mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-15 07:00:26 +01:00
0a0c97b74e
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
311 lines
12 KiB
Lua
311 lines
12 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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local function soil_type_spread(label, node_to_spread, target_node)
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minetest.register_abm{
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label = label,
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nodenames = {target_node},
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neighbors = {node_to_spread},
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interval = 60,
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chance = 15,
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catch_up = true,
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action = function(pos)
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local above_def = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name]
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if above_def and (above_def.buildable_to == true or above_def.walkable == false) then
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minetest.swap_node(pos, {name=node_to_spread})
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end
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end,
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}
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end
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local farming_soil = df_dependencies.node_name_dirt_furrowed
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local farming_soil_wet = df_dependencies.node_name_dirt_wet
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--------------------------------------------------
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-- Cave moss
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-- cyan/dark cyan
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local dirt_texture = df_dependencies.texture_dirt
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local sand_texture = df_dependencies.texture_sand
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local dirt_node = df_dependencies.node_name_dirt
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local sand_node = df_dependencies.node_name_sand
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local stone_node = df_dependencies.node_name_stone
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local cobble_node = df_dependencies.node_name_cobble
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minetest.register_node("df_mapitems:dirt_with_cave_moss", {
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description = S("Dirt with Cave Moss"),
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_doc_items_longdesc = df_mapitems.doc.cave_moss_desc,
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_doc_items_usagehelp = df_mapitems.doc.cave_moss_usage,
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tiles = {dirt_texture .. "^dfcaverns_cave_moss.png", dirt_texture,
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{name = dirt_texture .. "^(dfcaverns_cave_moss.png^[mask:dfcaverns_ground_cover_side_mask.png)",
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tileable_vertical = false}},
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drop = dirt_node,
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is_ground_content = false,
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light_source = 2,
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paramtype = "light",
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groups = {crumbly = 3, soil = 1, light_sensitive_fungus = 8, handy=1,shovely=1,dirt=2, soil_sapling=2, soil_sugarcane=1, cultivatable=1, enderman_takable=1, building_block=1, compostability=30, opaque=1},
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sounds = df_dependencies.sound_dirt({footstep = {name = df_dependencies.soundfile_grass_footstep, gain = 0.25},}),
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soil = {
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base = "df_mapitems:dirt_with_cave_moss",
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dry = farming_soil,
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wet = farming_soil_wet
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},
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_dfcaverns_dead_node = dirt_node,
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.6,
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})
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soil_type_spread("df_mapitems:cave_moss_spread", "df_mapitems:dirt_with_cave_moss", dirt_node)
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---------------------------------------------------------------
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-- Sand scum
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minetest.register_node("df_mapitems:sand_scum", {
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description = S("Sand Scum"),
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_doc_items_longdesc = df_mapitems.doc.sand_scum_desc,
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_doc_items_usagehelp = df_mapitems.doc.sand_scum_usage,
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tiles = {"dfcaverns_ground_cover_sand_scum.png", sand_texture,
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{name = sand_texture .. "^(dfcaverns_ground_cover_sand_scum.png^[mask:dfcaverns_ground_cover_side_mask.png)",
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tileable_vertical = false}},
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drop = sand_node,
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is_ground_content = false,
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light_source = 2,
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paramtype = "light",
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groups = {crumbly = 3, soil = 1, light_sensitive_fungus = 8, handy=1,shovely=1, falling_node=1, sand=1, soil_sugarcane=1, enderman_takable=1, building_block=1, material_sand=1, opaque=1},
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sounds = df_dependencies.sound_sand({footstep = {name = "dfcaverns_squish", gain = 0.25},}),
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_dfcaverns_dead_node = sand_node,
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.5,
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})
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soil_type_spread("df_mapitems:sand_scum_spread", "df_mapitems:sand_scum", sand_node)
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---------------------------------------------------------------
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-- Pebble fungus
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minetest.register_node("df_mapitems:dirt_with_pebble_fungus", {
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description = S("Dirt with Pebble Fungus"),
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_doc_items_longdesc = df_mapitems.doc.pebble_fungus_desc,
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_doc_items_usagehelp = df_mapitems.doc.pebble_fungus_usage,
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tiles = {"dfcaverns_ground_cover_pebble_fungus.png", dirt_texture,
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{name = dirt_texture .. "^(dfcaverns_ground_cover_pebble_fungus.png^[mask:dfcaverns_ground_cover_side_mask.png)",
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tileable_vertical = false}},
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drop = dirt_node,
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is_ground_content = false,
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light_source = 2,
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paramtype = "light",
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groups = {crumbly = 3, soil = 1, light_sensitive_fungus = 8, handy=1,shovely=1,dirt=2, soil_sapling=2, soil_sugarcane=1, cultivatable=1, enderman_takable=1, building_block=1, compostability=30, opaque=1},
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sounds = df_dependencies.sound_dirt(),
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soil = {
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base = "df_mapitems:dirt_with_pebble_fungus",
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dry = farming_soil,
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wet = farming_soil_wet
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},
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_dfcaverns_dead_node = dirt_node,
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.6,
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})
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soil_type_spread("df_mapitems:pebble_fungus_spread", "df_mapitems:dirt_with_pebble_fungus", dirt_node)
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---------------------------------------------------------------
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-- Stillworm
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minetest.register_node("df_mapitems:dirt_with_stillworm", {
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description = S("Dirt with Stillworm"),
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_doc_items_longdesc = df_mapitems.doc.stillworm_desc,
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_doc_items_usagehelp = df_mapitems.doc.stillworm_usage,
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tiles = {dirt_texture .. "^dfcaverns_ground_cover_stillworm.png", dirt_texture,
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{name = dirt_texture .. "^(dfcaverns_ground_cover_stillworm.png^[mask:dfcaverns_ground_cover_side_mask.png)",
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tileable_vertical = false}},
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drop = dirt_node,
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is_ground_content = false,
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light_source = 2,
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paramtype = "light",
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groups = {crumbly = 3, soil = 1, light_sensitive_fungus = 8, handy=1,shovely=1,dirt=2, soil_sapling=2, soil_sugarcane=1, cultivatable=1, enderman_takable=1, building_block=1, compostability=30, opaque=1},
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sounds = df_dependencies.sound_dirt({footstep = {name = df_dependencies.soundfile_grass_footstep, gain = 0.25},}),
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soil = {
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base = "df_mapitems:dirt_with_stillworm",
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dry = farming_soil,
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wet = farming_soil_wet
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},
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_dfcaverns_dead_node = dirt_node,
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.6,
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})
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soil_type_spread("df_mapitems:stillworm_spread", "df_mapitems:dirt_with_stillworm", dirt_node)
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---------------------------------------------------------------
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-- Spongestone / Rock rot
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minetest.register_node("df_mapitems:spongestone", {
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description = S("Spongestone"),
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_doc_items_longdesc = df_mapitems.doc.sponge_stone_desc,
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_doc_items_usagehelp = df_mapitems.doc.sponge_stone_usage,
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tiles = {"dfcaverns_ground_cover_sponge_stone.png"},
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drop = dirt_node,
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is_ground_content = false,
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paramtype = "light",
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groups = {crumbly = 3, soil = 1, light_sensitive_fungus = 8, shovely=1,dirt=2, enderman_takable=1, building_block=1, compostability=10, opaque=1},
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sounds = df_dependencies.sound_dirt(),
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soil = {
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base = "df_mapitems:spongestone",
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dry = farming_soil,
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wet = farming_soil_wet
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},
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_dfcaverns_dead_node = dirt_node,
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_mcl_blast_resistance = 0.6,
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_mcl_hardness = 0.6,
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})
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minetest.register_node("df_mapitems:rock_rot", {
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description = S("Rock Rot"),
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_doc_items_longdesc = df_mapitems.doc.rock_rot_desc,
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_doc_items_usagehelp = df_mapitems.doc.rock_rot_usage,
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tiles = {df_dependencies.texture_stone .. "^dfcaverns_ground_cover_rock_rot.png", df_dependencies.texture_stone,
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{name = df_dependencies.texture_stone .. "^(dfcaverns_ground_cover_rock_rot.png^[mask:dfcaverns_ground_cover_side_mask.png)",
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tileable_vertical = false}},
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drop = df_dependencies.node_name_cobble,
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is_ground_content = false,
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light_source = 2,
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paramtype = "light",
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groups = {crumbly = 3, soil = 1, light_sensitive_fungus = 8, shovely=1,dirt=2, enderman_takable=1, building_block=1, compostability=5, opaque=1},
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sounds = df_dependencies.sound_dirt(),
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_dfcaverns_dead_node = stone_node,
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_mcl_blast_resistance = 3,
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_mcl_hardness = 1,
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})
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soil_type_spread("df_mapitems:rock_rot_spread", "df_mapitems:rock_rot", stone_node)
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soil_type_spread("df_mapitems:spongestone_spread", "df_mapitems:spongestone", "df_mapitems:rock_rot")
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--------------------------------------------------
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-- floor fungus
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-- white/yellow
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minetest.register_node("df_mapitems:cobble_with_floor_fungus", {
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description = S("Cobblestone with Floor Fungus"),
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_doc_items_longdesc = df_mapitems.doc.floor_fungus_desc,
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_doc_items_usagehelp = df_mapitems.doc.floor_fungus_usage,
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tiles = {df_dependencies.texture_cobble .. "^dfcaverns_floor_fungus.png"},
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drop = cobble_node,
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paramtype = "light",
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is_ground_content = false,
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groups = {cracky = 3, stone = 2, slippery = 1, light_sensitive_fungus = 8, df_caverns_floor_fungus = 1, pickaxey=1, building_block=1, material_stone=1, opaque=1},
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_dfcaverns_dead_node = df_dependencies.node_name_cobble,
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sounds = df_dependencies.sound_stone({footstep = {name = "dfcaverns_squish", gain = 0.25},}),
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_mcl_blast_resistance = 6,
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_mcl_hardness = 1.5,
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})
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minetest.register_node("df_mapitems:cobble_with_floor_fungus_fine", {
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description = S("Cobblestone with Floor Fungus"),
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_doc_items_longdesc = df_mapitems.doc.floor_fungus_desc,
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_doc_items_usagehelp = df_mapitems.doc.floor_fungus_usage,
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tiles = {df_dependencies.texture_cobble .. "^dfcaverns_floor_fungus_fine.png"},
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drop = cobble_node,
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is_ground_content = false,
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paramtype = "light",
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groups = {cracky = 3, stone = 2, slippery = 1, light_sensitive_fungus = 8, df_caverns_floor_fungus = 1, pickaxey=1, building_block=1, material_stone=1, opaque=1},
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_dfcaverns_dead_node = df_dependencies.node_name_cobble,
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sounds = df_dependencies.sound_stone({footstep = {name = "dfcaverns_squish", gain = 0.25},}),
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_mcl_blast_resistance = 6,
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_mcl_hardness = 1.5,
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on_timer = function(pos, elapsed)
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minetest.swap_node(pos, {name="df_mapitems:cobble_with_floor_fungus"})
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end,
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on_destruct = function(pos)
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minetest.get_node_timer(pos):stop()
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end,
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})
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minetest.register_abm{
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label = "df_mapitems:floor_fungus_spread",
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nodenames = {cobble_node},
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neighbors = {"group:df_caverns_floor_fungus"},
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interval = 60,
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chance = 10,
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catch_up = true,
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action = function(pos)
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local above_def = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name]
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if above_def and (above_def.buildable_to == true or above_def.walkable == false) then
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minetest.swap_node(pos, {name="df_mapitems:cobble_with_floor_fungus_fine"})
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if math.random() > 0.5 then
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minetest.get_node_timer(pos):start(math.random(1000, 10000))
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end
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end
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end,
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}
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------------------------------------------------------
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-- Hoar moss
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minetest.register_node("df_mapitems:ice_with_hoar_moss", {
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description = S("Ice with Hoar Moss"),
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_doc_items_longdesc = df_mapitems.doc.hoar_moss_desc,
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_doc_items_usagehelp = df_mapitems.doc.hoar_moss_usage,
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tiles = {df_dependencies.texture_ice .. "^dfcaverns_hoar_moss.png"},
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drop = df_dependencies.node_name_ice,
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paramtype = "light",
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light_source = 2,
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is_ground_content = false,
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groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1, slippery = 2, light_sensitive_fungus = 8, handy=1,pickaxey=1, building_block=1, ice=1, opaque=1},
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sounds = df_dependencies.sound_glass(),
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_dfcaverns_dead_node = df_dependencies.node_name_ice,
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.5,
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})
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----------------------------------------------------------------
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-- Footprint-capable nodes
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if minetest.get_modpath("footprints") then
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local HARDPACK_PROBABILITY = tonumber(minetest.settings:get("footprints_hardpack_probability")) or 0.9 -- Chance walked dirt/grass is worn and compacted to footprints:trail.
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local HARDPACK_COUNT = tonumber(minetest.settings:get("footprints_hardpack_count")) or 10 -- Number of times the above chance needs to be passed for soil to compact.
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footprints.register_trample_node("df_mapitems:dirt_with_cave_moss", {
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trampled_node_def_override = {description = S("Dirt with Cave Moss and Footprint"),},
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hard_pack_node_name = "footprints:trail",
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footprint_opacity = 128,
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hard_pack_probability = HARDPACK_PROBABILITY,
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hard_pack_count = HARDPACK_COUNT,
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})
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footprints.register_trample_node("df_mapitems:sand_scum", {
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trampled_node_def_override = {description = S("Sand Scum with Footprint"),},
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hard_pack_node_name = df_dependencies.node_name_sand,
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footprint_opacity = 128,
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hard_pack_probability = HARDPACK_PROBABILITY,
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hard_pack_count = HARDPACK_COUNT * 0.5,
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})
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footprints.register_trample_node("df_mapitems:spongestone", {
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trampled_node_def_override = {description = S("Spongestone with Footprint"),},
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hard_pack_node_name = "footprints:trail",
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footprint_opacity = 128,
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hard_pack_probability = HARDPACK_PROBABILITY,
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hard_pack_count = HARDPACK_COUNT * 2,
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})
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footprints.register_trample_node("df_mapitems:dirt_with_pebble_fungus", {
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trampled_node_def_override = {description = S("Dirt with Pebble Fungus and Footprint"),},
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hard_pack_node_name = "footprints:trail",
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footprint_opacity = 128,
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hard_pack_probability = HARDPACK_PROBABILITY,
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hard_pack_count = HARDPACK_COUNT,
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})
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footprints.register_trample_node("df_mapitems:dirt_with_stillworm", {
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trampled_node_def_override = {description = S("Dirt with Stillworm and Footprint"),},
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hard_pack_node_name = "footprints:trail",
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footprint_opacity = 192,
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hard_pack_probability = HARDPACK_PROBABILITY,
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hard_pack_count = HARDPACK_COUNT,
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})
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end
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