mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-15 07:00:26 +01:00
0a0c97b74e
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
281 lines
11 KiB
Lua
281 lines
11 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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local function deep_copy(table_in)
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local table_out = {}
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for index, value in pairs(table_in) do
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if type(value) == "table" then
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table_out[index] = deep_copy(value)
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else
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table_out[index] = value
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end
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end
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return table_out
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end
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local config = df_dependencies.config
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local lowest_elevation = config.sunless_sea_min
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if config.enable_oil_sea then
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lowest_elevation = config.oil_sea_level
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end
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if config.enable_lava_sea then
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lowest_elevation = config.lava_sea_level
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end
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if config.enable_underworld then
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lowest_elevation = config.underworld_level
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end
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if config.enable_primordial then
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lowest_elevation = config.primordial_min
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end
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lowest_elevation = lowest_elevation - 193 -- add a little buffer space
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df_dependencies.mods_required.mcl_init = true
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df_dependencies.mods_required.mcl_worlds = true
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df_dependencies.mods_required.mcl_strongholds = true
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df_dependencies.mods_required.mcl_compatibility = true
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df_dependencies.mods_required.mcl_mapgen = true
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local old_overworld_min
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local ores_extended = false
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local extend_ores = function()
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if ores_extended then return end -- should only do this once.
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ores_extended = true
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local ores_registered = {}
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for key, val in pairs(minetest.registered_ores) do
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ores_registered[val.ore] = true
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end
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local wherein_stonelike = {"mcl_core:stone"}
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local localseed = 12345
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local stone_blobs = {
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wherein = wherein_stonelike,
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clust_scarcity = 1000,
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clust_size = 7,
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y_min = lowest_elevation,
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y_max = old_overworld_min,
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ore_type = "blob",
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clust_num_ores = 58,
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noise_params = {
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octaves = 3,
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seed = 12345,
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lacunarity = 2,
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spread = {
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y = 250,
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x = 250,
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z = 250
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},
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persist = 0.6,
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flags = "defaults",
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offset = 0,
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scale = 1
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},
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}
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local register_blob = function(ore, cluster_size, cluster_scarcity_cuberoot, ymin, ymax)
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localseed = localseed + 1 -- increment this every time it's called to ensure different distributions
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local blob_copy = deep_copy(stone_blobs)
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blob_copy.ore = ore
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blob_copy.clust_num_ores = cluster_size
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blob_copy.clust_size = math.ceil(math.sqrt(cluster_size))
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blob_copy.clust_scarcity = cluster_scarcity_cuberoot*cluster_scarcity_cuberoot*cluster_scarcity_cuberoot
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blob_copy.seed = localseed
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blob_copy.y_min = ymin or stone_blobs.y_min
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blob_copy.y_max = ymax or stone_blobs.y_max
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--minetest.debug(dump(blob_copy))
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minetest.register_ore(blob_copy)
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end
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local scattered_ore = {
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wherein = wherein_stonelike,
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ore_type = "scatter",
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--ore = "mcl_core:stone_with_coal",
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clust_scarcity = 525*3,
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clust_num_ores = 5,
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clust_size = 3,
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y_min = lowest_elevation,
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y_max = old_overworld_min,
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noise_params = deep_copy(stone_blobs.noise_params), -- since there's so much volume to scatter ore in, using noise to make some regions "rich" and others "poor" for variety
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noise_threshold= 0,
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}
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local register_scattered_internal = function(ore, cluster_size, cluster_scarcity_cuberoot, threshold, ymin, ymax, wherein)
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local scattered_copy = deep_copy(scattered_ore)
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scattered_copy.ore = ore
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scattered_copy.clust_size = cluster_size*cluster_size*cluster_size
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scattered_copy.clust_scarcity = cluster_scarcity_cuberoot*cluster_scarcity_cuberoot*cluster_scarcity_cuberoot
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scattered_copy.clust_num_ores = math.ceil(scattered_copy.clust_size/3)
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scattered_copy.seed = localseed
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scattered_copy.threshold = threshold
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scattered_copy.y_min = ymin or scattered_ore.y_min
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scattered_copy.y_max = ymax or scattered_ore.y_max
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scattered_copy.wherein = wherein or scattered_ore.wherein
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--minetest.debug(dump(scattered_copy))
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minetest.register_ore(scattered_copy)
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end
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local register_scattered = function(ore, cluster_size, cluster_scarcity_cuberoot, ymin, ymax, wherein)
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assert(not (ymin and ymax) or ymin < ymax, "Elevation parameter error for register_scattered")
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localseed = localseed + 1 -- increment this every time it's called to ensure different distributions
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-- same seed makes the noise patterns overlap.
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-- one produces widespread smaller clusters, other produces larger clusters at the peaks of the noise in addition to the smaller ones
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register_scattered_internal(ore, cluster_size, cluster_scarcity_cuberoot, 0, ymin, ymax, wherein)
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register_scattered_internal(ore, cluster_size*2, cluster_scarcity_cuberoot, 0.25, ymin, ymax, wherein)
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end
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if ores_registered["mcl_core:diorite"] then
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register_blob("mcl_core:diorite", 58, 10)
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register_blob("mcl_core:diorite", 33, 15)
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table.insert(wherein_stonelike, "mcl_core:diorite")
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end
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if ores_registered["mcl_core:andesite"] then
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register_blob("mcl_core:andesite", 58, 10)
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register_blob("mcl_core:andesite", 33, 15)
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table.insert(wherein_stonelike, "mcl_core:andesite")
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end
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if ores_registered["mcl_core:granite"] then
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register_blob("mcl_core:granite", 58, 10)
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register_blob("mcl_core:granite", 33, 15)
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table.insert(wherein_stonelike, "mcl_core:granite")
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end
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if ores_registered["mcl_core:dirt"] then
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register_blob("mcl_core:dirt", 33, 15, config.sunless_sea_min)
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if config.enable_primordial then
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register_blob("mcl_core:dirt", 33, 15, config.primordial_min, config.primoridal_max)
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end
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end
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if ores_registered["mcl_core:gravel"] then
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register_blob("mcl_core:gravel", 33, 14)
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end
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if ores_registered["mcl_core:stone_with_iron"] then
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register_scattered("mcl_core:stone_with_iron", 3, 12)
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end
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if ores_registered["mcl_core:stone_with_coal"] then
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register_scattered("mcl_core:stone_with_coal", 3, 12)
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if config.enable_oil_sea then
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register_blob("mcl_core:stone_with_coal", 80, 10, config.oil_sea_level-200, config.oil_sea_level+200) -- tons of coal in the oil sea
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end
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end
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if ores_registered["mcl_core:stone_with_lapis"] then
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register_scattered("mcl_core:stone_with_lapis", 3, 25, config.sunless_sea_min, config.level3_min) -- Lapis is an ocean gem, I decided
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if config.enable_primordial then
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register_scattered("mcl_core:stone_with_lapis", 3, 25, config.primordial_min, config.primordial_max)
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end
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end
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if ores_registered["mcl_core:stone_with_redstone"] then
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register_scattered("mcl_core:stone_with_redstone", 3, 15, config.level3_min, config.level2_min) -- Level 3 is the most magical, scatter redstone there
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if config.enable_lava_sea then
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register_scattered("mcl_core:stone_with_redstone", 4, 15, config.lava_sea_level-200, config.lava_sea_level+100) -- and of course plenty of redstone in the lava sea
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end
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end
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if ores_registered["mcl_core:stone_with_diamond"] then
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register_scattered("mcl_core:stone_with_diamond", 2, 18, config.sunless_sea_min, config.level2_min)
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if config.enable_oil_sea then
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register_scattered("mcl_core:stone_with_diamond", 3, 18, config.oil_sea_level-200, config.oil_sea_level+200)
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end
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if config.enable_primordial then
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register_scattered("mcl_core:stone_with_diamond", 3, 15, config.primordial_min, config.primordial_max)
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end
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end
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if ores_registered["mcl_core:stone_with_gold"] then
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register_scattered("mcl_core:stone_with_gold", 2, 18)
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if config.enable_primordial then
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register_scattered("mcl_core:stone_with_gold", 3, 15, config.primordial_min, config.primordial_max)
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end
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end
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if ores_registered["mcl_core:stone_with_copper"] then
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register_scattered("mcl_core:stone_with_copper", 3, 18)
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end
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if ores_registered["mcl_deepslate:deepslate"] then
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register_blob("mcl_deepslate:deepslate", 33, 15, lowest_elevation, config.sunless_sea_min) -- it's called deepslate, so put it deep
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end
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if ores_registered["mcl_deepslate:tuff"] then
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register_blob("mcl_deepslate:tuff", 33, 15, lowest_elevation, config.sunless_sea_min)
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end
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if ores_registered["mcl_deepslate:deepslate_with_emerald"] then
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register_scattered("mcl_deepslate:deepslate_with_emerald", 1, 25, lowest_elevation, config.sunless_sea_min, "mcl_deepslate:deepslate")
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end
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if ores_registered["mcl_core:stone_with_emerald"] then
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register_scattered("mcl_core:stone_with_emerald", 1, 25, lowest_elevation, config.sunless_sea_min)
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end
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end
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if minetest.get_modpath("mcl_init") then -- Mineclone 2
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old_overworld_min = mcl_vars.mg_overworld_min -- remember this for weather control
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mcl_vars.mg_overworld_min = lowest_elevation
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mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
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mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min + 10
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mcl_vars.mg_end_max = mcl_vars.mg_overworld_min - 2000
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-- shouldn't need to worry about the setting, extend_ores checks if the ores
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-- have already been registered.
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--if minetest.settings:get_bool("mcl_generate_ores", true) then
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extend_ores()
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--end
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df_dependencies.mods_required.mcl_structures = true
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-- never mind - add dependency on mcl_strongholds and these will get generated before overworld_min gets changed.
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--if minetest.get_modpath("mcl_structures") and minetest.get_modpath("mcl_strongholds") then
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-- local elevation_delta = old_overworld_min - lowest_elevation
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-- local strongholds = mcl_structures.get_structure_data("stronghold")
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-- mcl_structures.register_structure_data("stronghold", strongholds)
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--end
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end
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if minetest.get_modpath("mcl_compatibility") then -- Mineclone 5
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old_overworld_min = mcl_vars.mg_overworld_min -- remember this for weather control
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mcl_vars.mg_overworld_min = lowest_elevation
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mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
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mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_overworld_min+4
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mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min+6
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mcl_vars.mg_lava = false
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mcl_vars.mg_end_max = mcl_vars.mg_overworld_min - 2000
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mcl_vars.mg_realm_barrier_overworld_end_max = mcl_vars.mg_end_max
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mcl_vars.mg_realm_barrier_overworld_end_min = mcl_vars.mg_end_max-11
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end
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if minetest.get_modpath("mcl_mapgen") then -- Mineclone 5
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old_overworld_min = mcl_mapgen.overworld.min -- remember this for weather control
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mcl_mapgen.overworld.min = lowest_elevation
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mcl_mapgen.overworld.bedrock_min = mcl_mapgen.overworld.min
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mcl_mapgen.overworld.bedrock_max = mcl_mapgen.overworld.bedrock_min + (mcl_mapgen.bedrock_is_rough and 4 or 0)
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mcl_mapgen.overworld.lava_max = mcl_mapgen.overworld.min+6
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mcl_mapgen.overworld.railcorridors_height_min = -50
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mcl_mapgen.overworld.railcorridors_height_max = -2
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mcl_mapgen.end_.max = mcl_mapgen.overworld.min - 2000
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mcl_mapgen.realm_barrier_overworld_end_max = mcl_mapgen.end_.max
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mcl_mapgen.realm_barrier_overworld_end_min = mcl_mapgen.end_.max - 11
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if mcl_mapgen.on_settings_changed then
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mcl_mapgen.on_settings_changed()
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else
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minetest.log("error", "The installed version of the mcl_mapgen mod (part of Mineclone 5) "
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.."does not have an mcl_mapgen.on_settings_changed method. This will likely result in "
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.."altitudes below the original bedrock being inaccessible to players.")
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end
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extend_ores()
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end
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if minetest.get_modpath("mcl_worlds") then
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local old_has_weather = mcl_worlds.has_weather
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mcl_worlds.has_weather = function(pos)
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-- No weather in the deep caverns
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if pos.y >= lowest_elevation and pos.y <= old_overworld_min then
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return false
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end
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return old_has_weather(pos)
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end
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end
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