mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-15 07:00:26 +01:00
0a0c97b74e
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
329 lines
9.7 KiB
Lua
329 lines
9.7 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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minetest.register_node("df_mapitems:glow_ruby_ore", {
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description = S("Red Crystal Vein"),
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_doc_items_longdesc = df_mapitems.doc.glow_ruby_ore_desc,
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_doc_items_usagehelp = df_mapitems.doc.glow_ruby_ore_usage,
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tiles = {"dfcaverns_glow_ruby_ore.png"},
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is_ground_content = false,
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groups = {cracky=2, pickaxey=3, material_stone=1},
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sounds = df_dependencies.sound_glass(),
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_mcl_blast_resistance = 1.5,
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_mcl_hardness = 1.5,
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})
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minetest.register_node("df_mapitems:big_crystal", {
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description = S("Giant Red Crystal"),
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_doc_items_longdesc = df_mapitems.doc.big_crystal_desc,
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_doc_items_usagehelp = df_mapitems.doc.big_crystal_usage,
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drawtype = "mesh",
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mesh = "hex_crystal_big.obj",
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tiles = {
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"dfcaverns_glow_ruby4x.png",
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"dfcaverns_glow_ruby.png",
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},
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use_texture_alpha = "blend",
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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sunlight_propagates = true,
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light_source = 12,
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groups = {cracky=2, dfcaverns_big_crystal = 1, pickaxey=5, material_stone=1, enderman_takable=1},
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sounds = df_dependencies.sound_glass(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 3, 0.5},
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},
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collision_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 3, 0.5},
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},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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minetest.register_node("df_mapitems:med_crystal", {
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description = S("Big Red Crystal"),
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_doc_items_longdesc = df_mapitems.doc.big_crystal_desc,
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_doc_items_usagehelp = df_mapitems.doc.big_crystal_usage,
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drawtype = "mesh",
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mesh = "hex_crystal_med.obj",
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tiles = {
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"dfcaverns_glow_ruby.png",
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"dfcaverns_glow_ruby_quarter.png",
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},
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use_texture_alpha = "blend",
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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sunlight_propagates = true,
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light_source = 12,
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groups = {cracky=2, dfcaverns_big_crystal = 1, pickaxey=5, material_stone=1},
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sounds = df_dependencies.sound_glass(),
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 1.25, 0.25},
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},
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collision_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 1.25, 0.25},
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},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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minetest.register_node("df_mapitems:big_crystal_30", {
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description = S("Giant Red Crystal"),
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_doc_items_longdesc = df_mapitems.doc.big_crystal_desc,
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_doc_items_usagehelp = df_mapitems.doc.big_crystal_usage,
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drawtype = "mesh",
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mesh = "hex_crystal_30_big.obj",
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tiles = {
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"dfcaverns_glow_ruby4x.png",
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"dfcaverns_glow_ruby.png",
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},
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use_texture_alpha = "blend",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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is_ground_content = false,
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light_source = 12,
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drop = "df_mapitems:big_crystal",
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groups = {cracky=2, dfcaverns_big_crystal = 1, pickaxey=5, material_stone=1, enderman_takable=1},
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sounds = df_dependencies.sound_glass(),
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.625, 0.5, 0.5, 0.375},
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{-0.5, 0.5, -1.25, 0.5, 1.5, -0.25},
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{-0.5, 1.5, -1.875, 0.5, 2.5, -0.875},
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--The following is a more accurate set of collision boxes that theoretically
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--allows the crystal to be climbed like stairs, but in practice the physics
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--don't seem to work quite right so I'm leaving it "simple" for now.
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-- {-0.5, -0.5, -0.625, 0.5, 0.0, 0.375},
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-- {-0.5, 0.0, -0.9375, 0.5, 0.5, 0.0625},
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-- {-0.5, 0.5, -1.25, 0.5, 1.0, -0.25},
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-- {-0.5, 1.0, -1.5625, 0.5, 1.5, -0.5625},
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-- {-0.5, 1.5, -1.875, 0.5, 2.0, -0.875},
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-- {-0.25, 2.0, -1.625, 0.25, 2.5, -1.125},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.625, 0.5, 0.5, 0.375},
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{-0.5, 0.5, -1.25, 0.5, 1.5, -0.25},
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{-0.5, 1.5, -1.875, 0.5, 2.5, -0.875},
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-- {-0.5, -0.5, -0.625, 0.5, 0.0, 0.375},
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-- {-0.5, 0.0, -0.9375, 0.5, 0.5, 0.0625},
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-- {-0.5, 0.5, -1.25, 0.5, 1.0, -0.25},
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-- {-0.5, 1.0, -1.5625, 0.5, 1.5, -0.5625},
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-- {-0.5, 1.5, -1.875, 0.5, 2.0, -0.875},
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-- {-0.25, 2.0, -1.625, 0.25, 2.5, -1.125},
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},
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},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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minetest.register_node("df_mapitems:med_crystal_30", {
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description = S("Big Red Crystal"),
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_doc_items_longdesc = df_mapitems.doc.big_crystal_desc,
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_doc_items_usagehelp = df_mapitems.doc.big_crystal_usage,
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drawtype = "mesh",
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mesh = "hex_crystal_30_med.obj",
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tiles = {
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"dfcaverns_glow_ruby.png",
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"dfcaverns_glow_ruby_quarter.png",
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},
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use_texture_alpha = "blend",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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is_ground_content = false,
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light_source = 12,
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drop = "df_mapitems:med_crystal",
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groups = {cracky=2, dfcaverns_big_crystal = 1, pickaxey=5, material_stone=1},
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sounds = df_dependencies.sound_glass(),
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.25, -0.5, -0.3125, 0.25, 0.0, 0.1875},
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{-0.25, 0.0, -0.625, 0.25, 0.5, -0.125},
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{-0.25, 0.5, -0.9375, 0.25, 1.0, -0.4375},
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}
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.25, -0.5, -0.3125, 0.25, 0.0, 0.1875},
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{-0.25, 0.0, -0.625, 0.25, 0.5, -0.125},
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{-0.25, 0.5, -0.9375, 0.25, 1.0, -0.4375},
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},
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},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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minetest.register_node("df_mapitems:big_crystal_30_45", {
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description = S("Giant Red Crystal"),
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_doc_items_longdesc = df_mapitems.doc.big_crystal_desc,
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_doc_items_usagehelp = df_mapitems.doc.big_crystal_usage,
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drawtype = "mesh",
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mesh = "hex_crystal_30_45_big.obj",
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tiles = {
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"dfcaverns_glow_ruby4x.png",
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"dfcaverns_glow_ruby.png",
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},
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use_texture_alpha = "blend",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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is_ground_content = false,
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light_source = 12,
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drop = "df_mapitems:big_crystal",
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groups = {cracky=2, dfcaverns_big_crystal = 1, pickaxey=5, material_stone=1, enderman_takable=1},
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sounds = df_dependencies.sound_glass(),
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.375, -0.5, -0.625, 0.625, 0.5, 0.375},
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{0.0625, 0.5, -1.0625, 1.0625, 1.5, -0.0625},
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{0.5, 1.5, -1.5, 1.5, 2.5, -0.5},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.375, -0.5, -0.625, 0.625, 0.5, 0.375},
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{0.0625, 0.5, -1.0625, 1.0625, 1.5, -0.0625},
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{0.5, 1.5, -1.5, 1.5, 2.5, -0.5},
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},
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},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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minetest.register_node("df_mapitems:med_crystal_30_45", {
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description = S("Big Red Crystal"),
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_doc_items_longdesc = df_mapitems.doc.big_crystal_desc,
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_doc_items_usagehelp = df_mapitems.doc.big_crystal_usage,
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drawtype = "mesh",
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mesh = "hex_crystal_30_45_med.obj",
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tiles = {
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"dfcaverns_glow_ruby4x.png",
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"dfcaverns_glow_ruby.png",
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},
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use_texture_alpha = "blend",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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is_ground_content = false,
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light_source = 12,
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drop = "df_mapitems:med_crystal",
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groups = {cracky=2, dfcaverns_big_crystal = 1, pickaxey=5, material_stone=1},
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sounds = df_dependencies.sound_glass(),
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.1875, -0.5, -0.3125, 0.3125, 0.0, 0.1875},
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{0.03125, 0.0, -0.53125, 0.53125, 0.5, -0.03125},
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{0.25, 0.5, -0.75, 0.75, 1.0, -0.25},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.1875, -0.5, -0.3125, 0.3125, 0.0, 0.1875},
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{0.03125, 0.0, -0.53125, 0.53125, 0.5, -0.03125},
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{0.25, 0.5, -0.75, 0.75, 1.0, -0.25},
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},
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},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'df_mapitems:big_crystal_30',
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recipe = {'df_mapitems:big_crystal'},
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'df_mapitems:big_crystal_30_45',
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recipe = {'df_mapitems:big_crystal_30'},
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'df_mapitems:big_crystal',
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recipe = {'df_mapitems:big_crystal_30_45'},
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'df_mapitems:med_crystal_30',
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recipe = {'df_mapitems:med_crystal'},
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'df_mapitems:med_crystal_30_45',
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recipe = {'df_mapitems:med_crystal_30'},
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'df_mapitems:med_crystal',
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recipe = {'df_mapitems:med_crystal_30_45'},
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})
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local c_stone = minetest.get_content_id(df_dependencies.node_name_stone)
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local c_air = minetest.get_content_id("air")
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local c_big_crystal = minetest.get_content_id("df_mapitems:big_crystal")
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local c_med_crystal = minetest.get_content_id("df_mapitems:med_crystal")
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local c_big_crystal_30 = minetest.get_content_id("df_mapitems:big_crystal_30")
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local c_med_crystal_30 = minetest.get_content_id("df_mapitems:med_crystal_30")
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local c_big_crystal_30_45 = minetest.get_content_id("df_mapitems:big_crystal_30_45")
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local c_med_crystal_30_45 = minetest.get_content_id("df_mapitems:med_crystal_30_45")
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local c_glow_ore = minetest.get_content_id("df_mapitems:glow_ruby_ore")
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df_mapitems.place_big_crystal = function(data, data_param2, vi, ceiling)
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local orientation = math.random()
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if orientation < 0.33 then
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if math.random() > 0.5 then
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data[vi] = c_big_crystal
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else
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data[vi] = c_med_crystal
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end
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elseif orientation < 0.66 then
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if math.random() > 0.5 then
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data[vi] = c_big_crystal_30
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else
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data[vi] = c_med_crystal_30
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end
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else
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if math.random() > 0.5 then
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data[vi] = c_big_crystal_30_45
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else
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data[vi] = c_med_crystal_30_45
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end
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end
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if ceiling then
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data_param2[vi] = math.random(20,23)
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else
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data_param2[vi] = math.random(0,3)
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end
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end
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df_mapitems.place_big_crystal_cluster = function(area, data, data_param2, vi, radius, ceiling)
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local y
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if ceiling then y = -1 else y = 1 end
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local pos = area:position(vi)
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for li in area:iterp(vector.add(pos, -radius), vector.add(pos, radius)) do
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local adjacent = li + y*area.ystride
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if math.random() > 0.5 and data[li] == c_stone and data[adjacent] == c_air then
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df_mapitems.place_big_crystal(data, data_param2, adjacent, ceiling)
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data[li] = c_glow_ore
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end
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end
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end |