mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-05 10:00:40 +01:00
119 lines
3.8 KiB
Lua
119 lines
3.8 KiB
Lua
--------------------------------------------------
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-- Blood thorn
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-- Max trunk height 5
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-- red with purple mottling
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-- High density wood
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-- Depth 3
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-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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minetest.register_node("dfcaverns:blood_thorn", {
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description = S("Blood Thorn Trunk"),
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tiles = {"dfcaverns_blood_thorn_top.png", "dfcaverns_blood_thorn_top.png",
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"dfcaverns_blood_thorn_side.png"},
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paramtype2 = "facedir",
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groups = {choppy = 3, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node,
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})
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minetest.register_node("dfcaverns:blood_thorn_spike", {
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description = S("Blood Thorn Spike"),
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tiles = {"dfcaverns_blood_thorn_spike_side.png^[transformR90", "dfcaverns_blood_thorn_spike_side.png^[transformR270", "dfcaverns_blood_thorn_spike_side.png", "dfcaverns_blood_thorn_spike_side.png^[transformR180", "dfcaverns_blood_thorn_spike_front.png", "dfcaverns_blood_thorn_spike_front.png"},
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groups = {choppy = 3, flammable = 2, fall_damage_add_percent=100},
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sounds = default.node_sound_wood_defaults(),
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drawtype = "nodebox",
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climbable = true,
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damage_per_second = 1,
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.1875, -0.1875, 0.1875, 0.1875, 0.1875, 0.5}, -- base
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{-0.125, -0.125, -0.125, 0.125, 0.125, 0.1875}, -- mid
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{-0.0625, -0.0625, -0.5, 0.0625, 0.0625, -0.125}, -- tip
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}
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},
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})
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local spike_directions = {{x=0,y=0,z=1}, {x=0,y=0,z=-1}, {x=1,y=0,z=0}, {x=-1,y=0,z=0}}
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function dfcaverns.grow_blood_thorn(pos, node)
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if node.param2 >= 4 then
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return
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end
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pos.y = pos.y - 1
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if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
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return
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end
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pos.y = pos.y + 1
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local height = 0
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while node.name == "dfcaverns:blood_thorn" and height < 4 do
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height = height + 1
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pos.y = pos.y + 1
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node = minetest.get_node(pos)
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end
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if height == 6 or node.name ~= "air" then
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return
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end
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-- if minetest.get_node_light(pos) < 13 then
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-- return
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-- end
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minetest.set_node(pos, {name = "dfcaverns:blood_thorn"})
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local dir = spike_directions[math.random(1,4)]
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local spike_pos = vector.add(pos, dir)
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if minetest.get_node(spike_pos).name == "air" then
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local facedir = minetest.dir_to_facedir(vector.multiply(dir, -1))
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minetest.set_node(spike_pos, {name="dfcaverns:blood_thorn_spike", param2=facedir})
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end
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dir = spike_directions[math.random(1,4)]
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spike_pos = vector.add(pos, dir)
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if minetest.get_node(spike_pos).name == "air" then
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local facedir = minetest.dir_to_facedir(vector.multiply(dir, -1))
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minetest.set_node(spike_pos, {name="dfcaverns:blood_thorn_spike", param2=facedir})
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end
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return true
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end
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minetest.register_abm({
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label = "Grow Blood Thorn",
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nodenames = {"dfcaverns:blood_thorn"},
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catch_up = true,
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neighbors = {"group:sand"},
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interval = dfcaverns.config.blood_thorn_growth_interval,
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chance = dfcaverns.config.blood_thorn_growth_chance,
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action = function(pos, node)
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dfcaverns.grow_blood_thorn(pos, node)
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end
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})
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function dfcaverns.spawn_blood_thorn(pos)
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local height = math.random(3,5)
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for i = 0, height do
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if minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name="dfcaverns:blood_thorn"})
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local dir = spike_directions[math.random(1,4)]
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local spike_pos = vector.add(pos, dir)
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if minetest.get_node(spike_pos).name == "air" then
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local facedir = minetest.dir_to_facedir(vector.multiply(dir, -1))
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minetest.set_node(spike_pos, {name="dfcaverns:blood_thorn_spike", param2=facedir})
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end
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dir = spike_directions[math.random(1,4)]
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spike_pos = vector.add(pos, dir)
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if minetest.get_node(spike_pos).name == "air" then
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local facedir = minetest.dir_to_facedir(vector.multiply(dir, -1))
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minetest.set_node(spike_pos, {name="dfcaverns:blood_thorn_spike", param2=facedir})
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end
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else
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break
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end
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pos.y = pos.y + 1
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end
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end
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