180, {}, true)
node.param2 = 3
elseif rot == 3 then
minetest.place_schematic({x=pos.x-3, y=pos.y-2, z=pos.z-3}, df_underworld_items.seal_stair_schem, 270, {}, true)
node.param2 = 0
else
tnt.boom(pos, {radius=3})
minetest.set_node(pos, {name="default:lava_source"})
return
end
minetest.set_node(pos, {name="air"})
local newpos = {x=pos.x, y=pos.y-2, z=pos.z}
minetest.set_node(newpos, node)
minetest.get_node_timer(newpos):start(4)
end,
}
minetest.register_node("df_underworld_items:digging_seal", digging_seal_def)
local prefix_len = string.len(formspec_prefix)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname:sub(1,prefix_len) ~= formspec_prefix or not fields.open then
return
end
local pos_string = formname:sub(prefix_len+1)
local pos = minetest.string_to_pos(pos_string)
if test_key(pos) then
if named_waypoints_path then
named_waypoints.update_waypoint("puzzle_seals", pos, {name=S("Breach in the Slade"), color=0xFA264F, player=player:get_player_name()})
end
minetest.log("action", "[df_underworld_items] " .. player:get_player_name() .. " triggered a puzzle seal at " .. pos_string)
minetest.set_node(pos, {name="df_underworld_items:digging_seal", param2 = math.random(1,4)-1})
minetest.get_node_timer(pos):start(4)
minetest.close_formspec(player:get_player_name(), formname)
end
end)
-------------------------------------------------------------------------------------------------
local inscription_block_def = {
description = S("Inscribed Slade Block"),
_doc_items_longdesc = nil,
_doc_items_usagehelp = nil,
tiles = {
"dfcaverns_slade_block.png",
"dfcaverns_slade_block.png",
"dfcaverns_slade_block.png^(dfcaverns_inscription_1.png^[opacity:128)",
"dfcaverns_slade_block.png^(dfcaverns_inscription_2.png^[opacity:128)",
"dfcaverns_slade_block.png^(dfcaverns_inscription_3.png^[opacity:128)",
"dfcaverns_slade_block.png^(dfcaverns_inscription_4.png^[opacity:128)",
},
paramtype2 = "facedir",
groups = slade_groups,
sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }),
is_ground_content = false,
can_dig = can_dig,
on_blast = function() end,
on_rotate = function() return false end,
}
minetest.register_node("df_underworld_items:inscription_block", inscription_block_def)
local capstone_def = {
description = S("Slade Capstone"),
_doc_items_longdesc = nil,
_doc_items_usagehelp = nil,
drawtype = "mesh",
mesh = "underworld_capstone.obj",
tiles = {
"dfcaverns_slade_block.png",
"dfcaverns_slade_block.png"
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.25, 0, -0.25, 0.25, 0.5, 0.25},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.25, 0, -0.25, 0.25, 0.5, 0.25},
},
},
paramtype = "light",
paramtype2 = "facedir",
groups = slade_groups,
light_source = 8,
sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }),
is_ground_content = false,
can_dig = can_dig,
on_blast = function() end,
on_rotate = function() return false end,
}
minetest.register_node("df_underworld_items:slade_capstone", capstone_def)
-----------------------------------------------------------------------------------------
-- Schematics
local n1 = { name = "df_underworld_items:slade_block" }
local n5 = { name = "default:meselamp" }
local n6 = { name = "air", prob = 0 } -- ceiling pieces to leave in place
local n8 = { name = "df_underworld_items:puzzle_seal" }
local n3 = { name = "air"}
local n2 = n3
local n4 = n3
local n7 = n3
local n9 = n3
local n10 = n1
local n11 = n3
local n12 = { name = "df_underworld_items:inscription_block", param2 = 0 }
local n13 = { name = "df_underworld_items:inscription_block", param2 = 1 }
local n14 = { name = "df_underworld_items:inscription_block", param2 = 2 }
local n15 = { name = "df_underworld_items:inscription_block", param2 = 3 }
local n16 = { name = "df_underworld_items:slade_capstone"}
if minetest.get_modpath("stairs") then
local stair_groups = {level = 3, mese_radiation_shield=1, pit_plasma_resistant=1, slade=1, cracky = 3}
if invulnerable then
stair_groups.immortal = 1
end
stairs.register_stair_and_slab(
"slade_block",
"df_underworld_items:slade_block",
stair_groups,
{"dfcaverns_slade_block.png"},
S("Slade Block Stair"),
S("Slade Block Slab"),
default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } })
)
if invulnerable then
for name, def in pairs(minetest.registered_nodes) do
if name:sub(1,7) == "stairs:" and name:sub(-11) == "slade_block" then
minetest.override_item(name, {can_dig = can_dig})
end
end
end
n2 = { name = "stairs:stair_slade_block", param2 = 3 }
n4 = { name = "stairs:stair_slade_block", param2 = 1 }
n7 = { name = "stairs:stair_slade_block", param2 = 2 }
n9 = { name = "stairs:stair_slade_block" }
n10 = { name = "stairs:slab_slade_block", param2 = 21 }
n11 = { name = "stairs:slab_slade_block", param2 = 1 }
end
df_underworld_items.seal_temple_schem = {
size = {y = 6, x = 7, z = 7},
data = {
n15, n2, n3, n3, n3, n4, n14, n14, n3, n3, n3, n3, n3, n15, n13, n3, n3,
n3, n3, n3, n13, n16, n3, n3, n3, n3, n3, n16, n6, n6, n6, n6, n6, n6,
n6, n6, n6, n6, n6, n6, n6, n6, n7, n3, n3, n3, n3, n3, n7, n3, n3,
n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3,
n3, n3, n6, n3, n3, n3, n3, n3, n6, n6, n6, n6, n6, n6, n6, n6, n3,
n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3,
n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n6, n3, n3, n3, n3, n3, n6,
n6, n6, n3, n3, n3, n6, n6, n3, n3, n3, n8, n3, n3, n3, n3, n3, n3,
n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3,
n3, n6, n3, n3, n3, n3, n3, n6, n6, n6, n3, n3, n3, n6, n6, n3, n3,
n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3,
n3, n3, n3, n3, n3, n3, n3, n3, n3, n6, n3, n3, n3, n3, n3, n6, n6,
n6, n3, n3, n3, n6, n6, n9, n3, n3, n3, n3, n3, n9, n3, n3, n3, n3,
n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3,
n6, n3, n3, n3, n3, n3, n6, n6, n6, n6, n6, n6, n6, n6, n12, n2, n3,
n3, n3, n4, n12, n14, n3, n3, n3, n3, n3, n15, n13, n3, n3, n3, n3, n3,
n12, n16, n3, n3, n3, n3, n3, n16, n6, n6, n6, n6, n6, n6, n6, n6, n6,
n6, n6, n6, n6, n6,
}
}
df_underworld_items.seal_stair_schem = {
size = {y = 2, x = 7, z = 7},
data = {
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n10,
n3, n3, n3, n1, n1, n3, n11, n1, n10, n3, n1, n1, n11, n3, n3, n3, n3,
n1, n1, n3, n3, n3, n3, n3, n1, n1, n3, n3, n3, n3, n3, n1, n1, n3,
n3, n3, n3, n3, n1, n1, n3, n3, n3, n3, n3, n1, n1, n3, n3, n3, n3,
n3, n1, n1, n3, n3, n3, n3, n3, n1, n1, n3, n3, n3, n3, n3, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
}
}